CD motion-ui-morph
One-Shape UI Motion — motion design template. A 14-second code-only UI motion piece, rebuilt from the viral original: one shape morphs from a button into a loader, player, slider, toggle, tabs, chart, command palette and toast, driven by a cursor at 120 BPM.
Promises a 14-second animation where one shape morphs into button, loader, player, slider, toggle, tabs, chart, and toast—all cursor-driven at 120 BPM. Five files, one script totaling 1202 tokens. Quality scored 55, process 36. Problem: broken references and missing files. Sandbox confirms GSAP stays within bounds, no security issues. The template is incomplete—without missing assets, the animation won't run as intended.
Don't install: clever concept, but you're getting fragments instead of working code.
One-Shape UI Motion — motion design template.
As a process D 36/100 · Unfinished process — References files that are not bundled: assets/geist-medium.ttf, assets/geist-regular.ttf, assets/geist-semibold.ttf
How to improve
- Say in the description WHEN to use the skill ("use when…", example requests): that is the agent's main cue.
- The text references files that are not there: add them or drop the references.
- Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
- A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.
Guard findings · 0
✓ No critical or high findings
Files scanned: 5. Evidence is masked. Grey chips explain why severity was lowered.
Against the Agent Skills spec
- warning
description-no-whendescription does not say WHEN to use the skill (no "use when") - warning
missing-refreference to a missing file: assets/geist-medium.ttf - warning
missing-refreference to a missing file: assets/geist-regular.ttf - warning
missing-refreference to a missing file: assets/geist-semibold.ttf - warning
missing-refreference to a missing file: assets/soundtrack.mp3 - note
frontmatter-keyunknown frontmatter key "od"
Process rating: all ten parameters 36/100
- 0Tools and files. 4 referenced file(s) missing: assets/geist-medium.ttf, assets/geist-regular.ttf, assets/geist-semibold.ttf
- 0Result and completion. Does not say what the result is
- 0Inputs and preconditions. Does not say what the process needs to start
- 0Failures and branches. Linear process with no failure handling
- 0Progress reporting. Says nothing while it works
- 30Running it twice. 3 mutating operations with no state check
- 50When it triggers. No condition that starts the skill
- 100Steps. 11 steps
- 100Consistency. Name and required fields are in place
- 100Execution cost. Instruction body is 1202 tokens
Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.
Quality signals
- +5Description has no quoted example phrases that should trigger the skill
- +4Description does not say when NOT to use the skill (false activations)
- +3Output format is not stated: the model decides each time
- +4No input/output examples
- +1No license
- +2Single-language instructions
- +3Description length 258: enough signal without eating the budget
- +4Structure: 9 headings
- +3Step-by-step instructions: 11 items
Quality base 70; lint remarks subtract, signals add up to 100. Result: 55.
In the sandbox The scripts kept to themselves
The skill's scripts were run in a throwaway machine: no network, fake keys in the home directory, a tracer watching. We wrote down what they did. Reaching for the network or for secrets caps the technical grade at C; a quiet run adds no points.
Запущено 1 скрипт; каждому дали двадцать секунд, поддельный домашний каталог с ключами и сеть, в которой ничего нет.
assets/gsap.min.js | ничего за пределами своей папки |
16 Oct 2026