SKILLEMALL.ai

Skill rating

121 217 skills. The A–F grade combines safety (60%) and quality (40%); tests add a bonus. The rating refreshes automatically from open catalogs.

121 217
#GradeSkillScore ▾SafetyQualityProcessTestsPopularityUpdated
6501A
Use this skill for any task involving the ambit CLI: creating or destroying private networks, deploying apps to a private network, checking network or router health, listing routers, or diagnosing con
9610090C↓ 1 44817 May 2026
6502A
Comprehensive kéfir batch management system with cycle tracking, intelligent reminders, grain health monitoring, and recipe management. Use when managing kéfir fermentation cycles, tracking grain heal
9610091C↓ 1 42817 May 2026
6503A
Look up geographic location and network information for any IPv4 or IPv6 address using the apipick IP Geolocation API. Returns country, continent, city, latitude/longitude, timezone, currency, ISP, an
9610091B↓ 1 46911 May 2026
6504A
Extract and parse content from URLs. Triggers on: user provides a URL to extract content from, another skill needs to parse source material, "parse this URL", "extract content", "解析链接", "提取内容".
9710093C↓ 83811 May 2026
6505A
Personal travel planning assistant. Requires a SerpAPI key (stored in ~/.serpapi_credentials). Searches real flights and hotels via Google (SerpAPI), checks the user's calendar, and builds fully coste
9710093C↓ 86211 May 2026
6506A
Slack bot API integration with managed OAuth for Slack workspace automation. Send messages, manage channels, handle files, manage user groups, schedule messages, search content, manage reactions, pins
9210079D↓ 565 ★ 269 Jun 2026
6507A
Generate and edit images using Google's Nano Banana 2 (Imagen) model — the latest high-quality image generation AI. Supports text-to-image generation and image editing with up to 14 reference images.
9410085C↓ 1 577 ★ 211 May 2026
6508A
Meta-skill for orchestrating end-to-end feature development from persona research through deployed, tested code — coordinating skills, commands, and agents across every stage. Use when building a new
9410084C↓ 1 577 ★ 211 May 2026
6509A
Compress JSON data to TOON format for ~40% context savings. Use when fetching APIs, reading JSON files, or any task outputting structured data. Pipe any output through `toon` - JSON gets compressed, n
9410084C↓ 2 247 ★ 111 May 2026
6510A
Use when users ask for 老黄历/黄历/择日/宜忌/冲煞/干支/节气 explanations, or need a reproducible engineering workflow to compute calendar fields and derive traditional almanac recommendations.
9710092C↓ 83511 May 2026
6511A
Report phishing, malware, and scam URLs to Google Safe Browsing, NCSC (Swiss Cyber Security), and other abuse reporting services. Use when a user shares a suspicious/phishing URL and wants it reported
9710093B↓ 83611 May 2026
6512A
Create, edit, and manipulate DOCX files using SuperDoc - a modern document editor with custom rendering pipeline. Use when you need to programmatically work with Word documents for creation, editing,
9710092C↓ 81411 May 2026
6513A
销售线索研究助手 | Sales Lead Research Assistant. 识别高质量销售线索 | Identify high-quality sales leads. 分析目标公司、提供联系策略 | Analyze target companies, provide contact strategies. 触发词:销售线索、lead research、客户开发.
9410084C↓ 1 592 ★ 217 May 2026
6514A
Extract and analyze content from video ads using Gemini Vision AI. Supports frame extraction, OCR text detection, audio transcription, and AI-powered scene analysis. Use when analyzing video creative
9410084C↓ 2 240 ★ 111 May 2026
6515A
Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoi
9510088C★ 1 0408 d ago
6516A
Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environm
9510088C★ 1 0408 d ago
6517A
Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object poo
9510088C★ 1 0408 d ago
6518A
Use Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game
9510088C★ 1 0408 d ago
6519A
Persist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and Ordered
9510088C★ 1 0408 d ago
6520A
Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when start
9510088C★ 1 0408 d ago
6521A
Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GL
9510088C★ 1 0408 d ago
6522A
Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, r
9510088C★ 1 0408 d ago
6523A
Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner
9510088C★ 1 0408 d ago
6524A
Write Unity 6.3 LTS C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. Use
9510088C★ 1 0408 d ago
6525A
Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC
9510088C★ 1 0408 d ago
6526A
Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wi
9510088D★ 1 0408 d ago
6527A
Build a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws
9510088C★ 1 0408 d ago
6528A
Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing a
9510088D★ 1 0408 d ago
6529A
Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and coll
9510088C★ 1 0408 d ago
6530A
Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/
9510088C★ 1 0408 d ago
6531A
Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and
9510088D★ 1 0408 d ago
6532A
Build and ship Unity 6.3 LTS players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting backend, managed code stripping, scripted BuildPipeline.BuildPlayer, and CI/headl
9510088C★ 1 0408 d ago
6533A
Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.
9510088C★ 1 0408 d ago
6534A
Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and f
9510088C★ 1 0408 d ago
6535A
Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based
9510088C★ 1 0408 d ago
6536A
Structure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love).
9510088C★ 1 0408 d ago
6537A
Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when b
9510088D★ 1 0408 d ago
6538A
Script a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteE
9510088C★ 1 0408 d ago
6539A
Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine
9510088C★ 1 0408 d ago
6540A
Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design.
9510088C★ 1 0408 d ago
6541A
Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.
9510088D★ 1 0408 d ago
6542A
Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons. Use when de
9510088D★ 1 0408 d ago
6543A
Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputa
9510088C★ 1 0408 d ago
6544A
Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, E
9510088D★ 1 0408 d ago
6545A
Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions.
9510088C★ 1 0408 d ago
6546A
Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer autho
9510088D★ 1 0408 d ago
6547A
Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser g
9510088C★ 1 0408 d ago
6548A
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a scr
9510088D★ 1 0408 d ago
6549A
Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling
9510088D★ 1 0408 d ago
6550A
Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time
9510088C★ 1 0408 d ago