Skill rating
112 730 skills. The A–F grade combines safety (60%) and quality (40%); tests add a bonus. The rating refreshes automatically from open catalogs.
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| # | Grade | Skill | Score ▾ | Safety | Quality | Process | Tests | Popularity | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 6301 | A | Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6302 | A | Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6303 | A | survival-craftingGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game. | 100 | 88 | D | — | ★ 1 040 | 8 d ago | |
| 6304 | A | godot-nodes-scenesProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons. Use when de | 100 | 88 | D | — | ★ 1 040 | 8 d ago | |
| 6305 | A | unity-input-systemProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputa | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6306 | A | unreal-blueprintsGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, E | 100 | 88 | D | — | ★ 1 040 | 8 d ago | |
| 6307 | A | godot-2d-movementProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6308 | A | godot-multiplayerGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer autho | 100 | 88 | D | — | ★ 1 040 | 8 d ago | |
| 6309 | A | Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser g | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6310 | A | Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a scr | 100 | 88 | D | — | ★ 1 040 | 8 d ago | |
| 6311 | A | godot-ui-controlGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling | 100 | 88 | D | — | ★ 1 040 | 8 d ago | |
| 6312 | A | Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6313 | A | Publish and update a game on itch.io: create the project page and upload builds with the butler CLI (butler push) to named channels. Use for itch.io publishing, butler push, channel naming for Windows | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6314 | A | Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6315 | A | Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short pro | 100 | 88 | D | — | ★ 1 040 | 8 d ago | |
| 6316 | A | Design data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with Reso | 100 | 88 | D | — | ★ 1 040 | 8 d ago | |
| 6317 | A | Drive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting paramete | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6318 | A | Build a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy. | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6319 | A | godot-gdscriptGeneratorSoftware developmentWriting and documentsgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when edi | 100 | 88 | D | — | ★ 1 040 | 8 d ago | |
| 6320 | A | Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6321 | A | Build a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto. Use for a VN, dating sim, or branching story game. | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6322 | A | Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct spac | 100 | 88 | D | — | ★ 1 040 | 8 d ago | |
| 6323 | A | Write Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, an | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6324 | A | Build and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from co | 100 | 88 | D | — | ★ 1 040 | 8 d ago | |
| 6325 | A | Set up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnte | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6326 | A | Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread. | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6327 | A | godot-csharpProcedureSoftware developmentWriting and documentsgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Use C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and call | 100 | 88 | D | — | ★ 1 040 | 8 d ago | |
| 6328 | A | Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML | 100 | 88 | D | — | ★ 1 040 | 8 d ago | |
| 6329 | A | platformerGeneratorSoftware developmentLearninggamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards. Use for a platformer or Mario/Celeste-like, or tuning jump feel. | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6330 | A | Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use whe | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6331 | A | card-gameGeneratorSoftware developmentInfrastructuregamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder. | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6332 | A | Build a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. Use for a roguelike/roguelite or turn-based grid dungeon crawler with procedural levels. | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6333 | A | Build a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. Use for a match-3, sokoban, or grid-logic puzzle. | 100 | 88 | D | — | ★ 1 040 | 8 d ago | |
| 6334 | A | Build an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems. | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6335 | A | roblox-studio-workflowProcedureSoftware developmentAI and agentsgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Modify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionS | 100 | 88 | D | — | ★ 1 040 | 8 d ago | |
| 6336 | A | roblox-charactersGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build respawn-safe Roblox character systems around Players, CharacterAdded/CharacterRemoving, Humanoid, HumanoidRootPart, Animator, R6/R15 rigs, movement, animations and markers, death, tools, accesso | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6337 | A | roblox-networkingProcedureSoftware developmentFinancegamedev-skills/awesome-gamedev-agent-skillsAgent Skills Design and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership chec | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6338 | A | roblox-physicsProcedureSoftware developmentResearchgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Implement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces, velocity | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6339 | A | Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, | 100 | 88 | D | — | ★ 1 040 | 8 d ago | |
| 6340 | A | Retrieve paper metadata from arXiv using keyword queries and save results as JSONL (`papers/papers_raw.jsonl`).
**Trigger**: arXiv, arxiv, paper search, metadata retrieval, 文献检索, 论文检索, 拉取元数据, 离线导入.
** | 100 | 91 | C | — | ↓ 1 378 | 11 May 2026 | |
| 6341 | A | Use this skill when the user wants to install NoUI skills, get started with NoUI, see which NoUI skills are available, or add NoUI to their agent. Triggers on "install NoUI", "get started with NoUI", | 100 | 89 | C | — | ↓ 806 ★ 1 | 11 May 2026 | |
| 6342 | A | Automated Hinge dating profile liker using Android emulator + Gemini vision AI. Scrolls through full profiles, analyzes attractiveness with AI, likes the best photo/prompt with witty comments, skips o | 100 | 90 | B | — | ↓ 1 438 | 18 May 2026 | |
| 6343 | A | When the user wants to implement, optimize, or audit favicon and app icons. Also use when the user mentions "favicon," "app icon," "browser icon," "touch icon," "PWA icon," "favicon sizes," "apple-tou | 100 | 92 | B | — | ↓ 831 | 11 May 2026 | |
| 6344 | A | Perform a thorough client-side / browser-facing security assessment of a target web application. Use this skill whenever the user asks to pentest, audit, or review the security of a website or web app | 96 | 92 | C | — | ↓ 1 266 ★ 3 | 17 May 2026 | |
| 6345 | A | Use PoYo AI Nano Banana for general image generation and image editing across many aspect ratios through the `https://api.poyo.ai/api/generate/submit` endpoint. Use when a user wants prompt-based imag | 99 | 90 | C | — | ↓ 1 570 ★ 1 | 9 Jul 2026 | |
| 6346 | A | Executive scheduling assistant for meeting coordination (email, calendar, venues, confirmations). | 100 | 88 | C | — | ↓ 792 ★ 3 | 11 May 2026 | |
| 6347 | A | Add, fix, or optimize schema markup and structured data. Use when the user mentions schema markup, structured data, JSON-LD, rich snippets, schema.org, FAQ schema, product schema, review schema, or br | 100 | 88 | C | — | ↓ 2 492 | 11 May 2026 | |
| 6348 | A | Automatically discover and route relevant installed skills for the current task, plus run a daily skill audit. Use when you want pre-task skill matching across installed skills, heartbeat-based daily | 100 | 91 | C | — | ↓ 781 ★ 1 | 11 May 2026 | |
| 6349 | A | Crawl and read documentation websites using DocsForAI. Use when you need to learn a new library, framework, or tool by reading its official docs; when you want to look up how something works from docu | 100 | 89 | C | — | ↓ 780 ★ 1 | 11 May 2026 | |
| 6350 | A | Convert story synopses or single-scene descriptions into high-quality text-to-image prompts. Two modes: (1) multi-scene - a story outline is split into multiple coherent scenes, each with its own prom | 100 | 91 | B | — | ↓ 780 ★ 1 | 11 May 2026 |