Skill rating
19 277 skills. The A–F grade combines safety (60%) and quality (40%); tests add a bonus. The rating refreshes automatically from open catalogs.
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| # | Grade | Skill | Score ▾ | Safety | Quality | Process | Tests | Popularity | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 18051 | B | Expert blueprint for hierarchical finite state machines (HSM) and pushdown automata for complex AI/character behaviors. Covers state stacks, sub-states, transition validation, and state context passin | 100 | 72 | F will not run | — | — | 10 Jul 2026 | |
| 18052 | B | animated-component-librariesIntegrationSoftware developmentData and analyticsLord1Egypt/RA-SkillsAgent Skills Pre-built animated React component collections combining Magic UI (150+ TypeScript/Tailwind/Motion components) and React Bits (90+ minimal-dependency animated components). Use this skill when building | 100 | 72 | F will not run | — | — | 10 Jul 2026 | |
| 18053 | B | Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and a | 100 | 72 | F will not run | — | — | 10 Jul 2026 | |
| 18054 | B | godot-procedural-generationGeneratorSoftware developmentAI and agentsLord1Egypt/RA-SkillsAgent Skills Expert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization. Use when creating r | 100 | 72 | F will not run | — | — | 10 Jul 2026 | |
| 18055 | B | Workflow 1: Full idea discovery pipeline to go from a broad research direction to validated, pilot-tested ideas. Use when user says "找idea全流程", "idea discovery pipeline", "从零开始找方向", or wants the compl | 95 | 80 | F will not run | — | — | 10 Jul 2026 | |
| 18056 | B | Resolve PR review feedback. Use when addressing review comments, resolving review threads, or fixing code-review feedback. | 100 | 72 | F will not run | — | — | 10 Jul 2026 | |
| 18057 | B | wind-find-finance-skillProcedureGitHubAI and agentsSoftware developmentLord1Egypt/RA-SkillsAgent Skills 万得金融能力发现与安装路由入口。用于金融数据、行情查询、市场分析、今日大盘、市场主线、板块轮动、资金流向、估值、选股、复盘、仓位、交易计划、回测等任务。必须先读取 catalog 判断必需数据 skill / 工作流 skill;缺失时必须展示安装选项,用户确认后由 AI 直接安装,不得只给命令或用通用分析替代。 | 100 | 73 | F will not run | — | — | 10 Jul 2026 | |
| 18058 | B | foundation-meeting-synthesizeGeneratorWriting and documentsOperations and projectsLord1Egypt/RA-SkillsAgent Skills Cross-meeting archaeology skill. Consumes multiple meeting recaps (or raw notes) over a period and surfaces patterns invisible in any single meeting. Shows how decisions evolved, who has been saying w | 100 | 73 | F will not run | — | — | 10 Jul 2026 | |
| 18059 | B | foundation-stakeholder-updateGeneratorSlackNotionOperations and projectsWriting and documentsLord1Egypt/RA-SkillsAgent Skills Produces async communication to stakeholders, primarily non-attendees and secondarily some attendees who want a reference. Translates meeting outcomes into what-it-means language for readers, with cha | 100 | 73 | F will not run | — | — | 10 Jul 2026 | |
| 18060 | B | Expert blueprint for signal-driven architecture using "Signal Up, Call Down" pattern for loose coupling. Covers typed signals, signal chains, one-shot connections, and AutoLoad event buses. Use when i | 100 | 72 | F will not run | — | — | 10 Jul 2026 | |
| 18061 | B | Comprehensive B2B demand generation and lead acquisition skill. Use when building lead generation systems, creating demand acquisition campaigns, optimizing CAC, designing lead magnets, conducting lea | 100 | 73 | F will not run | — | — | 10 Jul 2026 | |
| 18062 | B | Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, WorldEnvironment setup, ProceduralSkyMaterial, and volumetric fog. Use when building 3D levels, mod | 100 | 72 | F will not run | — | — | 10 Jul 2026 | |
| 18063 | B | Expert blueprint for save/load systems using JSON/binary serialization, PERSIST group pattern, versioning, and migration. Covers player progress, settings, game state persistence, and error recovery. | 100 | 72 | F will not run | — | — | 10 Jul 2026 | |
| 18064 | B | Generate a structured paper outline from review conclusions and experiment results. Use when user says "写大纲", "paper outline", "plan the paper", "论文规划", or wants to create a paper plan before writing. | 95 | 80 | F will not run | — | — | 10 Jul 2026 | |
| 18065 | B | Home Assistant automations, scripts, and blueprints. Use when the user requests automation/script syntax, triggers/conditions/actions, blueprint usage, run modes, or troubleshooting, and when mapping | 100 | 72 | F will not run | — | — | 10 Jul 2026 | |
| 18066 | B | VectorBT backtesting expert. Use when user asks to backtest strategies, create entry/exit signals, analyze portfolio performance, optimize parameters, fetch historical data, use VectorBT/vectorbt, com | 99 | 74 | F will not run | — | — | 10 Jul 2026 | |
| 18067 | B | Anthropic's method for training harmless AI through self-improvement. Two-phase approach - supervised learning with self-critique/revision, then RLAIF (RL from AI Feedback). Use for safety alignment, | 100 | 72 | F will not run | — | — | 10 Jul 2026 | |
| 18068 | B | Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, | 100 | 72 | F will not run | — | — | 10 Jul 2026 | |
| 18069 | B | Expert blueprint for scene loading, transitions, async (background) loading, instance management, and caching. Covers fade transitions, loading screens, dynamic spawning, and scene persistence. Use wh | 100 | 72 | F will not run | — | — | 10 Jul 2026 | |
| 18070 | B | Expert blueprint for testing patterns using GUT (Godot Unit Test), integration tests, mock/stub patterns, async testing, and validation techniques. Covers assert patterns, signal testing, and CI/CD in | 100 | 72 | F will not run | — | — | 10 Jul 2026 | |
| 18071 | B | SSTI playbook. Use when template expressions, server-side rendering, preview features, or templating engines may evaluate attacker-controlled content. | 98 | 75 | F will not run | — | — | 10 Jul 2026 | |
| 18072 | B | Home Assistant entity discovery, states, helpers, labels, groups, and services. Use when the user asks about entities or services, needs to rename/move/hide/label entities, or requires service calls v | 100 | 72 | F will not run | — | — | 10 Jul 2026 | |
| 18073 | B | Use when quickly generating a single OpenCLI command from a specific URL and goal description. 4-step process — open page, capture API, write TS adapter, test. For full site exploration, use opencli-e | 99 | 74 | F will not run | — | — | 10 Jul 2026 | |
| 18074 | B | foundation-meeting-agendaGeneratorSlackWriting and documentsOperations and projectsLord1Egypt/RA-SkillsAgent Skills Produces an attendee-facing agenda that sets what will be discussed, who owns each topic, and how time will be spent. Supports ten meeting type variants (standup, planning, review, decision-making, br | 100 | 73 | F will not run | — | — | 10 Jul 2026 | |
| 18075 | B | Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization su | 100 | 72 | F will not run | — | — | 10 Jul 2026 | |
| 18076 | B | Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI | 100 | 72 | F will not run | — | — | 10 Jul 2026 | |
| 18077 | B | godot-genre-roguelikeGeneratorSoftware developmentData and analyticsLord1Egypt/RA-SkillsAgent Skills Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (share | 100 | 72 | F will not run | — | — | 10 Jul 2026 | |
| 18078 | B | Expert blueprint for TileMapLayer and TileSet systems for efficient 2D level design. Covers terrain autotiling, physics layers, custom data, navigation integration, and runtime manipulation. Use when | 100 | 72 | F will not run | — | — | 10 Jul 2026 | |
| 18079 | B | Write Related Work sections that compare and contrast prior work with your approach. Organize by theme, cite broadly, and explain how your work differs. Use when writing or improving the Related Work | 100 | 72 | F will not run | — | — | 10 Jul 2026 | |
| 18080 | B | Produces a private strategic preparation document for the user before a meeting that matters. Captures stakes, stakeholder positions and reads, ranked desired outcomes, key messages, anticipated quest | 100 | 73 | F will not run | — | — | 10 Jul 2026 | |
| 18081 | B | Produces a topic-segmented post-meeting summary for attendees with decisions highlighted and actions captured inline per topic (plus a consolidated action view at the end). Auto-populates topic skelet | 100 | 73 | F will not run | — | — | 10 Jul 2026 | |
| 18082 | B | utility-pm-skill-builderAnalyzerGitHubData and analyticsAI and agentsLord1Egypt/RA-SkillsAgent Skills Guides contributors from a PM skill idea to a complete Skill Implementation Packet aligned with pm-skills conventions. Runs gap analysis, validates through a Why Gate, classifies by type and phase, ge | 100 | 73 | F will not run | — | — | 10 Jul 2026 | |
| 18083 | B | Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, loo | 100 | 72 | F will not run | — | — | 10 Jul 2026 | |
| 18084 | B | Expert patterns for game economies including currency management (multi-currency, wallet system), shop systems (buy/sell prices, stock limits), dynamic pricing (supply/demand), loot tables (weighted d | 100 | 72 | F will not run | — | — | 10 Jul 2026 | |
| 18085 | B | Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. Use when setting up player controls, implementing in | 100 | 72 | F will not run | — | — | 10 Jul 2026 | |
| 18086 | B | Expert blueprint for shader programming (visual effects, post-processing, material customization) using Godot's GLSL-like shader language. Covers canvas_item (2D), spatial (3D), uniforms, built-in var | 100 | 72 | F will not run | — | — | 10 Jul 2026 | |
| 18087 | B | kotlin-multiplatform-expect-actualGeneratorSoftware developmentAI and agentsLord1Egypt/RA-SkillsAgent Skills Use when designing Kotlin Multiplatform expect/actual or interface boundaries for platform services, native SDKs, source sets, Compose Multiplatform UI, permissions, files, settings, sensors, or platf | 100 | 72 | F will not run | — | — | 10 Jul 2026 | |
| 18088 | B | Comprehensive backend development guide for Node.js/Express/TypeScript microservices. Use when creating routes, controllers, services, repositories, middleware, or working with Express APIs, Prisma da | 100 | 72 | F will not run | — | — | 10 Jul 2026 | |
| 18089 | B | tooluniverse-rnaseq-deseq2AnalyzerSoftware developmentData and analyticsLord1Egypt/RA-SkillsAgent Skills RNA-seq differential expression analysis with DESeq2, edgeR, and limma-voom — DEG lists, fold changes, dispersion estimation, design formulas including covariates, multi-condition contrasts, and Venn- | 100 | 72 | F will not run | — | — | 10 Jul 2026 | |
| 18090 | B | Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and damage | 100 | 72 | F will not run | — | — | 10 Jul 2026 | |
| 18091 | B | Select the right Proof of Life (PoL) probe based on hypothesis, risk, and resources. Use this to match the validation method to the real learning goal, not tooling comfort. | 100 | 73 | F will not run | — | — | 10 Jul 2026 | |
| 18092 | B | financial-deep-researchProcedureData and analyticsSoftware developmentLord1Egypt/RA-SkillsAgent Skills Conduct enterprise-grade financial research with multi-source synthesis, regulatory compliance tracking, and verified market analysis. Use when user needs comprehensive financial analysis requiring 10 | 99 | 73 | F will not run | — | — | 10 Jul 2026 | |
| 18093 | B | Structured code review for bugs, regressions, tests, and standards. Use before PRs or when asked for review; interactive mode can fix locally, while mode:agent reports only for pipeline callers. | 99 | 75 | F will not run | — | — | 10 Jul 2026 | |
| 18094 | B | Master Donald Miller's 7-part StoryBrand framework from "Building a StoryBrand" (2017). Clarify your message so customers actually listen. Use when: Creating or refining website messaging; Writing bra | 100 | 73 | F will not run | — | — | 10 Jul 2026 | |
| 18095 | B | Reverse-engineer and clone one or more websites in one shot — extracts assets, CSS, and content section-by-section and proactively dispatches parallel builder agents in worktrees as it goes. Use this | 100 | 73 | F will not run | — | — | 10 Jul 2026 | |
| 18096 | B | msw-packagesProcedureGitHubWriting and documentsSoftware developmentLord1Egypt/RA-SkillsAgent Skills MSWPackages catalog — official 1st-party prebuilt packages for common MSW features. Use this skill BEFORE writing a feature from scratch when the user asks for any standard game system (toast/notifica | 100 | 72 | F will not run | — | — | 10 Jul 2026 | |
| 18097 | B | Create and manage Neo4j vector indexes, run vector similarity search (ANN/kNN), store embeddings on nodes or relationships, use SEARCH clause (Neo4j 2026.01+, preferred) or db.index.vector.queryNodes( | 95 | 79 | F will not run | — | — | 10 Jul 2026 | |
| 18098 | B | Search, download, and summarize academic papers from arXiv. Use when user says "search arxiv", "download paper", "fetch arxiv", "arxiv search", "get paper pdf", or wants to find and save papers from a | 95 | 80 | F will not run | — | — | 10 Jul 2026 | |
| 18099 | B | Automatically generate Excel reports from data sources including CSV, databases, or Python data structures. Supports data analysis reports, business reports, data export, and template-based report gen | 100 | 72 | F will not run | — | — | 10 Jul 2026 | |
| 18100 | B | csrf-cross-site-request-forgeryProcedureSoftware developmentAI and agentsLord1Egypt/RA-SkillsAgent Skills CSRF testing playbook. Use when reviewing state-changing web flows, anti-CSRF defenses, SameSite behavior, JSON CSRF, login CSRF, and OAuth state handling. | 99 | 75 | F will not run | — | — | 10 Jul 2026 |