BC colony-solana
Play Colony game on Solana — buy lands, upgrade, claim $OLO earnings, swap tokens via Jupiter. Full autonomous gameplay with strategy optimization.
As a process C 56/100 · Has gaps — weak spots: result and completion, when it triggers, inputs and preconditions
How to improve
- Say in the description WHEN to use the skill ("use when…", example requests): that is the agent's main cue.
For the model run — optional
- Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
- A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.
Guard findings · 18
✓ No critical or high findings
Medium and low: 18
-
low Secrets in code
secret-high-entropy-tokencolony-cli.mjs:50High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)const PROGRAM_ID = "BCVG…jqE";
quoted -
low Secrets in code
secret-high-entropy-tokencolony-cli.mjs:51High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)const GAME_TOKEN_MINT = "2pXj…ump";
quoted -
low Secrets in code
secret-high-entropy-tokencolony-cli.mjs:52High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)const SOL_MINT = "So11…112";
quoted -
low Secrets in code
secret-high-entropy-tokencolony-cli.mjs:480High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)const USDC_MINT = "EPjF…t1v";
quoted -
low Secrets in code
secret-high-entropy-tokenidl.json:2High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)"address": "BCVG…jqE",
quoted -
low Secrets in code
secret-high-entropy-tokenidl.json:508High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)"address": "ATok…knL"
quoted -
low Secrets in code
secret-high-entropy-tokenidl.json:1104High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)"address": "ATok…knL"
quoted -
low Secrets in code
secret-high-entropy-tokenpackage-lock.json:53High-entropy token-like string (may be an id, hash or a credential) (detector / deny-list definition)"integrity": "sha5…m48+9Ovm…EqH/ti/7ASj…sop+LQ==",
detector -
low Secrets in code
secret-high-entropy-tokenpackage-lock.json:71High-entropy token-like string (may be an id, hash or a credential) (detector / deny-list definition)"integrity": "sha5…kJw+JUEz…Ry8+JzNy…KLw==",
detector -
low Secrets in code
secret-high-entropy-tokenpackage-lock.json:220High-entropy token-like string (may be an id, hash or a credential) (detector / deny-list definition)"integrity": "sha5…oJ7+bcFA…ixm+5mH4…Qya/9Bmf…tYQ==",
detector -
low Secrets in code
secret-high-entropy-tokenpackage-lock.json:355High-entropy token-like string (may be an id, hash or a credential) (detector / deny-list definition)"integrity": "sha5…0ah+lGiA…co6+9GrJ…naQ==",
detector -
low Secrets in code
secret-high-entropy-tokenpackage-lock.json:383High-entropy token-like string (may be an id, hash or a credential) (detector / deny-list definition)"integrity": "sha5…kJw+JUEz…Ry8+JzNy…KLw==",
detector -
low Secrets in code
secret-high-entropy-tokenREADME.md:65High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)- **Game Token**: $OLO (`2pXj…ump`)
quoted -
low Secrets in code
secret-high-entropy-tokenREADME.md:66High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)- **Program**: `BCVG…jqE`
quoted -
low Secrets in code
secret-high-entropy-tokenSKILL.md:315High-entropy token-like string (may be an id, hash or a credential) (documentation table row)| Program ID | `BCVG…jqE` |
table -
low Secrets in code
secret-high-entropy-tokenSKILL.md:316High-entropy token-like string (may be an id, hash or a credential) (documentation table row)| Game Token ($OLO) | `2pXj…ump` |
table -
low Secrets in code
secret-high-entropy-tokenSKILL.md:317High-entropy token-like string (may be an id, hash or a credential) (documentation table row)| Game State PDA | `6JFT…eNZ` |
table -
low Secrets in code
secret-high-entropy-tokenSKILL.md:318High-entropy token-like string (may be an id, hash or a credential) (documentation table row)| Token Vault PDA | `Egdu…nLA` |
table
Files scanned: 7. Evidence is masked. Grey chips explain why severity was lowered.
Against the Agent Skills spec
- warning
description-no-whendescription does not say WHEN to use the skill (no "use when")
Process rating: all ten parameters 56/100
- 0Result and completion. Does not say what the result is
- 0Inputs and preconditions. Does not say what the process needs to start
- 0Progress reporting. Says nothing while it works
- 20When it triggers. No condition that starts the skill
- 60Tools and files. Uses tools (bash) that frontmatter does not declare
- 100Steps. 30 steps
- 100Failures and branches. 6 branches, has a failure section
- 100Consistency. Name and required fields are in place
- 100Execution cost. Instruction body is 2281 tokens
- 100Running it twice. Mutating operations check current state
- medium Safety rules and hard prohibitions inside a skill: they belong in the system prompt, here they protect nothing
Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.
Quality signals
- +5Description has no quoted example phrases that should trigger the skill
- +4Description does not say when NOT to use the skill (false activations)
- +3Output format is not stated: the model decides each time
- +1No license
- +2Single-language instructions
- +3Description length 147: enough signal without eating the budget
- +4Structure: 41 headings
- +3Step-by-step instructions: 30 items
- +4Has examples (21 code blocks)
Quality base 70; lint remarks subtract, signals add up to 100. Result: 72.
External checks
ClawHub: suspicious
This skill appears intended to play a Solana game, but it gives an autonomous agent control of real funds without strong spending limits or approval controls.
LLM: suspicious (high) · VirusTotal: benign · 28 May 2026