SKILLEMALL.ai

Skill rating

112 730 skills. The A–F grade combines safety (60%) and quality (40%); tests add a bonus. The rating refreshes automatically from open catalogs.

112 730
#GradeSkillScore ▾SafetyQualityProcessTestsPopularityUpdated
6301A
Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine
9510088C★ 1 0408 d ago
6302A
Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design.
9510088C★ 1 0408 d ago
6303A
Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.
9510088D★ 1 0408 d ago
6304A
Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons. Use when de
9510088D★ 1 0408 d ago
6305A
Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputa
9510088C★ 1 0408 d ago
6306A
Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, E
9510088D★ 1 0408 d ago
6307A
Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions.
9510088C★ 1 0408 d ago
6308A
Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer autho
9510088D★ 1 0408 d ago
6309A
Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser g
9510088C★ 1 0408 d ago
6310A
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a scr
9510088D★ 1 0408 d ago
6311A
Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling
9510088D★ 1 0408 d ago
6312A
Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time
9510088C★ 1 0408 d ago
6313A
Publish and update a game on itch.io: create the project page and upload builds with the butler CLI (butler push) to named channels. Use for itch.io publishing, butler push, channel naming for Windows
9510088C★ 1 0408 d ago
6314A
Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral
9510088C★ 1 0408 d ago
6315A
Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short pro
9510088D★ 1 0408 d ago
6316A
Design data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with Reso
9510088D★ 1 0408 d ago
6317A
Drive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting paramete
9510088C★ 1 0408 d ago
6318A
Build a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.
9510088C★ 1 0408 d ago
6319A
Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when edi
9510088D★ 1 0408 d ago
6320A
Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API.
9510088C★ 1 0408 d ago
6321A
Build a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto. Use for a VN, dating sim, or branching story game.
9510088C★ 1 0408 d ago
6322A
Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct spac
9510088D★ 1 0408 d ago
6323A
Write Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, an
9510088C★ 1 0408 d ago
6324A
Build and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from co
9510088D★ 1 0408 d ago
6325A
Set up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnte
9510088C★ 1 0408 d ago
6326A
Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.
9510088C★ 1 0408 d ago
6327A
Use C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and call
9510088D★ 1 0408 d ago
6328A
Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML
9510088D★ 1 0408 d ago
6329A
Build a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards. Use for a platformer or Mario/Celeste-like, or tuning jump feel.
9510088C★ 1 0408 d ago
6330A
Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use whe
9510088C★ 1 0408 d ago
6331A
Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.
9510088C★ 1 0408 d ago
6332A
Build a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. Use for a roguelike/roguelite or turn-based grid dungeon crawler with procedural levels.
9510088C★ 1 0408 d ago
6333A
Build a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. Use for a match-3, sokoban, or grid-logic puzzle.
9510088D★ 1 0408 d ago
6334A
Build an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems.
9510088C★ 1 0408 d ago
6335A
Modify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionS
9510088D★ 1 0408 d ago
6336A
Build respawn-safe Roblox character systems around Players, CharacterAdded/CharacterRemoving, Humanoid, HumanoidRootPart, Animator, R6/R15 rigs, movement, animations and markers, death, tools, accesso
9510088C★ 1 0408 d ago
6337A
Design and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership chec
9510088C★ 1 0408 d ago
6338A
Implement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces, velocity
9510088C★ 1 0408 d ago
6339A
Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup,
9510088D★ 1 0408 d ago
6340A
Retrieve paper metadata from arXiv using keyword queries and save results as JSONL (`papers/papers_raw.jsonl`). **Trigger**: arXiv, arxiv, paper search, metadata retrieval, 文献检索, 论文检索, 拉取元数据, 离线导入. **
9610091C↓ 1 37811 May 2026
6341A
Use this skill when the user wants to install NoUI skills, get started with NoUI, see which NoUI skills are available, or add NoUI to their agent. Triggers on "install NoUI", "get started with NoUI",
9610089C↓ 806 ★ 111 May 2026
6342A
Automated Hinge dating profile liker using Android emulator + Gemini vision AI. Scrolls through full profiles, analyzes attractiveness with AI, likes the best photo/prompt with witty comments, skips o
9610090B↓ 1 43818 May 2026
6343A
When the user wants to implement, optimize, or audit favicon and app icons. Also use when the user mentions "favicon," "app icon," "browser icon," "touch icon," "PWA icon," "favicon sizes," "apple-tou
9710092B↓ 83111 May 2026
6344A
Perform a thorough client-side / browser-facing security assessment of a target web application. Use this skill whenever the user asks to pentest, audit, or review the security of a website or web app
949692C↓ 1 266 ★ 317 May 2026
6345A
Use PoYo AI Nano Banana for general image generation and image editing across many aspect ratios through the `https://api.poyo.ai/api/generate/submit` endpoint. Use when a user wants prompt-based imag
959990C↓ 1 570 ★ 19 Jul 2026
6346A
Executive scheduling assistant for meeting coordination (email, calendar, venues, confirmations).
9510088C↓ 792 ★ 311 May 2026
6347A
Add, fix, or optimize schema markup and structured data. Use when the user mentions schema markup, structured data, JSON-LD, rich snippets, schema.org, FAQ schema, product schema, review schema, or br
9510088C↓ 2 49211 May 2026
6348A
Automatically discover and route relevant installed skills for the current task, plus run a daily skill audit. Use when you want pre-task skill matching across installed skills, heartbeat-based daily
9610091C↓ 781 ★ 111 May 2026
6349A
Crawl and read documentation websites using DocsForAI. Use when you need to learn a new library, framework, or tool by reading its official docs; when you want to look up how something works from docu
9610089C↓ 780 ★ 111 May 2026
6350A
Convert story synopses or single-scene descriptions into high-quality text-to-image prompts. Two modes: (1) multi-scene - a story outline is split into multiple coherent scenes, each with its own prom
9610091B↓ 780 ★ 111 May 2026