AC ui-motion
Apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion library (toggle-flip, toggle-curtain, reveal-blur, pop-in, shimmer, …).
Apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a…
As a process C 64/100 · Has gaps — weak spots: result and completion, inputs and preconditions, running it twice
The same skill appears in 2 more places: agentic-awesome-skills, agentic-awesome-skills
How to improve
- Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
- A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.
Guard findings · 0
✓ No critical or high findings
Files scanned: 1. Evidence is masked. Grey chips explain why severity was lowered.
Against the Agent Skills spec
- note
frontmatter-keyunknown frontmatter key "risk" - note
frontmatter-keyunknown frontmatter key "source" - note
frontmatter-keyunknown frontmatter key "source_repo" - note
frontmatter-keyunknown frontmatter key "source_type" - note
frontmatter-keyunknown frontmatter key "date_added" - note
frontmatter-keyunknown frontmatter key "license_source"
Process rating: all ten parameters 64/100
- 0Result and completion. Does not say what the result is
- 0Inputs and preconditions. Does not say what the process needs to start
- 30Running it twice. 1 mutating operations with no state check
- 50When it triggers. No condition that starts the skill
- 85Steps. 35 steps, 1 vague phrases
- 100Tools and files. No external tools needed
- 100Failures and branches. 6 branches, has a failure section
- 100Consistency. Name and required fields are in place
- 100Execution cost. Instruction body is 2450 tokens
- 100Progress reporting. Reports progress
- medium Safety rules and hard prohibitions inside a skill: they belong in the system prompt, here they protect nothing
- low 11 top-level sections: this looks like several domains in one skill
Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.
Quality signals
- +5Description has no quoted example phrases that should trigger the skill
- +4Description does not say when NOT to use the skill (false activations)
- +3Output format is not stated: the model decides each time
- +2Single-language instructions
- +3Description length 269: enough signal without eating the budget
- +4Structure: 12 headings
- +3Step-by-step instructions: 35 items
- +4Has examples (1 code blocks)
- +1License stated
Quality base 70; lint remarks subtract, signals add up to 100. Result: 82.