BD pixel-art
Make modern, polished pixel-art animated videos (MP4) with code — indie-game look (Celeste / Eastward / Stardew-level scenes, original), 480×270 art upscaled ×4 with nearest-neighbour, limited palettes (day / dusk / night) with Bayer dithering, parallax skies, hills, forests and towns, dithered light and weather, auto-outlined procedural pixel characters with 16 expressions, walk cycles, jumps and held props, emote bubbles, dither / diamond / iris / block transitions and crisp RPG dialogue-box captions (Latin + CJK). Canvas 2D in headless Chrome, encoded with ffmpeg. Use when a reference video or brief calls for pixel art, 8-bit / 16-bit, retro game, JRPG, cozy-game or 像素風 / 像素動畫 / 點陣 looks, or when the video-clone router picks the pixel-art style.
Make modern, polished pixel-art animated videos (MP4) with code — indie-game look (Celeste / Eastward / Stardew-level scenes, original), 480×270 art upscaled…
As a process D 43/100 · Unfinished process — weak spots: result and completion, when it triggers, inputs and preconditions
How to improve
- Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
- A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.
Guard findings · 2
✓ No critical or high findings
Medium and low: 2
-
low Secrets in code
secret-high-entropy-tokentemplate/package-lock.json:84High-entropy token-like string (may be an id, hash or a credential) (detector / deny-list definition)"integrity": "sha5…eBL+/1tqG…AR5+magt…Y4Q+w==",
detector -
low Secrets in code
secret-high-entropy-tokentemplate/package-lock.json:115High-entropy token-like string (may be an id, hash or a credential) (detector / deny-list definition)"integrity": "sha5…kSb+UKYd…IJ4+lp54i/hhCl…p7i+22QhNU0+/qk8g==",
detector
Files scanned: 14. Evidence is masked. Grey chips explain why severity was lowered.
Against the Agent Skills spec
✓ No remarks against the Agent Skills spec
Process rating: all ten parameters 43/100
- 0Result and completion. Does not say what the result is
- 0Inputs and preconditions. Does not say what the process needs to start
- 0Failures and branches. Linear process with no failure handling
- 0Progress reporting. Says nothing while it works
- 20When it triggers. No condition that starts the skill
- 30Running it twice. 1 mutating operations with no state check
- 60Tools and files. Uses tools (bash, node) that frontmatter does not declare
- 100Steps. 23 steps
- 100Consistency. Name and required fields are in place
- 100Execution cost. Instruction body is 1247 tokens
Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.
Quality signals
- +5Description has no quoted example phrases that should trigger the skill
- +4Description does not say when NOT to use the skill (false activations)
- +3Output format is not stated: the model decides each time
- +1No license
- +2Single-language instructions
- +3Description length 758: enough signal without eating the budget
- +4Structure: 5 headings
- +3Step-by-step instructions: 23 items
- +4Has examples (1 code blocks)
- +3All 1 scripts are documented
Quality base 70; lint remarks subtract, signals add up to 100. Result: 87.