SKILLEMALL.ai

AC agent-council

Complete toolkit for creating autonomous AI agents and managing Discord channels for OpenClaw. Use when setting up multi-agent systems, creating new agents, or managing Discord channel organization.

LeoYeAI/openclaw-master-skills Agent Skills author: LeoYeAI MIT 6 files · 1 script body ≈ 4 256 tokens Open the sourcegithub.com analyzed 2 d ago

Complete toolkit for creating autonomous AI agents and managing Discord channels for OpenClaw.

As a process C 52/100 · Has gaps — weak spots: result and completion, when it triggers, consistency

GeneratorDiscordAI and agentstype and topics are labelled automatically from the skill text
JSON
Technical rating
A
92/100
safety, quality, tests
Safety 60%
100
Quality 40%
79
Run on models
none yet
Process rating
C
52/100
Has gaps
Result and completion w 14
0
When it triggers w 12
20
Consistency w 8
40
the three weakest of ten parameters · all ten

The same skill appears in 1 more place: openclaw-master-skills

How to improve

    For the model run — optional
    • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
    • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

    Guard findings · 0

    ✓ No critical or high findings

    Files scanned: 6. Evidence is masked. Grey chips explain why severity was lowered.

    Against the Agent Skills spec

    ✓ No remarks against the Agent Skills spec

    Process rating: all ten parameters 52/100

    • 0Result and completion. Does not say what the result is
    • 20When it triggers. No condition that starts the skill
    • 40Consistency. Frontmatter name (agent-council) differs from the folder (agent-council-skip)
    • 50Failures and branches. 0 branches, has a failure section
    • 60Tools and files. Uses tools (bash, web, git, python) that frontmatter does not declare
    • 70Inputs and preconditions. Inputs and preconditions are listed
    • 70Execution cost. Instruction body is 4256 tokens
    • 85Steps. 137 steps, 1 vague phrases
    • 100Running it twice. Mutating operations check current state
    • 100Progress reporting. Reports progress
    • medium Safety rules and hard prohibitions inside a skill: they belong in the system prompt, here they protect nothing
    • low 16 top-level sections: this looks like several domains in one skill

    Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

    Quality signals

    • +5Description has no quoted example phrases that should trigger the skill
    • +4Description does not say when NOT to use the skill (false activations)
    • +3Output format is not stated: the model decides each time
    • -218 emoji in the instructions: noise for the model
    • -32 of 3 scripts are never mentioned in SKILL.md
    • +1No license
    • +2Single-language instructions
    • +3Description length 198: enough signal without eating the budget
    • +4Structure: 45 headings
    • +3Step-by-step instructions: 137 items
    • +4Has examples (33 code blocks)

    Quality base 70; lint remarks subtract, signals add up to 100. Result: 79.