Skill rating
112 730 skills. The A–F grade combines safety (60%) and quality (40%); tests add a bonus. The rating refreshes automatically from open catalogs.
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| # | Grade | Skill | Score ▾ | Safety | Quality | Process | Tests | Popularity | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 6251 | A | This skill should be used when the user wants to "optimize resume for job", "check ATS score", "improve resume bullets", "analyze resume gaps", "tailor resume to job description", "get ATS compatibili | 100 | 92 | C | — | ↓ 844 | 11 May 2026 | |
| 6252 | A | Interactive guide for new OpenClaw users to set up and grow their agent. Two paths - Tool Path (automation, efficiency, getting things done) or Awakening Path (memory, personality, relationship, growt | 100 | 93 | C | — | ↓ 822 | 11 May 2026 | |
| 6253 | A | Master of price action, chart patterns, and technical indicators - combining classical Wyckoff/Dow theory with modern quantitative validation for edge identificationUse when "technical analysis, chart | 100 | 84 | C | — | ↓ 2 378 ★ 1 | 11 May 2026 | |
| 6254 | A | Complete job search intelligence system for anyone looking for work, changing careers, or trying to advance professionally. Trigger whenever someone needs help finding a job, writing a resume, prepari | 100 | 89 | C | — | ↓ 1 575 | 11 May 2026 | |
| 6255 | A | Audit and maintain workspace file structure, memory quality, and project documentation. Use when: cleaning up the workspace, running a file audit, checking memory health, ensuring project READMEs exis | 100 | 92 | C | — | ↓ 841 | 11 May 2026 | |
| 6256 | A | Multi-Cursor orchestration for parallel task execution and AI council deliberation. Use when needing to run multiple Cursor agents in parallel, coordinate complex multi-step coding tasks, get diverse | 99 | 88 | C | — | ↓ 2 478 | 17 May 2026 | |
| 6257 | A | 工资数据审核系统,基于确定性规则引擎 + Python 脚本执行。 全量对齐《工资审核标准流程 SOP》6 步流程。v7.2 修复P0阻断bug:_get_pay_month() 支持 中文格式("2026年4月"/"2026年04月"/"202604"),RL-003/RL-007 排除逻辑完全生效。 v7.1 修复5个P0阻断bug:全角/半角括号统一、RL-003状态列检查、RL-007新员 | 100 | 90 | D | — | ↓ 1 718 | 24 Jul 2026 | |
| 6258 | A | Convert MySQL CREATE TABLE statements to Java entity classes following framework conventions. Use when converting SQL DDL to Java entity definitions, generating ORM models from database schemas, or cr | 100 | 91 | B | — | ↓ 790 ★ 1 | 11 May 2026 | |
| 6259 | A | Use this skill for anything related to food, nutrition, calories, macros, protein, fat, carbohydrates, fiber, vitamins, meal tracking, diet goals, weight management, or healthy eating. Triggers on: fo | 100 | 89 | C | — | ↓ 814 ★ 1 | 11 May 2026 | |
| 6260 | A | Patterns for building AI agents that integrate with CopilotKit. Use when designing agent architecture, implementing AG-UI event streaming, managing shared state between agent and UI, adding human-in-t | 100 | 89 | C | — | ↓ 1 474 | 11 May 2026 | |
| 6261 | A | Analyze Twitter Spaces and voice conversations to extract market intelligence, crypto alpha, sentiment analysis, and speaker-attributed insights. Transforms spoken audio into structured reports, full | 100 | 86 | C | — | ↓ 1 544 ★ 2 | 11 May 2026 | |
| 6262 | A | Intercept and authorize outgoing machine-to-machine payments (x402 or similar) using @valiron/sdk trust decisions on the counterparty agent before payment execution. Use when implementing payment midd | 100 | 87 | B | — | ↓ 1 390 ★ 1 | 11 May 2026 | |
| 6263 | A | Use this skill for any task involving the ambit CLI: creating or destroying private networks, deploying apps to a private network, checking network or router health, listing routers, or diagnosing con | 100 | 90 | C | — | ↓ 1 448 | 17 May 2026 | |
| 6264 | A | Comprehensive kéfir batch management system with cycle tracking, intelligent reminders, grain health monitoring, and recipe management. Use when managing kéfir fermentation cycles, tracking grain heal | 100 | 91 | C | — | ↓ 1 428 | 17 May 2026 | |
| 6265 | A | Look up geographic location and network information for any IPv4 or IPv6 address using the apipick IP Geolocation API. Returns country, continent, city, latitude/longitude, timezone, currency, ISP, an | 100 | 91 | B | — | ↓ 1 469 | 11 May 2026 | |
| 6266 | A | Extract and parse content from URLs. Triggers on: user provides a URL to extract
content from, another skill needs to parse source material, "parse this URL",
"extract content", "解析链接", "提取内容". | 100 | 93 | C | — | ↓ 838 | 11 May 2026 | |
| 6267 | A | Personal travel planning assistant. Requires a SerpAPI key (stored in ~/.serpapi_credentials). Searches real flights and hotels via Google (SerpAPI), checks the user's calendar, and builds fully coste | 100 | 93 | C | — | ↓ 862 | 11 May 2026 | |
| 6268 | A | Slack bot API integration with managed OAuth for Slack workspace automation. Send messages, manage channels, handle files, manage user groups, schedule messages, search content, manage reactions, pins | 100 | 79 | D | — | ↓ 565 ★ 26 | 9 Jun 2026 | |
| 6269 | A | Generate and edit images using Google's Nano Banana 2 (Imagen) model — the latest high-quality image generation AI. Supports text-to-image generation and image editing with up to 14 reference images. | 100 | 85 | C | — | ↓ 1 577 ★ 2 | 11 May 2026 | |
| 6270 | A | Meta-skill for orchestrating end-to-end feature development from persona research through deployed, tested code — coordinating skills, commands, and agents across every stage. Use when building a new | 100 | 84 | C | — | ↓ 1 577 ★ 2 | 11 May 2026 | |
| 6271 | A | Compress JSON data to TOON format for ~40% context savings. Use when fetching APIs, reading JSON files, or any task outputting structured data. Pipe any output through `toon` - JSON gets compressed, n | 100 | 84 | C | — | ↓ 2 247 ★ 1 | 11 May 2026 | |
| 6272 | A | Use when users ask for 老黄历/黄历/择日/宜忌/冲煞/干支/节气 explanations, or need a reproducible engineering workflow to compute calendar fields and derive traditional almanac recommendations. | 100 | 92 | C | — | ↓ 835 | 11 May 2026 | |
| 6273 | A | Report phishing, malware, and scam URLs to Google Safe Browsing, NCSC (Swiss Cyber Security), and other abuse reporting services. Use when a user shares a suspicious/phishing URL and wants it reported | 100 | 93 | B | — | ↓ 836 | 11 May 2026 | |
| 6274 | A | Create, edit, and manipulate DOCX files using SuperDoc - a modern document editor with custom rendering pipeline. Use when you need to programmatically work with Word documents for creation, editing, | 100 | 92 | C | — | ↓ 814 | 11 May 2026 | |
| 6275 | A | 销售线索研究助手 | Sales Lead Research Assistant. 识别高质量销售线索 | Identify high-quality sales leads. 分析目标公司、提供联系策略 | Analyze target companies, provide contact strategies. 触发词:销售线索、lead research、客户开发. | 100 | 84 | C | — | ↓ 1 592 ★ 2 | 17 May 2026 | |
| 6276 | A | Extract and analyze content from video ads using Gemini Vision AI. Supports frame extraction, OCR text detection, audio transcription, and AI-powered scene analysis. Use when analyzing video creative | 100 | 84 | C | — | ↓ 2 240 ★ 1 | 11 May 2026 | |
| 6277 | A | ai-behavior-trees-utility-aiGeneratorAI and agentsgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoi | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6278 | A | threejs-materials-lightingProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environm | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6279 | A | performance-optimizationProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object poo | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6280 | A | phaser-arcade-physicsProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Use Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6281 | A | roblox-datastoresProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Persist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and Ordered | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6282 | A | threejs-scene-setupProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when start | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6283 | A | shader-programmingProcedureInfrastructureWriting and documentsgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GL | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6284 | A | unity-scriptableobjectsProcedureSoftware developmentWriting and documentsgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, r | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6285 | A | dialogue-systemsGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6286 | A | unity-csharp-scriptingGeneratorWriting and documentsgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Write Unity 6.3 LTS C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. Use | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6287 | A | unreal-behavior-treesGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6288 | A | unreal-enhanced-inputProcedureSoftware developmentWriting and documentsgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wi | 100 | 88 | D | — | ★ 1 040 | 8 d ago | |
| 6289 | A | pixijs-renderingGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6290 | A | Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing a | 100 | 88 | D | — | ★ 1 040 | 8 d ago | |
| 6291 | A | Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and coll | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6292 | A | Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/ | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6293 | A | godot-signals-groupsGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and | 100 | 88 | D | — | ★ 1 040 | 8 d ago | |
| 6294 | A | unity-build-pipelineProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build and ship Unity 6.3 LTS players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting backend, managed code stripping, scripted BuildPipeline.BuildPlayer, and CI/headl | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6295 | A | unreal-cpp-gameplayGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build. | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6296 | A | Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and f | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6297 | A | godot-3d-essentialsProcedureSoftware developmentMarketinggamedev-skills/awesome-gamedev-agent-skillsAgent Skills Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6298 | A | Structure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love). | 100 | 88 | C | — | ★ 1 040 | 8 d ago | |
| 6299 | A | Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when b | 100 | 88 | D | — | ★ 1 040 | 8 d ago | |
| 6300 | A | Script a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteE | 100 | 88 | C | — | ★ 1 040 | 8 d ago |