Skill rating
121 217 skills. The A–F grade combines safety (60%) and quality (40%); tests add a bonus. The rating refreshes automatically from open catalogs.
ManufacturingLogistics and warehouseProcurementQuality controlContact centreField serviceFinanceCustomer supportindustry shortcuts
| # | Grade | Skill | Score ▾ | Safety | Quality | Process | Tests | Popularity | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 6501 | A | Use this skill for any task involving the ambit CLI: creating or destroying private networks, deploying apps to a private network, checking network or router health, listing routers, or diagnosing con | 100 | 90 | C | — | ↓ 1 448 | 17 May 2026 | |
| 6502 | A | Comprehensive kéfir batch management system with cycle tracking, intelligent reminders, grain health monitoring, and recipe management. Use when managing kéfir fermentation cycles, tracking grain heal | 100 | 91 | C | — | ↓ 1 428 | 17 May 2026 | |
| 6503 | A | Look up geographic location and network information for any IPv4 or IPv6 address using the apipick IP Geolocation API. Returns country, continent, city, latitude/longitude, timezone, currency, ISP, an | 100 | 91 | B | — | ↓ 1 469 | 11 May 2026 | |
| 6504 | A | Extract and parse content from URLs. Triggers on: user provides a URL to extract
content from, another skill needs to parse source material, "parse this URL",
"extract content", "解析链接", "提取内容". | 100 | 93 | C | — | ↓ 838 | 11 May 2026 | |
| 6505 | A | Personal travel planning assistant. Requires a SerpAPI key (stored in ~/.serpapi_credentials). Searches real flights and hotels via Google (SerpAPI), checks the user's calendar, and builds fully coste | 100 | 93 | C | — | ↓ 862 | 11 May 2026 | |
| 6506 | A | Slack bot API integration with managed OAuth for Slack workspace automation. Send messages, manage channels, handle files, manage user groups, schedule messages, search content, manage reactions, pins | 100 | 79 | D | — | ↓ 565 ★ 26 | 9 Jun 2026 | |
| 6507 | A | Generate and edit images using Google's Nano Banana 2 (Imagen) model — the latest high-quality image generation AI. Supports text-to-image generation and image editing with up to 14 reference images. | 100 | 85 | C | — | ↓ 1 577 ★ 2 | 11 May 2026 | |
| 6508 | A | Meta-skill for orchestrating end-to-end feature development from persona research through deployed, tested code — coordinating skills, commands, and agents across every stage. Use when building a new | 100 | 84 | C | — | ↓ 1 577 ★ 2 | 11 May 2026 | |
| 6509 | A | Compress JSON data to TOON format for ~40% context savings. Use when fetching APIs, reading JSON files, or any task outputting structured data. Pipe any output through `toon` - JSON gets compressed, n | 100 | 84 | C | — | ↓ 2 247 ★ 1 | 11 May 2026 | |
| 6510 | A | Use when users ask for 老黄历/黄历/择日/宜忌/冲煞/干支/节气 explanations, or need a reproducible engineering workflow to compute calendar fields and derive traditional almanac recommendations. | 100 | 92 | C | — | ↓ 835 | 11 May 2026 | |
| 6511 | A | Report phishing, malware, and scam URLs to Google Safe Browsing, NCSC (Swiss Cyber Security), and other abuse reporting services. Use when a user shares a suspicious/phishing URL and wants it reported | 100 | 93 | B | — | ↓ 836 | 11 May 2026 | |
| 6512 | A | Create, edit, and manipulate DOCX files using SuperDoc - a modern document editor with custom rendering pipeline. Use when you need to programmatically work with Word documents for creation, editing, | 100 | 92 | C | — | ↓ 814 | 11 May 2026 | |
| 6513 | A | 销售线索研究助手 | Sales Lead Research Assistant. 识别高质量销售线索 | Identify high-quality sales leads. 分析目标公司、提供联系策略 | Analyze target companies, provide contact strategies. 触发词:销售线索、lead research、客户开发. | 100 | 84 | C | — | ↓ 1 592 ★ 2 | 17 May 2026 | |
| 6514 | A | Extract and analyze content from video ads using Gemini Vision AI. Supports frame extraction, OCR text detection, audio transcription, and AI-powered scene analysis. Use when analyzing video creative | 100 | 84 | C | — | ↓ 2 240 ★ 1 | 11 May 2026 | |
| 6515 | A | ai-behavior-trees-utility-aiGeneratorAI and agentsgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoi | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6516 | A | threejs-materials-lightingProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environm | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6517 | A | performance-optimizationProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object poo | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6518 | A | phaser-arcade-physicsProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Use Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6519 | A | roblox-datastoresProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Persist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and Ordered | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6520 | A | threejs-scene-setupProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when start | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6521 | A | shader-programmingProcedureInfrastructureWriting and documentsgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GL | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6522 | A | unity-scriptableobjectsProcedureSoftware developmentWriting and documentsgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, r | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6523 | A | dialogue-systemsGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6524 | A | unity-csharp-scriptingGeneratorWriting and documentsgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Write Unity 6.3 LTS C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. Use | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6525 | A | unreal-behavior-treesGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6526 | A | unreal-enhanced-inputProcedureSoftware developmentWriting and documentsgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wi | 100 | 88 | D | — | ★ 1 040 | 8 d ago | |
| 6527 | A | pixijs-renderingGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6528 | A | Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing a | 100 | 88 | D | — | ★ 1 040 | 8 d ago | |
| 6529 | A | Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and coll | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6530 | A | Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/ | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6531 | A | godot-signals-groupsGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and | 100 | 88 | D | — | ★ 1 040 | 8 d ago | |
| 6532 | A | unity-build-pipelineProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build and ship Unity 6.3 LTS players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting backend, managed code stripping, scripted BuildPipeline.BuildPlayer, and CI/headl | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6533 | A | unreal-cpp-gameplayGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build. | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6534 | A | Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and f | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6535 | A | godot-3d-essentialsProcedureSoftware developmentMarketinggamedev-skills/awesome-gamedev-agent-skillsAgent Skills Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6536 | A | Structure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love). | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6537 | A | Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when b | 100 | 88 | D | — | ★ 1 040 | 8 d ago | |
| 6538 | A | Script a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteE | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6539 | A | Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6540 | A | Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6541 | A | survival-craftingGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game. | 100 | 88 | D | — | ★ 1 040 | 8 d ago | |
| 6542 | A | godot-nodes-scenesProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons. Use when de | 100 | 88 | D | — | ★ 1 040 | 8 d ago | |
| 6543 | A | unity-input-systemProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputa | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6544 | A | unreal-blueprintsGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, E | 100 | 88 | D | — | ★ 1 040 | 8 d ago | |
| 6545 | A | godot-2d-movementProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6546 | A | godot-multiplayerGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer autho | 100 | 88 | D | — | ★ 1 040 | 8 d ago | |
| 6547 | A | Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser g | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6548 | A | Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a scr | 100 | 88 | D | — | ★ 1 040 | 8 d ago | |
| 6549 | A | godot-ui-controlGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling | 100 | 88 | D | — | ★ 1 040 | 8 d ago | |
| 6550 | A | Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time | 100 | 88 | C | — | ★ 1 040 | 8 d ago |