Skill rating
177 skills. The A–F grade combines safety (60%) and quality (40%); tests add a bonus. The rating refreshes automatically from open catalogs.
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| # | Grade | Skill | Score ▾ | Safety | Quality | Process | Tests | Popularity | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 101 | B | Add vertical container-size guide lines with mini corner squares for precise, structured web layouts. Use when asked for container lines, measured layout guides, vertical boundary lines, editorial gri | 98 | 84 | D | — | — | 2 d ago | |
| 102 | B | Create a globe-like 3D particle visualization with a dense luminous spherical core and thinner orbital ring or flattened disc. Use when a design needs a premium planetary, orbital, synthesized data-gl | 98 | 84 | D | — | — | 2 d ago | |
| 103 | B | Create skeuomorphic web UI surfaces with layered gradients, stacked inner and outer shadows, reflective gradient borders, micro texture, and embossed text or icon details. Use when asked for pressed, | 98 | 84 | C | — | — | 2 d ago | |
| 104 | B | Create a real 3D WebGL object with geometric mesh depth, physically based material, directional and ambient lighting, perspective camera, subtle rotation, and floating motion. Use when a page needs a | 98 | 84 | C | — | — | 2 d ago | |
| 105 | B | Make a 3D object lean around on hover and open a full inspect view on click. Hover is a damped, bounded camera lean; click lifts the piece off its bench into the hand, where you drag to turn it, coast | 100 | 80 | C | — | — | 2 d ago | |
| 106 | B | Create masked staggered word reveals on scroll with GSAP ScrollTrigger. Use when headings, hero copy, section titles, or editorial text should reveal word-by-word through an overflow mask as they ente | 98 | 84 | C | — | — | 2 d ago | |
| 107 | B | Use when you need high-quality stock-style images from Aura Assets (aura.build/assets) similar to Unsplash for design mockups and marketing: backgrounds, abstract wallpapers, architecture, portraits, | 98 | 84 | C | — | — | 2 d ago | |
| 108 | B | Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading. Use when a user reques | 100 | 80 | C | — | — | 2 d ago | |
| 109 | B | Create a fixed full-screen WebGL laser background effect with a thin white-hot vertical core, restrained brand-colored halo, and soft smoky fog around the beam. Use only for laser background effects, | 98 | 84 | C | — | — | 2 d ago | |
| 110 | B | Build convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed edg | 100 | 80 | C | — | — | 2 d ago | |
| 111 | B | Build a paper sheet in Three.js that reads as paper up close — washi, cotton rag or kraft with baked fibre and tooth relief, laid and chain lines, a torn deckle edge with frayed fibres, four-layer thi | 100 | 80 | D | — | — | 2 d ago | |
| 112 | B | Create a camera-correct sky background for a 3D scene with a procedural atmosphere or panorama, horizon haze, aligned sunlight, and coherent environment lighting. Use for architectural skies, outdoor | 100 | 80 | C | — | — | 2 d ago | |
| 113 | B | Prevent and remove generic AI-generated design defaults, incoherent visual choices, and established UI defects while creating, revising, or reviewing websites, apps, screenshots, mockups, and design c | 100 | 80 | C | — | — | 2 d ago | |
| 114 | B | Build convincing timber for Three.js as one procedural MeshPhysicalMaterial with growth rings, cathedral figure, pores, medullary rays, checks, tool marks, end grain, and oil, wax, or lacquer finishes | 100 | 80 | D | — | — | 2 d ago | |
| 115 | B | Add coordinated spring, summer, fall, and winter states to a 3D scene, blending foliage, sunlight, sky, ground materials, snow, and particles without rebuilding the world. Use for seasonal controls, a | 100 | 81 | D | — | — | 2 d ago | |
| 116 | B | Build guided and interactive virtual tours through a 3D environment with authored camera paths, room and floor-plan navigation, orbit inspection, smooth mode handoffs, and progressive loading. Use for | 100 | 80 | D | — | — | 2 d ago | |
| 117 | B | Use when you need to add or debug professional web animations with GSAP (timelines, ScrollTrigger, stagger, transforms) in HTML/CSS/JS/React. Includes patterns for smooth motion, performance, and comm | 98 | 84 | D | — | — | 2 d ago | |
| 118 | B | Build, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts, responsive HUD, battery/perform | 100 | 77 | D | — | — | 2 d ago | |
| 119 | B | Create a high-contrast clean skeuomorphic design system with molded dark surfaces, crisp light separation, tactile inset depth, and restrained signal accents. | 98 | 80 | D | — | — | 2 d ago | |
| 120 | B | Design or implement responsive audio feedback for a Three.js or web game. Use for action sounds, combat layers, music states, spatial audio, mix priorities, mute controls, accessibility, mobile audio | 100 | 77 | D | — | — | 2 d ago | |
| 121 | B | Build cinematic sticky product storytelling with GSAP ScrollTrigger, progressive UI reveals, scroll-synced animation, smooth interpolation, and immersive section transitions. | 98 | 80 | C | — | — | 2 d ago | |
| 122 | B | Create a monochrome technical wireframe design system with exploded 3D structure, connector annotations, sparse information labels, and precise dark diagnostic framing. | 98 | 80 | C | — | — | 2 d ago | |
| 123 | B | Create a clean minimal beige light-mode design system with warm neutral shells, quiet process grids, restrained accent color, and elegant low-contrast structure. | 98 | 80 | D | — | — | 2 d ago | |
| 124 | B | Test a playable browser game end to end with deterministic fixtures and real browser evidence. Use for gameplay QA, regression testing, controls, accessibility, responsive/mobile testing, save flows, | 100 | 77 | D | — | — | 2 d ago | |
| 125 | B | Create a clean agency design system built from nested containers, with an outer editorial shell, inset dark feature blocks, rounded premium cards, and restrained accent color. | 98 | 80 | D | — | — | 2 d ago | |
| 126 | B | Design, implement, tune, or test Three.js action-game encounters. Use for arena layout, enemy composition, spawn pacing, objectives, boss phases, reward cadence, encounter fixtures, and difficulty val | 100 | 77 | D | — | — | 2 d ago | |
| 127 | B | Build, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like Diablo IV, Baldur's Gate 3 or Elden Ring and never | 100 | 78 | D | — | — | 2 d ago | |
| 128 | B | Create a minimal agency design system with a disciplined editorial grid, oversized typography, quiet uppercase utility labels, restrained image blocks, and subtle structural detail. | 98 | 80 | D | — | — | 2 d ago | |
| 129 | B | Create a light-mode technical design system with warm paper surfaces, dark outer framing, subtle diagonal texture, precise bracketed geometry, and restrained accent signals. | 98 | 80 | D | — | — | 2 d ago | |
| 130 | B | Turn an article, case study, brand narrative, product journey, or long-form story into a cinematic scroll-driven landing page using one of three renderers: scrubbed video, a real-time Three.js world, | 98 | 80 | C | — | — | 2 d ago | |
| 131 | B | Create a clean modern design system with a luminous blue sky atmosphere, soft drifting cloud light, minimal white framing, and serene premium typography. | 98 | 80 | D | — | — | 2 d ago | |
| 132 | B | Draws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes. Identifying traits: a thick navy outline on every shape, solid navy extrusions that always step d | 100 | 78 | C | — | — | 2 d ago | |
| 133 | B | Create an image-led grid design system with full-bleed photography, structural guide lines, anchored content blocks, and restrained technical overlays. | 98 | 80 | D | — | — | 2 d ago | |
| 134 | B | Create a container-in-container layout system using nested frames. Use an outer centered container with visible vertical boundary lines and corner markers. Inside, place inner containers inset from th | 98 | 80 | C | — | — | 2 d ago | |
| 135 | B | Create a clean paper-toned SaaS design system with warm neutrals, orange accent signals, rounded premium forms, and polished product illustration surfaces. | 98 | 80 | D | — | — | 2 d ago | |
| 136 | B | Create a dark premium design system that combines near-black surfaces, subtle ordered-dither texture, and a thin accent-colored laser atmosphere. | 98 | 80 | D | — | — | 2 d ago | |
| 137 | B | Create a technical split-screen design system with dual panels, fine frame lines, mono metadata, quiet editorial typography, and premium inset surfaces. | 98 | 80 | D | — | — | 2 d ago | |
| 138 | B | Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality tiers, and reduced-moti | 100 | 77 | D | — | — | 2 d ago | |
| 139 | B | Create a perspective WebGL background grid with fading lines, subtle particle haze, slow forward drift, and gentle camera parallax. | 98 | 80 | C | — | — | 2 d ago | |
| 140 | B | Create a dark glass design system with frosted shells, soft beam grids, circular clock-like calibration dials, and precise sci-fi instrument framing. | 98 | 80 | D | — | — | 2 d ago | |
| 141 | B | Create a gooey blob system using SVG filters where multiple shapes merge into a single fluid form. Use overlapping circles combined with a Gaussian blur and color matrix filter to produce a continuous | 98 | 80 | C | — | — | 2 d ago | |
| 142 | B | Create an archival book-reader design system with serif-led pages, mono index navigation, aged paper surfaces, margin notes, and a premium catalog frame. | 98 | 80 | D | — | — | 2 d ago | |
| 143 | B | Blend editorial magazine composition with precision product-tech detailing using asymmetrical grids, cinematic media bands, mono utility labels, and restrained accent color. | 98 | 80 | D | — | — | 2 d ago | |
| 144 | B | Use Iconify Solar Duotone Bold icon style. | 98 | 77 | C | — | — | 2 d ago | |
| 145 | B | Add decorative 01, 02, 03 numeric detail markers. | 98 | 77 | C | — | — | 2 d ago | |
| 146 | B | Use Iconify Simple Icons logos (64x64) instead of text logos. | 98 | 77 | C | — | — | 2 d ago | |
| 147 | B | Create a corner-anchored laser composition with thin beams, a bright emitter node, bloom, and atmospheric glow or fog. | 98 | 77 | C | — | — | 2 d ago | |
| 148 | B | Apply seamless infinite marquee loops using duplicated items. | 98 | 77 | C | — | — | 2 d ago | |
| 149 | C | Draws flat vector illustrations as SVG cards (480x360): slim, long-limbed people acting out one design or coding moment with one hero prop. Identified by no outlines on big shapes, thin white fold str | 100 | 73 | C | — | — | 2 d ago | |
| 150 | C | Build hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polished, brushed anisotro | 100 | 70 | C | — | — | 2 d ago |