SKILLEMALL.ai

BD reverse-engineering

Read how a game actually works so a mod can hook it. Decompile .NET/Mono (ILSpy), IL2CPP (Cpp2IL, Il2CppDumper), Java (Vineflower) and native code (Ghidra, IDA, via MCP servers); dump data and asset formats; reverse-engineer a binary file format and prove it with a round trip; read live memory (Cheat Engine, Frida, x64dbg); find render passes (RenderDoc). Use when a mod needs game internals, e.g. "how does the boss AI work", "find the damage function", "what format is this .sld/.pak/.dat", "where is the player position in memory".

rehan-remade/universal-modder Agent Skills author: rehan-remade MIT 3 files · 1 script body ≈ 1 525 tokens Open the sourcegithub.com↗ analyzed 35 h ago

Read how a game actually works so a mod can hook it.

As a process D 35/100 · Unfinished process — References files that are not bundled: examples/aoe2-de-civ/sld.py

GeneratorGitHubSoftware developmenttype and topics are labelled automatically from the skill text
JSON
Technical rating
B
92/100
safety, quality, tests
Safety 60%
100
Quality 40%
79
Run on models
none yet
Process rating
D
35/100
Unfinished process
References files that are not bundled: examples/aoe2-de-civ/sld.py
Tools and files w 18
0
Result and completion w 14
0
Inputs and preconditions w 11
0
the three weakest of ten parameters · all ten

The same skill appears in 2 more places: universal-modder, universal-modder

How to improve

  1. The text references files that are not there: add them or drop the references.
For the model run — optional
  • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
  • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

Guard findings · 0

✓ No critical or high findings

Files scanned: 3. Evidence is masked. Grey chips explain why severity was lowered.

Against the Agent Skills spec

  • warning missing-ref reference to a missing file: examples/aoe2-de-civ/sld.py

Process rating: all ten parameters 35/100

Will not run. References files that are not bundled: examples/aoe2-de-civ/sld.py
  • 0Tools and files. 1 referenced file(s) missing: examples/aoe2-de-civ/sld.py
  • 0Result and completion. Does not say what the result is
  • 0Inputs and preconditions. Does not say what the process needs to start
  • 0Failures and branches. Linear process with no failure handling
  • 20When it triggers. No condition that starts the skill
  • 30Running it twice. 1 mutating operations with no state check
  • 100Steps. 44 steps
  • 100Consistency. Name and required fields are in place
  • 100Execution cost. Instruction body is 1525 tokens
  • 100Progress reporting. Reports progress
  • low The response is described with custom markup (3 tags): a typed call is more reliable

Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

Quality signals

  • +4Description does not say when NOT to use the skill (false activations)
  • +3Output format is not stated: the model decides each time
  • +4No input/output examples
  • +1No license
  • +2Single-language instructions
  • +5Description quotes 4 example trigger phrases
  • +3Description length 536: enough signal without eating the budget
  • +4Structure: 4 headings
  • +3Step-by-step instructions: 44 items

Quality base 70; lint remarks subtract, signals add up to 100. Result: 79.