Skill rating
13 skills. The A–F grade combines safety (60%) and quality (40%); tests add a bonus. The rating refreshes automatically from open catalogs.
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| # | Grade | Skill | Score ▾ | Safety | Quality | Process | Tests | Popularity | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 1 | B | Shrinking glTF assets for three.js with gltf-transform: inspect, validate and optimize commands, Draco, meshopt and quantization, KTX2, WebP and AVIF textures, the loader setup each output needs, and | 100 | 84 | D | — | — | 3 h ago | |
| 2 | B | Custom GLSL vertex and fragment shaders: uniforms, varyings, shader chunks, extending built-in materials, instanced attributes, plus the same effects as node materials with TSL on WebGPU. Use when wri | 100 | 77 | C | — | — | 2 d ago | |
| 3 | B | threejs-postprocessingProcedureInfrastructureSoftware developmentCloudAI-X/threejs-skillsAgent Skills Three.js post-processing: composer pass chains, built-in renderer effects, and the WebGPU/TSL node pipeline — bloom, depth of field, ambient occlusion, custom screen effects. Use when adding visual ef | 100 | 74 | D | — | — | 2 d ago | |
| 4 | B | threejs-fundamentalsGeneratorSoftware developmentWriting and documentsCloudAI-X/threejs-skillsAgent Skills Three.js scene setup: scenes and fog, cameras, the renderer and tone mapping, the animation loop, object hierarchies, transforms, core math and cleanup, on WebGL or with WebGPU and TSL. Use when creat | 100 | 74 | D | — | — | 2 d ago | |
| 5 | B | threejs-interactionGeneratorSoftware developmentWriting and documentsCloudAI-X/threejs-skillsAgent Skills Picking with raycasting, camera controls, transform gizmos, drag, hover and box selection for three.js, identical under WebGL and WebGPU. Use when handling mouse, touch or keyboard input, detecting cl | 100 | 74 | D | — | — | 2 d ago | |
| 6 | B | Keyframe, skeletal and morph-target animation, procedural motion and clip blending, on WebGL or with WebGPU and TSL. Use when animating objects, playing glTF animations, posing bones, driving morph ta | 100 | 74 | D | — | — | 2 d ago | |
| 7 | B | Choosing and configuring three.js materials - unlit, diffuse, specular, PBR, toon, point and line materials - shared properties like blending and stencil, environment response, and the WebGPU node-mat | 100 | 74 | D | — | — | 2 d ago | |
| 8 | B | Creating and shaping three.js geometry: built-in shapes, 3D text, vertex buffers and attributes, merging, instancing, batching, point clouds and lines, on WebGL or with WebGPU and TSL. Use when buildi | 100 | 74 | D | — | — | 2 d ago | |
| 9 | B | Light types and physical units, shadow maps, HDR environment lighting, light probes, and lighting performance, on WebGL or with WebGPU and TSL. Use when adding or tuning lights, fixing shadow acne, se | 100 | 74 | C | — | — | 2 d ago | |
| 10 | B | Three.js textures: image loading, color spaces, UV channels and transforms, texture types from canvas to HDR and KTX2, render targets, texture memory. Use when working with images on materials, UV coo | 100 | 74 | D | — | — | 2 d ago | |
| 11 | B | Loading three.js assets: glTF with Draco, meshopt and KTX2 compression, other model formats, textures, HDR and EXR environments, progress, caching, cloning and disposal. Use when loading 3D models, te | 100 | 74 | D | — | — | 2 d ago | |
| 12 | B | threejs-performanceGeneratorSoftware developmentData and analyticsCloudAI-X/threejs-skillsAgent Skills Measuring and optimizing three.js speed: render statistics, memory counters, fewer draw calls via merging, instancing, batching and LOD, fill rate, shadows, CPU work per frame, shader stalls and GPU c | 100 | 74 | C | — | — | 3 h ago | |
| 13 | C | threejs-react-three-fiberGeneratorSoftware developmentData and analyticsCloudAI-X/threejs-skillsAgent Skills Building three.js scenes from React with React Three Fiber and drei: renderer setup, the scene graph as JSX, frame-loop, state and loading hooks, pointer events, and adaptive performance, on WebGL or | 100 | 68 | D missing files | — | — | 3 h ago |