Skill rating
74 skills. The A–F grade combines safety (60%) and quality (40%); tests add a bonus. The rating refreshes automatically from open catalogs.
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| # | Grade | Skill | Score ▾ | Safety | Quality | Process | Tests | Popularity | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 1 | A | create-storiesGeneratorSoftware developmentAI and agentsDonchitos/Claude-Code-Game-StudiosClaude Code Breaks one epic into implementable stories with acceptance criteria. Use when the user wants stories for an epic or the next batch of work to build. Not for turning the whole design into epics. | 99 | 92 | B | — | ★ 26 833 | 26 h ago | |
| 2 | A | Turns the GDDs and architecture into epics, one per architectural module. Use when the user wants to break the game into epics or plan the work before writing stories. Not for splitting one epic into | 99 | 92 | B | — | ★ 26 833 | 26 h ago | |
| 3 | B | dev-storyGeneratorSoftware developmentWriting and documentsDonchitos/Claude-Code-Game-StudiosClaude Code Implements one story in code with tests, following its ADRs. Use when the user says to build, implement or start working on a story. Not for checking readiness beforehand or closing the story after. | 99 | 87 | B | — | ★ 26 833 | 26 h ago | |
| 4 | B | Guides a first-time user through onboarding and picks the right workflow. Use when the user is new, just cloned or installed the studio, has no idea or engine yet, asks where to begin, or wants to bri | 100 | 84 | C | — | ★ 26 833 | 26 h ago | |
| 5 | B | create-control-manifestGeneratorWriting and documentsSoftware developmentDonchitos/Claude-Code-Game-StudiosClaude Code Builds a short list of must-do and never-do coding rules per system from accepted ADRs. Use when the user wants programmer rules or a cheat sheet from the ADRs, or needs it regenerated after ADR chang | 99 | 84 | B | — | ★ 26 833 | 26 h ago | |
| 6 | B | propagate-design-changeProcedureData and analyticsWriting and documentsDonchitos/Claude-Code-Game-StudiosClaude Code Finds architecture decisions (ADRs) made stale by a changed GDD and walks through resolving each. Use when the user changed a number or rule in a GDD and asks which ADRs or architecture decisions are | 99 | 84 | C | — | ★ 26 833 | 26 h ago | |
| 7 | B | story-readinessAnalyzerData and analyticsWriting and documentsDonchitos/Claude-Code-Game-StudiosClaude Code Checks whether a story is ready to implement: clear acceptance criteria, no open questions, valid ADR and dependencies. Use when the user asks if a story, or the sprint's stories, are ready to start o | 99 | 83 | B | — | ★ 26 833 | 26 h ago | |
| 8 | B | Configure engine and version. Pins it in CLAUDE.md; WebSearch fills reference docs when the version is beyond LLM training data. | 99 | 84 | C | — | ★ 26 833 | 26 h ago | |
| 9 | B | Closes a finished story: verifies each acceptance criterion, checks for design or ADR deviations and updates its status. Use when the user says a story is done, finished or ready to close. | 99 | 83 | B | — | ★ 26 833 | 26 h ago | |
| 10 | B | bug-triageAnalyzerOperations and projectsData and analyticsDonchitos/Claude-Code-Game-StudiosClaude Code Re-evaluate open bugs — priority vs severity, assign to sprints, surface systemic trends. Run when the count grows. | 99 | 81 | B | — | ★ 26 833 | 26 h ago | |
| 11 | B | Guides the user through finding and choosing a game concept. Use when the user wants game ideas, a new concept, a game jam idea, or to explore other directions, including dropping the current idea and | 99 | 80 | B | — | ★ 26 833 | 26 h ago | |
| 12 | C | Create an ADR documenting a technical decision: context, alternatives considered, consequences. | 99 | 73 | B | — | ★ 26 833 | 26 h ago | |
| 13 | C | Orchestrate the narrative team — narrative-director, writer, world-builder, level-designer — for story, world lore, narrative-driven levels. | 99 | 75 | B | — | ★ 26 833 | 26 h ago | |
| 14 | C | Orchestrate the live-ops team — live-ops-designer, economy-designer, analytics-engineer, community-manager, writer — for a season or live event. | 99 | 75 | B | — | ★ 26 833 | 26 h ago | |
| 15 | C | Orchestrate the combat team — game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, qa-tester — design through implement and validate. | 99 | 75 | B | — | ★ 26 833 | 26 h ago | |
| 16 | C | Orchestrate the polish team — performance-analyst, technical-artist, sound-designer, qa-tester — to optimize and harden a feature or area. | 99 | 75 | B | — | ★ 26 833 | 26 h ago | |
| 17 | C | What should I do next? Use when stuck or you don't know what to do. | 98 | 76 | C | — | ★ 26 833 | 26 h ago | |
| 18 | C | test-evidence-reviewAnalyzerSoftware developmentData and analyticsDonchitos/Claude-Code-Game-StudiosClaude Code Quality review of test files and evidence — goes beyond existence, evaluates assertion coverage. ADEQUATE/INCOMPLETE/MISSING/NOT ASSESSED per story. | 99 | 72 | B | — | ★ 26 833 | 26 h ago | |
| 19 | C | Traceability matrix mapping GDD requirements to ADRs. Finds gaps, cross-ADR conflicts, engine compatibility. PASS/CONCERNS/NOT ASSESSED/FAIL. | 99 | 72 | C | — | ★ 26 833 | 26 h ago | |
| 20 | C | create-architectureGeneratorSoftware developmentAI and agentsDonchitos/Claude-Code-Game-StudiosClaude Code Author the architecture blueprint before code is written. Validates decisions against the pinned engine, flags knowledge gaps. | 99 | 72 | C | — | ★ 26 833 | 26 h ago | |
| 21 | C | Scan GDDs against the entity registry for cross-document conflicts. Grep-first approach targets conflicting sections, different stats. | 99 | 72 | B | — | ★ 26 833 | 26 h ago | |
| 22 | C | Holistic cross-GDD review — contradictions between systems, dominant strategies, economic imbalance, cognitive overload, pillar drift. | 99 | 72 | C | — | ★ 26 833 | 26 h ago | |
| 23 | C | Find flaky tests from CI logs — aggregates pass rates, spots intermittent failures, recommends quarantine. After multiple runs. | 99 | 72 | C | — | ★ 26 833 | 26 h ago | |
| 24 | C | day-one-patchProcedureInfrastructureOperations and projectsDonchitos/Claude-Code-Game-StudiosClaude Code Day-one launch patch — focused fix for known issues found after gold master. Mini-sprint with QA gate and rollback. | 100 | 69 | C | — | ★ 26 833 | 26 h ago | |
| 25 | C | Generate engine-specific test helper libraries — assertion utilities, factory functions, mocks in the engine's test folder. Reduces boilerplate. | 99 | 72 | C | — | ★ 26 833 | 26 h ago | |
| 26 | C | Ready to advance between development phases? PASS/CONCERNS/NOT ASSESSED/FAIL with blockers and required artifacts. 'Can we move to production?' | 99 | 72 | C | — | ★ 26 833 | 26 h ago | |
| 27 | C | Orchestrate the level team — level-designer, narrative-director, world-builder, art-director, systems-designer, qa-tester — for complete area creation. | 99 | 72 | C | — | ★ 26 833 | 26 h ago | |
| 28 | C | test-setupTemplateGitHubInfrastructureOperations and projectsDonchitos/Claude-Code-Game-StudiosClaude Code Scaffold the test framework and CI — tests/ directory, engine test runner, GitHub Actions workflow. Once, before the first sprint. | 99 | 72 | C | — | ★ 26 833 | 26 h ago | |
| 29 | C | prototypeGeneratorWriting and documentsData and analyticsDonchitos/Claude-Code-Game-StudiosClaude Code Concept prototype before GDDs — throwaway HTML, Engine or Paper build, PROCEED/PIVOT/KILL/NOT ASSESSED. After /brainstorm and /setup-engine. | 99 | 72 | C | — | ★ 26 833 | 26 h ago | |
| 30 | C | Validate a UX spec, HUD design or pattern library — accessibility, GDD alignment, readiness. APPROVED / NOT ASSESSED / NEEDS REVISION / MAJOR REVISION NEEDED. | 99 | 72 | C | — | ★ 26 833 | 26 h ago | |
| 31 | C | QA test plan for a sprint — classifies stories by Logic/Integration/Visual/UI, covers automated tests, manual cases, smoke scope. | 99 | 72 | B | — | ★ 26 833 | 26 h ago | |
| 32 | C | Emergency fix bypassing normal sprint process — hotfix branch, approvals tracked, backport verified, full audit trail. | 100 | 69 | B | — | ★ 26 833 | 26 h ago | |
| 33 | C | Brownfield audit — do existing artifacts actually work? Numbered migration plan. Unlike /project-stage-detect, checks compliance not existence. | 99 | 72 | C | — | ★ 26 833 | 26 h ago | |
| 34 | C | Analyze project state, detect stage, identify gaps, recommend next steps. 'Where are we in development?' | 99 | 69 | C | — | ★ 26 833 | 26 h ago | |
| 35 | C | Map test coverage to GDD critical paths, find fixed bugs lacking regression tests, flag drift from new features. | 99 | 69 | C | — | ★ 26 833 | 26 h ago | |
| 36 | C | Structured playtest report template, or turn existing playtest notes into structured feedback. | 99 | 69 | D | — | ★ 26 833 | 26 h ago | |
| 37 | C | Section-by-section GDD authoring for one system — walks through each required section, cross-references dependencies. | 99 | 69 | C | — | ★ 26 833 | 26 h ago | |
| 38 | C | Improve a skill via a test-fix-retest loop — static checks, targeted fixes, keep or revert on score change. | 99 | 69 | C | — | ★ 26 833 | 26 h ago | |
| 39 | C | perf-profileGeneratorData and analyticsSoftware developmentDonchitos/Claude-Code-Game-StudiosClaude Code Performance profiling — find bottlenecks, measure against budgets, produce ranked optimization recommendations. | 99 | 69 | B | — | ★ 26 833 | 26 h ago | |
| 40 | C | Architectural code review — coding standards, SOLID, testability, performance concerns. | 99 | 69 | B | — | ★ 26 833 | 26 h ago | |
| 41 | C | Player-facing patch notes from git history and changelogs. Translates developer language into player communication. | 99 | 69 | B | — | ★ 26 833 | 26 h ago | |
| 42 | C | Scope creep check — current scope versus the original plan. Flags additions, quantifies bloat, recommends cuts. 'Any scope creep?' | 100 | 67 | C | — | ★ 26 833 | 26 h ago | |
| 43 | C | Critical-path smoke gate before QA hand-off — runs the automated suite. A failed check means the build is not QA-ready. | 99 | 69 | C | — | ★ 26 833 | 26 h ago | |
| 44 | C | Per-asset visual specs plus AI generation prompts from GDDs and character profiles. After the art bible. | 99 | 69 | C | — | ★ 26 833 | 26 h ago | |
| 45 | C | Structured bug report from a description, or analyze code for potential bugs. Reproduction steps, severity. | 99 | 69 | C | — | ★ 26 833 | 26 h ago | |
| 46 | C | Soak test protocol for extended play — what to observe and log for slow leaks, fatigue, late-appearing edge cases. | 99 | 69 | C | — | ★ 26 833 | 26 h ago | |
| 47 | C | Onboarding doc for a new contributor or agent — project state, conventions, priorities relevant to the specified role. | 99 | 69 | C | — | ★ 26 833 | 26 h ago | |
| 48 | C | launch-checklistTemplateSoftware developmentInfrastructureDonchitos/Claude-Code-Game-StudiosClaude Code Launch readiness across every department: code, content, store, marketing, community, infrastructure, legal, go/no-go sign-offs. | 99 | 67 | C | — | ★ 26 833 | 26 h ago | |
| 49 | C | milestone-reviewAnalyzerData and analyticsSoftware developmentDonchitos/Claude-Code-Game-StudiosClaude Code Milestone progress review — completeness, quality metrics, risk, go/no-go recommendation. At checkpoints or before a deadline. | 99 | 67 | B | — | ★ 26 833 | 26 h ago | |
| 50 | C | Fast, concise sprint snapshot — burndown and emerging risks for situational awareness. 'How is the sprint going?' | 98 | 67 | B | — | ★ 26 833 | 26 h ago |