Skill rating
23 skills. The A–F grade combines safety (60%) and quality (40%); tests add a bonus. The rating refreshes automatically from open catalogs.
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| # | Grade | Skill | Score ▾ | Safety | Quality | Process | Tests | Popularity | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 1 | A | Use in every scene_blender env, zone, refine or rebuild session that places anything, and whenever check_placement or the scene_placement gate reported a floating, sunken, unsupported, interpenetratin | 100 | 89 | D | — | — | 5 d ago | |
| 2 | A | c3d-threejs-shader-trapsGeneratorData and analyticsSoftware developmentgaoypeng/3dcodeverseAgent Skills Use when a scene_threejs session writes a ShaderMaterial or an onBeforeCompile patch, or when shader_preflight reported an error (on the static threejs track a ShaderMaterial is dropped at GLB export | 100 | 89 | C | — | — | 5 d ago | |
| 3 | A | Use in every scene_blender env, zone, refine or rebuild session that places anything, and whenever check_placement or the scene_placement gate reported a floating, sunken, unsupported, interpenetratin | 100 | 89 | C | — | — | 5 d ago | |
| 4 | A | c3d-repeats-and-mirrorsGeneratorSoftware developmentData and analyticsgaoypeng/3dcodeverseAgent Skills Use when a part has instances above 1 or symmetry, is a left/right pair or a ring of N, or when contract/instance_bbox or instance_count fired. Build repeated, mirrored and radially arrayed parts so t | 100 | 89 | D | — | — | 5 d ago | |
| 5 | A | Use when a scene_threejs session owns the environment, a zone's placement or the camera list, or when scene_frames reported a camera problem. States what the harness's deterministic instruments requir | 100 | 89 | D | — | — | 5 d ago | |
| 6 | A | Use when a scene_threejs session authors or refines animation, or when scene_frames reported no motion or the judge said nothing_moves. Make the scene visibly move between the two frames the harness p | 100 | 89 | D | — | — | 5 d ago | |
| 7 | A | Use when authoring or repairing an articulated_object's src/robot.urdf - links, joints, axes, limits, clearances - or when joint_sweep fired. Also covers the rest pose in src/model.py, and applies on | 100 | 89 | C | — | — | 5 d ago | |
| 8 | A | Use when an object has two or more parts, or when a connectivity or joint_sweep finding fired: how parts must touch without penetrating. For static_object and articulated_object in any language, befor | 99 | 89 | D | — | — | 5 d ago | |
| 9 | B | Use in every scene_blender env, zone, asset or refine session that authors a surface — ground, walls, props, foliage, water, glass, a glowing sign, steam. Cycles renders every node you wire, but the h | 100 | 85 | D | — | — | 5 d ago | |
| 10 | B | Use when lighting a scene_blender env, zone, refine or rebuild session, or when scene_frames called a Blender frame too dark, blown out or flat. The harness renders with Cycles under AgX at exposure 0 | 100 | 85 | D | — | — | 5 d ago | |
| 11 | B | Use in every scene_blender env, zone, asset or refine session that authors a surface — ground, walls, props, foliage, water, glass, a glowing sign, steam. Cycles renders every node you wire, but the h | 100 | 85 | D | — | — | 5 d ago | |
| 12 | B | Use when lighting a scene_blender env, zone, refine or rebuild session, or when scene_frames called a Blender frame too dark, blown out or flat. The harness renders with Cycles under AgX at exposure 0 | 100 | 85 | D | — | — | 5 d ago | |
| 13 | B | Use when a scene_threejs env, baseline or refine session builds the sky, the environment map, clouds or fog. The sky is not a backdrop: it is the light source every PBR material reflects. States what | 100 | 85 | C | — | — | 5 d ago | |
| 14 | B | Use when writing an opengl_python / moderngl program, or when the gl_frames gate reported flicker, no motion or a near-flat image. Covers baseline, refine, repair and rebuild sessions: the sampled-tim | 100 | 86 | C | — | — | 5 d ago | |
| 15 | B | Use when writing CadQuery src/model.py - baseline, part, detail, refine, rebuild or repair: build the planned forms and get past the OCC kernel. Gives the kernel's native makers per form as an optiona | 100 | 85 | D | — | — | 5 d ago | |
| 16 | B | Use when lighting a scene_threejs baseline, env or refine session, or when scene_frames called a frame too dark, blown out or flat. Light the scene so the frame gate passes and the mood still reads. G | 100 | 85 | C | — | — | 5 d ago | |
| 17 | B | Use when a session owns part sizes, placement or ground contact, or when the contract gate fired: hit the plan's dimensions on the first build. Applies to baseline, part, detail, refine and rebuild se | 100 | 85 | D | — | — | 5 d ago | |
| 18 | B | Use when writing Blender bpy code (language blender or urdf_blender): turn a described shape into the right bpy technique. Avoids the five bpy traps this harness's lint and exporter actually catch: jo | 100 | 85 | D | — | — | 5 d ago | |
| 19 | B | Use when writing three.js object geometry in src/object.js or src/parts/*.js on the static_object track, in any session kind. Maps each FORM word in your manifest to the three.js geometry maker that p | 100 | 85 | D | — | — | 5 d ago | |
| 20 | B | Use when a scene_threejs session builds water in any form - pond, lake, harbor, river, ocean, pool, canal, waterfall or fountain. Water is a dielectric, not a mirror: the single most common water bug | 100 | 85 | C | — | — | 5 d ago | |
| 21 | B | Use in every scene_threejs build or refine session that authors surfaces - terrain, buildings, props, vegetation. The strongest 'plastic toy' tell is a flat albedo; the second is identical twins. Stat | 100 | 82 | D | — | — | 5 d ago | |
| 22 | B | Use when a scene_threejs brief says night, dusk, evening, neon, lamplit or moonlit. Night scenes fail two ways: black frames (the gate catches those) and the CHRISTMAS-TREE look - every window a flat | 100 | 82 | D | — | — | 5 d ago | |
| 23 | B | Use when writing, refining or repairing a glsl_shader fragment shader, or when gl_frames reports static, flicker or low detail. What the five sampled frames measure and where the real operating band i | 100 | 81 | D | — | — | 5 d ago |