SKILLEMALL.ai

Skill rating

23 skills. The A–F grade combines safety (60%) and quality (40%); tests add a bonus. The rating refreshes automatically from open catalogs.

23
#GradeSkillScore ▾SafetyQualityProcessTestsPopularityUpdated
1A
Use in every scene_blender env, zone, refine or rebuild session that places anything, and whenever check_placement or the scene_placement gate reported a floating, sunken, unsupported, interpenetratin
9610089D——5 d ago
2A
Use when a scene_threejs session writes a ShaderMaterial or an onBeforeCompile patch, or when shader_preflight reported an error (on the static threejs track a ShaderMaterial is dropped at GLB export
9610089C——5 d ago
3A
Use in every scene_blender env, zone, refine or rebuild session that places anything, and whenever check_placement or the scene_placement gate reported a floating, sunken, unsupported, interpenetratin
9610089C——5 d ago
4A
Use when a part has instances above 1 or symmetry, is a left/right pair or a ring of N, or when contract/instance_bbox or instance_count fired. Build repeated, mirrored and radially arrayed parts so t
9610089D——5 d ago
5A
Use when a scene_threejs session owns the environment, a zone's placement or the camera list, or when scene_frames reported a camera problem. States what the harness's deterministic instruments requir
9610089D——5 d ago
6A
Use when a scene_threejs session authors or refines animation, or when scene_frames reported no motion or the judge said nothing_moves. Make the scene visibly move between the two frames the harness p
9610089D——5 d ago
7A
Use when authoring or repairing an articulated_object's src/robot.urdf - links, joints, axes, limits, clearances - or when joint_sweep fired. Also covers the rest pose in src/model.py, and applies on
9610089C——5 d ago
8A
Use when an object has two or more parts, or when a connectivity or joint_sweep finding fired: how parts must touch without penetrating. For static_object and articulated_object in any language, befor
959989D——5 d ago
9B
Use in every scene_blender env, zone, asset or refine session that authors a surface — ground, walls, props, foliage, water, glass, a glowing sign, steam. Cycles renders every node you wire, but the h
9410085D——5 d ago
10B
Use when lighting a scene_blender env, zone, refine or rebuild session, or when scene_frames called a Blender frame too dark, blown out or flat. The harness renders with Cycles under AgX at exposure 0
9410085D——5 d ago
11B
Use in every scene_blender env, zone, asset or refine session that authors a surface — ground, walls, props, foliage, water, glass, a glowing sign, steam. Cycles renders every node you wire, but the h
9410085D——5 d ago
12B
Use when lighting a scene_blender env, zone, refine or rebuild session, or when scene_frames called a Blender frame too dark, blown out or flat. The harness renders with Cycles under AgX at exposure 0
9410085D——5 d ago
13B
Use when a scene_threejs env, baseline or refine session builds the sky, the environment map, clouds or fog. The sky is not a backdrop: it is the light source every PBR material reflects. States what
9410085C——5 d ago
14B
Use when writing an opengl_python / moderngl program, or when the gl_frames gate reported flicker, no motion or a near-flat image. Covers baseline, refine, repair and rebuild sessions: the sampled-tim
9410086C——5 d ago
15B
Use when writing CadQuery src/model.py - baseline, part, detail, refine, rebuild or repair: build the planned forms and get past the OCC kernel. Gives the kernel's native makers per form as an optiona
9410085D——5 d ago
16B
Use when lighting a scene_threejs baseline, env or refine session, or when scene_frames called a frame too dark, blown out or flat. Light the scene so the frame gate passes and the mood still reads. G
9410085C——5 d ago
17B
Use when a session owns part sizes, placement or ground contact, or when the contract gate fired: hit the plan's dimensions on the first build. Applies to baseline, part, detail, refine and rebuild se
9410085D——5 d ago
18B
Use when writing Blender bpy code (language blender or urdf_blender): turn a described shape into the right bpy technique. Avoids the five bpy traps this harness's lint and exporter actually catch: jo
9410085D——5 d ago
19B
Use when writing three.js object geometry in src/object.js or src/parts/*.js on the static_object track, in any session kind. Maps each FORM word in your manifest to the three.js geometry maker that p
9410085D——5 d ago
20B
Use when a scene_threejs session builds water in any form - pond, lake, harbor, river, ocean, pool, canal, waterfall or fountain. Water is a dielectric, not a mirror: the single most common water bug
9410085C——5 d ago
21B
Use in every scene_threejs build or refine session that authors surfaces - terrain, buildings, props, vegetation. The strongest 'plastic toy' tell is a flat albedo; the second is identical twins. Stat
9310082D——5 d ago
22B
Use when a scene_threejs brief says night, dusk, evening, neon, lamplit or moonlit. Night scenes fail two ways: black frames (the gate catches those) and the CHRISTMAS-TREE look - every window a flat
9310082D——5 d ago
23B
Use when writing, refining or repairing a glsl_shader fragment shader, or when gl_frames reports static, flicker or low detail. What the five sampled frames measure and where the real operating band i
9210081D——5 d ago