AC web-games
Web browser game development. Framework selection (Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js), hybrid DOM+canvas, WebGPU, optimization, PWA, audio unlock. Use when building HTML5/WebGL/WebGPU games or choosing a browser runtime.
Web browser game development.
As a process C 59/100 · Has gaps — weak spots: result and completion, when it triggers, running it twice
How to improve
- Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
- A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.
Guard findings · 0
✓ No critical or high findings
Files scanned: 1. Evidence is masked. Grey chips explain why severity was lowered.
Against the Agent Skills spec
- note
frontmatter-keyunknown frontmatter key "risk" - note
frontmatter-keyunknown frontmatter key "source" - note
frontmatter-keyunknown frontmatter key "date_added" - note
edit-residuethe text marks something as outdated (lines 71): check that old rules are not kept next to new ones — the full check reads the text for contradictions
Process rating: all ten parameters 59/100
- 0Progress reporting. Says nothing while it works
- 20When it triggers. No condition that starts the skill
- 30Running it twice. 2 mutating operations with no state check
- 40Result and completion. Does not say what the result is
- 50Failures and branches. 0 branches, has a failure section
- 60Tools and files. Uses tools (bash, web) that frontmatter does not declare
- 70Inputs and preconditions. Inputs and preconditions are listed
- 85Steps. 17 steps, 1 vague phrases
- 100Consistency. Name and required fields are in place
- 100Execution cost. Instruction body is 1026 tokens
Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.
Quality signals
- +5Description has no quoted example phrases that should trigger the skill
- +4Description does not say when NOT to use the skill (false activations)
- +3Output format is not stated: the model decides each time
- +1No license
- +2Single-language instructions
- +3Description length 245: enough signal without eating the budget
- +4Structure: 17 headings
- +3Step-by-step instructions: 17 items
- +4Has examples (1 code blocks)
Quality base 70; lint remarks subtract, signals add up to 100. Result: 81.