SKILLEMALL.ai

Skill rating

13 skills. The A–F grade combines safety (60%) and quality (40%); tests add a bonus. The rating refreshes automatically from open catalogs.

13
#GradeSkillScore ▾SafetyQualityProcessTestsPopularityUpdated
1B
Shrinking glTF assets for three.js with gltf-transform: inspect, validate and optimize commands, Draco, meshopt and quantization, KTX2, WebP and AVIF textures, the loader setup each output needs, and
9410084D——3 h ago
2B
Custom GLSL vertex and fragment shaders: uniforms, varyings, shader chunks, extending built-in materials, instanced attributes, plus the same effects as node materials with TSL on WebGPU. Use when wri
9110077C——2 d ago
3B
Three.js post-processing: composer pass chains, built-in renderer effects, and the WebGPU/TSL node pipeline — bloom, depth of field, ambient occlusion, custom screen effects. Use when adding visual ef
9010074D——2 d ago
4B
Three.js scene setup: scenes and fog, cameras, the renderer and tone mapping, the animation loop, object hierarchies, transforms, core math and cleanup, on WebGL or with WebGPU and TSL. Use when creat
9010074D——2 d ago
5B
Picking with raycasting, camera controls, transform gizmos, drag, hover and box selection for three.js, identical under WebGL and WebGPU. Use when handling mouse, touch or keyboard input, detecting cl
9010074D——2 d ago
6B
Keyframe, skeletal and morph-target animation, procedural motion and clip blending, on WebGL or with WebGPU and TSL. Use when animating objects, playing glTF animations, posing bones, driving morph ta
9010074D——2 d ago
7B
Choosing and configuring three.js materials - unlit, diffuse, specular, PBR, toon, point and line materials - shared properties like blending and stencil, environment response, and the WebGPU node-mat
9010074D——2 d ago
8B
Creating and shaping three.js geometry: built-in shapes, 3D text, vertex buffers and attributes, merging, instancing, batching, point clouds and lines, on WebGL or with WebGPU and TSL. Use when buildi
9010074D——2 d ago
9B
Light types and physical units, shadow maps, HDR environment lighting, light probes, and lighting performance, on WebGL or with WebGPU and TSL. Use when adding or tuning lights, fixing shadow acne, se
9010074C——2 d ago
10B
Three.js textures: image loading, color spaces, UV channels and transforms, texture types from canvas to HDR and KTX2, render targets, texture memory. Use when working with images on materials, UV coo
9010074D——2 d ago
11B
Loading three.js assets: glTF with Draco, meshopt and KTX2 compression, other model formats, textures, HDR and EXR environments, progress, caching, cloning and disposal. Use when loading 3D models, te
9010074D——2 d ago
12B
Measuring and optimizing three.js speed: render statistics, memory counters, fewer draw calls via merging, instancing, batching and LOD, fill rate, shadows, CPU work per frame, shader stalls and GPU c
9010074C——3 h ago
13C
Building three.js scenes from React with React Three Fiber and drei: renderer setup, the scene graph as JSX, frame-loop, state and loading hooks, pointer events, and adaptive performance, on WebGL or
8710068D missing files——3 h ago