BC hyperframes
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML.
As a process C 62/100 · Has gaps — weak spots: inputs and preconditions, progress reporting
The same skill appears in 1 more place: open-design
How to improve
- The SKILL.md body is over 5,000 tokens: move reference detail into references/ and load it when needed.
- Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
- A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.
Guard findings · 0
✓ No critical or high findings
Files scanned: 41. Evidence is masked. Grey chips explain why severity was lowered.
Against the Agent Skills spec
- warning
body-longSKILL.md body ≈ 6712 tokens (recommended < 5000); move details to references/ - note
frontmatter-keyunknown frontmatter key "triggers" - note
frontmatter-keyunknown frontmatter key "od"
Process rating: all ten parameters 62/100
- 0Inputs and preconditions. Does not say what the process needs to start
- 0Progress reporting. Says nothing while it works
- 50When it triggers. No condition that starts the skill
- 60Tools and files. Uses tools (bash) that frontmatter does not declare
- 60Result and completion. Output format stated, no completion criterion
- 60Failures and branches. 2 branches
- 70Execution cost. Instruction body is 6712 tokens
- 100Steps. 84 steps
- 100Consistency. Name and required fields are in place
- 100Running it twice. Mutating operations check current state
- medium Safety rules and hard prohibitions inside a skill: they belong in the system prompt, here they protect nothing
- low 15 top-level sections: this looks like several domains in one skill
- low The response is described with custom markup (9 tags): a typed call is more reliable
Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.
Quality signals
- +5Description has no quoted example phrases that should trigger the skill
- +4Description does not say when NOT to use the skill (false activations)
- -32 of 3 scripts are never mentioned in SKILL.md
- +1No license
- +2Single-language instructions
- +3Description length 722: enough signal without eating the budget
- +4Structure: 26 headings
- +3Step-by-step instructions: 84 items
- +3Output format is stated explicitly
- +4Has examples (11 code blocks)
- +4Reference files are cited in the instructions (10 of 10)
Quality base 70; lint remarks subtract, signals add up to 100. Result: 76.
In the sandbox The scripts kept to themselves
The skill's scripts were run in a throwaway machine: no network, fake keys in the home directory, a tracer watching. We wrote down what they did. Reaching for the network or for secrets caps the technical grade at C; a quiet run adds no points.
Запущено 3 скрипта; каждому дали двадцать секунд, поддельный домашний каталог с ключами и сеть, в которой ничего нет.
scripts/animation-map.mjs | ничего за пределами своей папки |
scripts/contrast-report.mjs | ничего за пределами своей папки |
scripts/package-loader.mjs | ничего за пределами своей папки |
15 Oct 2026