Skill rating
172 skills. The A–F grade combines safety (60%) and quality (40%); tests add a bonus. The rating refreshes automatically from open catalogs.
ManufacturingLogistics and warehouseProcurementQuality controlContact centreField serviceFinanceCustomer supportindustry shortcuts
| # | Grade | Skill | Score ▾ | Safety | Quality | Process | Tests | Popularity | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 51 | B | Use when one approved visual, image or video, must ship at many sizes or placements through Scenario: adapting a master to 1:1, 4:5, 9:16, or 16:9, social formats for feeds and stories, YouTube thumbn | 100 | 85 | C | — | — | 9 h ago | |
| 52 | B | Use when connecting an AI agent to Scenario (scenario.com) through MCP, or when a task involves generating images, video, 3D, audio, sprites, textures, or game assets. Also when picking a Scenario mod | 100 | 85 | D | — | — | 9 h ago | |
| 53 | B | scenario-unreal-performanceProcedureSoftware developmentInfrastructurescenario-labs/skillsAgent Skills Use when an Unreal Engine 5.8 project misses its frame rate or stutters: "optimize to 60 fps", "we run at 38 fps", CPU or GPU bound, game or render thread too long, hitches, traversal or shader stutte | 100 | 83 | C | — | — | 9 h ago | |
| 54 | B | Use when making a trailer, cutscene, cinematic or short film in Unreal Engine 5.8 with Sequencer: shot lists, master and shot sequences, cameras, lenses, depth of field, camera cuts, spawnables, chara | 100 | 83 | D | — | — | 9 h ago | |
| 55 | B | scenario-unreal-animationProcedureBlenderSoftware developmentInfrastructurescenario-labs/skillsAgent Skills Use when a UE5 task involves characters in motion: "import FBX from Maya" with a skeleton, "retarget animations", IK Rig, IK Retargeter, feet sinking or floating after retarget, mocap cleanup, Motion | 99 | 83 | D | — | — | 9 h ago | |
| 56 | B | Use when building or debugging UE5 gameplay: a character with double jump or dash, abilities with cooldowns, enemy AI that patrols, chases and attacks, a health bar or HUD; choosing Blueprint vs C++, | 100 | 83 | C | — | — | 9 h ago | |
| 57 | B | scenario-blender-retopologyGeneratorBlenderSoftware developmentData and analyticsscenario-labs/skillsAgent Skills Use when turning a dense sculpt, scan or AI-generated mesh into clean topology in Blender, for animation, subdivision or a game low poly with a triangle budget. Also when choosing between QuadriFlow o | 100 | 82 | D | — | — | 9 h ago | |
| 58 | B | Use when turning a song into a kinetic-typography or motion-design music video, lyric video, visualizer or K-pop style MV with Scenario, landscape or vertical 9:16 for TikTok, Reels and Shorts: a gene | 94 | 92 | C | — | — | 9 h ago | |
| 59 | B | Use when explicitly asked to run a live or plan-only application test for a published Scenario skill. | 100 | 82 | D | — | — | 9 h ago | |
| 60 | B | scenario-blenderGeneratorBlenderGitHubAI and agentsSoftware developmentscenario-labs/skillsAgent Skills Use when an agent works in an open Blender scene through the Scenario for Blender extension's local MCP server (scenario-blender on 127.0.0.1:9876): connecting Claude Code, Cursor, Claude Desktop or C | 100 | 83 | D | — | — | 9 h ago | |
| 61 | B | scenario-grok-imagine-imageGeneratorWriting and documentsAI and agentsscenario-labs/skillsAgent Skills Use when generating or editing images with Grok Imagine models on Scenario via MCP: text-to-image, instruction editing with up to three reference images, posters, packaging, ads, or infographics with | 100 | 81 | C | — | — | 9 h ago | |
| 62 | B | Use when generating or editing video with Grok Imagine models on Scenario via MCP: text-to-video, image-to-video from a first frame, reference-to-video with @image tags for consistent people, products | 100 | 81 | C | — | — | 9 h ago | |
| 63 | B | Use when a named character or prop must become a reusable identity in Scenario: creating a character or prop from a brief or interview, building its approved image collection (character: <name> or pro | 100 | 81 | D | — | — | 9 h ago | |
| 64 | B | Use when comparing Scenario models on the same brief through MCP: a bake-off with shared prompts and inputs, cost, generation time and quality measured side by side, choosing a default model, testing | 100 | 81 | D | — | — | 9 h ago | |
| 65 | B | Use when exploring several Seedance video takes before paying for a final: cheap 480p previews, variations of one shot to compare, reviewing and ranking takes before a pick, or finalizing a chosen pre | 100 | 81 | C | — | — | 9 h ago | |
| 66 | B | Use when turning a reference video into 3D character animation through the Scenario MCP: markerless motion capture from a phone clip or a generated performance, auto-rigging an uploaded FBX, GLB, or O | 100 | 81 | C | — | — | 9 h ago | |
| 67 | B | Use when finished Scenario assets have to give something back: a caption for a dataset or alt text, a reusable style description, a verdict against a brief, a canny, depth, pose, or segmentation contr | 100 | 81 | C | — | — | 9 h ago | |
| 68 | B | Use when a video needs its spoken words on screen through Scenario via MCP: burned-in styled captions for a TikTok, Reels, or Shorts cut, ad captions for sound-off feeds, YouTube subtitles, an SRT sid | 100 | 81 | C | — | — | 9 h ago | |
| 69 | B | Use when generated clips must become a finished video on Scenario via MCP: cutting a shot list together, laying a timeline, concatenating with transitions, overlaying a logo or title card, adding a mu | 100 | 81 | C | — | — | 9 h ago | |
| 70 | B | Use when editing an existing image on Scenario through MCP with a tool model, not a new generation: upscale or enhance to 2x, 4K, 8K, super resolution, 3D LUT color grade, color correction, posterize, | 100 | 81 | D | — | — | 9 h ago | |
| 71 | B | Use when generating music with MiniMax models on Scenario via MCP: full songs with vocals from a lyric sheet, structure tags like [Verse] and [Chorus], auto-written lyrics from a plain-language brief, | 100 | 81 | C | — | — | 9 h ago | |
| 72 | B | Use when generating or editing video with MiniMax Hailuo models on Scenario via MCP: text-to-video, image-to-video, first and last frame anchors, reference images, videos, or audio, native stereo audi | 100 | 81 | C | — | — | 9 h ago | |
| 73 | B | Use when producing product photography with Scenario from a real product photo: e-commerce packshots on white, transparent, or brand backgrounds, lifestyle scenes placing the product in an environment | 100 | 81 | C | — | — | 9 h ago | |
| 74 | B | Use when generating or editing images with Google's Gemini image models (Nano Banana) on Scenario via MCP: text-to-image, natural-language instruction editing, identity locking or style transfer from | 100 | 81 | C | — | — | 9 h ago | |
| 75 | B | Use when a generated Scenario image needs a quality check or a brand-brief compliance verdict before it ships: pass/warn/fail scoring, on-brand review against a configured brief, QA gating a batch, pr | 100 | 81 | C | — | — | 9 h ago | |
| 76 | B | Use when one look must hold across Scenario generations: one character across scenes, a turnaround, or a video animated from its references, one product across angles, one style across icon sets, a ch | 100 | 81 | C | — | — | 9 h ago | |
| 77 | B | Use when generating, extending, or editing video with Gemini Omni models on Scenario via MCP: text-to-video, image-to-video from a first frame, reference-to-video keeping a character, product, or plac | 100 | 81 | C | — | — | 9 h ago | |
| 78 | B | Use when recreating a trending reel, TikTok or Short with a different performer: the same dance, moves, timing and camera, performed by the user's own character from a reference sheet, optionally in a | 100 | 81 | C | — | — | 9 h ago | |
| 79 | B | Use when a Scenario output must be checked and improved rather than accepted first roll: iterating a generation until it matches the brief, fixing a batch that came back off-brief, retrying failed sho | 100 | 81 | C | — | — | 9 h ago | |
| 80 | B | Use when a story must unfold across a sequence of Scenario images: a comic page or strip, manga or webtoon panels, a children's storybook, a film, game, or ad storyboard, animatic pre-viz frames, or a | 100 | 81 | C | — | — | 9 h ago | |
| 81 | B | Use when generating or transforming audio with ElevenLabs models on Scenario via MCP: text-to-speech with inline emotion tags, music from a prompt or sectioned songs, sound effects and loops, dubbing | 100 | 81 | D | — | — | 9 h ago | |
| 82 | B | Use when generating or editing images with Luma Uni-1 models on Scenario via MCP: text-to-image, prompt-based editing of an existing image, style or character reference images with named roles, web se | 100 | 81 | D | — | — | 9 h ago | |
| 83 | B | Use when generating or editing video with Luma Ray models on Scenario via MCP: cinematic text-to-video, image-to-video from a start frame, start plus end frame anchors, seamless looping clips, HDR out | 100 | 81 | C | — | — | 9 h ago | |
| 84 | B | Use when a Scenario generation is blocked, refused, or returns a moderation or sensitive-content error, when a video is rejected after rendering or its audio track is flagged, when an output is flagge | 100 | 81 | C | — | — | 9 h ago | |
| 85 | B | Use when administering a Scenario team from an agent through MCP: restricting which models a team or project can run (model access control, allowlist, blocklist), inviting or removing team and project | 100 | 81 | C | — | — | 9 h ago | |
| 86 | B | Use when generating navigable 3D worlds or Gaussian splat scenes on Scenario via MCP: text-to-world, image-to-world, a 360 panorama or skybox turned into a walkable splat, multi-view photos or a video | 100 | 81 | C | — | — | 9 h ago | |
| 87 | B | Use when building a visual identity or brand kit with Scenario: a logo, wordmark, or icon as editable SVG, a color palette and typography spec, logo variants (mono, reversed, favicon), and brand appli | 100 | 81 | D | — | — | 9 h ago | |
| 88 | B | Use when generating or editing images with OpenAI's GPT Image models on Scenario via MCP: text-to-image, edits from reference images, inpainting with an alpha mask, in-image text for logos and infogra | 100 | 81 | C | — | — | 9 h ago | |
| 89 | B | Use when generating or editing images with Microsoft MAI Image models on Scenario via MCP: photoreal or stylized text-to-image with legible in-image typography, posters, packaging, magazine covers, ad | 100 | 81 | C | — | — | 9 h ago | |
| 90 | B | Use when a task involves running a Scenario workflow through MCP, including anything the user calls a Scenario app, a saved pipeline, or a multi-step generation graph. Triggers include listing workflo | 100 | 81 | D | — | — | 9 h ago | |
| 91 | B | Use when creating or editing music with ACE-Step models on Scenario via MCP: text-to-music songs with sung vocals from a lyric sheet, instrumental tracks, covering or restyling an existing song, repai | 100 | 81 | C | — | — | 9 h ago | |
| 92 | B | Use when generating or editing images with Ideogram models on Scenario via MCP: posters, logos, menus, packaging, or signage with exact in-image text, editing an image in place while keeping its exact | 100 | 81 | C | — | — | 9 h ago | |
| 93 | B | Use when generating or editing images with Seedream models on Scenario via MCP: text-to-image, image-to-image editing with reference images, posters or packaging with exact in-image text (non-Latin sc | 100 | 81 | D | — | — | 9 h ago | |
| 94 | B | Use when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR materials (albedo, met | 100 | 81 | C | — | — | 9 h ago | |
| 95 | B | Use when putting a person from a photo into live-broadcast crowd footage with Scenario: a stadium or arena fan-cam reaction, a jumbotron or kiss-cam moment, a spectator cutaway at a match or concert, | 100 | 81 | C | — | — | 9 h ago | |
| 96 | B | Use when turning images or photos into 3D meshes with Sparc3D models on Scenario via MCP: single-image or multi-view image-to-3D, watertight meshes for game assets, AR/VR, or 3D printing, mesh-only ve | 100 | 81 | C | — | — | 9 h ago | |
| 97 | B | Use when a Scenario user wants to report a bug or request a change, on the public tracker at github.com/scenario-labs/skills or by email to support@scenario.com: turning a failed generation, MCP tool | 100 | 81 | C | — | — | 9 h ago | |
| 98 | B | Use when generating or editing video with Runway models on Scenario via MCP: text-to-video or image-to-video from a first frame with Gen4.5 (cinematic motion, sequenced actions, camera choreography), | 100 | 81 | C | — | — | 9 h ago | |
| 99 | B | Use when adding sound to a video or generating standalone audio with Sonilo models on Scenario via MCP: text-to-sound-effects, text-to-music, video-to-sound-effects or video-to-music from a clip, scor | 100 | 81 | C | — | — | 9 h ago | |
| 100 | B | Use when generating or handling audio on Scenario via MCP. Triggers include music tracks, full-length songs with vocals written from lyrics, background scores, soundtracks, game sound effects, SFX, fo | 100 | 81 | D | — | — | 9 h ago |