SKILLEMALL.ai

BD game-automation

Launch, see and drive a real game so an agent can test its own mods. Covers launching via Steam or the exe, windowed mode at a fixed size, screenshots of the game window (GPU-safe capture), clicking and typing into menus, holding keys, relative mouse, crash-reporter cleanup, killing by PID, reading logs, scripted test scenes, and an in-game JSON bridge that lets an agent observe and act. Windows-first (also from WSL), with notes for Linux and macOS. Use when a mod must be verified in game, when navigating menus automatically, or when building a repeatable test or demo scene.

rehan-remade/universal-modder Agent Skills author: rehan-remade MIT 1 file body ≈ 1 769 tokens Open the sourcegithub.com↗ analyzed 5 d ago

Launch, see and drive a real game so an agent can test its own mods.

As a process D 40/100 · Unfinished process — References files that are not bundled: examples/terraria-tmodloader/reference/AgentBridge.cs

AnalyzerAI and agentstype and topics are labelled automatically from the skill text
JSON
Technical rating
B
91/100
safety, quality, tests
Safety 60%
100
Quality 40%
78
Run on models
none yet
Process rating
D
40/100
Unfinished process
References files that are not bundled: examples/terraria-tmodloader/reference/AgentBridge.cs
Tools and files w 18
0
Result and completion w 14
0
Inputs and preconditions w 11
0
the three weakest of ten parameters · all ten

The same skill appears in 2 more places: universal-modder, universal-modder

How to improve

  1. The text references files that are not there: add them or drop the references.
For the model run — optional
  • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
  • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

Guard findings · 0

✓ No critical or high findings

Files scanned: 1. Evidence is masked. Grey chips explain why severity was lowered.

Against the Agent Skills spec

  • warning missing-ref reference to a missing file: examples/terraria-tmodloader/reference/AgentBridge.cs

Process rating: all ten parameters 40/100

Will not run. References files that are not bundled: examples/terraria-tmodloader/reference/AgentBridge.cs
  • 0Tools and files. 1 referenced file(s) missing: examples/terraria-tmodloader/reference/AgentBridge.cs
  • 0Result and completion. Does not say what the result is
  • 0Inputs and preconditions. Does not say what the process needs to start
  • 20When it triggers. No condition that starts the skill
  • 30Running it twice. 5 mutating operations with no state check
  • 55Failures and branches. 1 branches
  • 100Steps. 33 steps
  • 100Consistency. Name and required fields are in place
  • 100Execution cost. Instruction body is 1769 tokens
  • 100Progress reporting. Reports progress
  • low The response is described with custom markup (3 tags): a typed call is more reliable

Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

Quality signals

  • +5Description has no quoted example phrases that should trigger the skill
  • +4Description does not say when NOT to use the skill (false activations)
  • +3Output format is not stated: the model decides each time
  • +1No license
  • +2Single-language instructions
  • +3Description length 581: enough signal without eating the budget
  • +4Structure: 6 headings
  • +3Step-by-step instructions: 33 items
  • +4Has examples (1 code blocks)

Quality base 70; lint remarks subtract, signals add up to 100. Result: 78.