SKILLEMALL.ai

AD c3d-part-contact

Use when an object has two or more parts, or when a connectivity or joint_sweep finding fired: how parts must touch without penetrating. For static_object and articulated_object in any language, before the first build and on every repair round. Gives the contact, weld-overlap, penetration and stray-island numbers the connectivity gate actually measures, and how to add detail without creating new contact pairs.

gaoypeng/3dcodeverse Agent Skills author: gaoypeng 2 files body ≈ 1 728 tokens Open the sourcegithub.com↗ analyzed 5 d ago

For staticobject and articulatedobject in any language, before the first build and on every repair round.

As a process D 43/100 · Unfinished process — weak spots: result and completion, when it triggers, inputs and preconditions

ProcedureBlenderSoftware developmenttype and topics are labelled automatically from the skill text
JSON
Technical rating
A
95/100
safety, quality, tests
Safety 60%
99
Quality 40%
89
Run on models
none yet
Process rating
D
43/100
Unfinished process
Result and completion w 14
0
Inputs and preconditions w 11
0
Failures and branches w 10
0
the three weakest of ten parameters · all ten

How to improve

    For the model run — optional
    • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
    • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

    Guard findings · 1

    ✓ No critical or high findings

    Medium and low: 1
    • low Risky intent intent-offensive-security references/contact-recipes.md:32
      Offensive-security / dual-use content (legitimate for authorised testing; review intended use)
      penetration test can ever run inside it.

    Files scanned: 2. Evidence is masked. Grey chips explain why severity was lowered.

    Against the Agent Skills spec

    ✓ No remarks against the Agent Skills spec

    Process rating: all ten parameters 43/100

    • 0Result and completion. Does not say what the result is
    • 0Inputs and preconditions. Does not say what the process needs to start
    • 0Failures and branches. Linear process with no failure handling
    • 0Progress reporting. Says nothing while it works
    • 20When it triggers. No condition that starts the skill
    • 30Running it twice. 5 mutating operations with no state check
    • 60Tools and files. Uses tools (node) that frontmatter does not declare
    • 100Steps. 7 steps
    • 100Consistency. Name and required fields are in place
    • 100Execution cost. Instruction body is 1728 tokens
    • high The skill tells the model to perform an irreversible action with no human approval

    Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

    Quality signals

    • +5Description has no quoted example phrases that should trigger the skill
    • +4Description does not say when NOT to use the skill (false activations)
    • +3Output format is not stated: the model decides each time
    • +2Single-language instructions
    • +3Description length 413: enough signal without eating the budget
    • +4Structure: 8 headings
    • +3Step-by-step instructions: 7 items
    • +4Has examples (1 code blocks)
    • +4Reference files are cited in the instructions (1 of 1)
    • +1License stated

    Quality base 70; lint remarks subtract, signals add up to 100. Result: 89.