Skill rating
172 skills. The A–F grade combines safety (60%) and quality (40%); tests add a bonus. The rating refreshes automatically from open catalogs.
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| # | Grade | Skill | Score ▾ | Safety | Quality | Process | Tests | Popularity | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 101 | B | Use when generating or editing images with Scenario through MCP: text-to-image, image-to-image, instruction editing, inpainting or outpainting with a mask, background control, aspect ratio or resoluti | 100 | 81 | C | — | — | 9 h ago | |
| 102 | B | Use when generating or editing video with Kling models on Scenario via MCP: text-to-video, image-to-video with first and last frames, multi-shot sequences with per-shot prompts, consistent characters | 100 | 81 | C | — | — | 9 h ago | |
| 103 | B | Use when creating or refining 3D assets with Meshy models on Scenario via MCP: image-to-3D from one photo or 1-4 multi-view angles, text-to-3D, retexturing an existing GLB, remeshing to a target polyc | 100 | 81 | C | — | — | 9 h ago | |
| 104 | B | Use when generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview stills, text-to-3D from a prompt, fast prototyping versus full quality tiers, quad or | 100 | 81 | C | — | — | 9 h ago | |
| 105 | B | Use when generating or editing video on Scenario via MCP: text-to-video, a music video from a song, image-to-video (still animation, frame anchors), motion prompting, lipsync and talking avatars, dubb | 100 | 81 | D | — | — | 9 h ago | |
| 106 | B | Use when generating or editing images with Reve models on Scenario via MCP: text-to-image from a prompt alone, instruction edits (swap poster text, recolor a product, change materials, relight or rest | 100 | 81 | C | — | — | 9 h ago | |
| 107 | B | Use when generating video with Vidu models on Scenario via MCP: text-to-video, image-to-video from a single still, start and end frame interpolation, reference-to-video keeping characters and props co | 100 | 81 | D | — | — | 9 h ago | |
| 108 | B | Use when producing UGC-style creator video with Scenario: a talking-head ad or testimonial from a portrait and a script, a founder clip, a product demo or unboxing, a reaction or before-after cut, a f | 100 | 81 | C | — | — | 9 h ago | |
| 109 | B | Use when generating or extending video with Google Veo models on Scenario via MCP: text-to-video, image-to-video from a first frame, first and last frame transitions, reference-to-video (R2V) with ass | 100 | 81 | C | — | — | 9 h ago | |
| 110 | B | Use when generating or editing video with Wan models on Scenario via MCP: text-to-video, image-to-video from a still, first and last frame brackets, extending a clip, instruction-based video editing, | 100 | 81 | C | — | — | 9 h ago | |
| 111 | B | Use when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL, or VOX files, PBR-textu | 100 | 81 | D | — | — | 9 h ago | |
| 112 | B | Use when a UE5 task involves Niagara or Chaos destruction: a Niagara fireball, projectile trail, impact explosion, muzzle flash, spell, smoke, sparks, debris, Niagara fluids or flipbooks; "Niagara is | 100 | 78 | D | — | — | 9 h ago | |
| 113 | B | Use when animating characters or objects in Blender through Python, a bouncing ball, walk or run cycle, jump, acting shot, lip sync, eye darts or facial animation, blocking in stepped keys, splining, | 100 | 78 | D | — | — | 9 h ago | |
| 114 | B | Use when sculpting in Blender through Python: sculpt a head, face or bust, a stylized or cartoon character, a creature or a realistic portrait; block out from primitives; cut planes, a jaw or gonial a | 100 | 78 | C | — | — | 9 h ago | |
| 115 | B | Use when an agent sculpts organic forms in ZBrush 2026 (sculpt a head, bust or creature in ZBrush from a sphere, ZSpheres or primitives); when blocking primary and secondary forms, choosing DynaMesh, | 100 | 78 | D | — | — | 9 h ago | |
| 116 | B | scenario-maya-modelingProcedureSoftware developmentData and analyticsscenario-labs/skillsAgent Skills Use when modeling in Autodesk Maya, such as hard-surface props, weapons, vehicles, a sci-fi crate, a game-ready or SubD film model, or a character or creature base mesh, or when asked to "clean up thi | 100 | 78 | D | — | — | 9 h ago | |
| 117 | B | Use when rigging a character, creature or prop in Maya: "rig this character", placing or orienting joints, Orient Joint doing nothing, IK/FK switch and matching, pole vector flips or elbow drift, spac | 100 | 78 | D | — | — | 9 h ago | |
| 118 | B | Use when a Maya task involves simulation or procedural effects: nCloth or Nucleus (a cape, skirt, flag or garment on an animated character, cloth through the body, jittery or stretchy cloth), nParticl | 100 | 78 | D | — | — | 9 h ago | |
| 119 | B | Use when an agent drives Maxon ZBrush 2026 for any task (sculpt in ZBrush, DynaMesh, ZRemesher, UVs, export, polypaint, posing, 3D print, clean up an AI mesh in ZBrush), when writing ZBrush Python (zb | 95 | 82 | D | — | — | 9 h ago | |
| 120 | B | Handle review comments received on GitHub for the current branch's PR or a given PR number or URL, by triaging each unresolved thread, fixing what is warranted, pushing, and replying in each thread, w | 100 | 75 | C | — | — | 9 h ago | |
| 121 | B | Generate one short Conventional Commits squash message describing only the net diff between the PR's base and head, set its header as the PR title, validate it with the repository's commitlint and bot | 100 | 75 | D | — | — | 9 h ago | |
| 122 | B | Refresh the current pull request description from its net changes, following the repository's PR template, when asked to update or write the PR summary. Works in any Scenario repository, whatever its | 100 | 76 | C | — | — | 9 h ago | |
| 123 | C | scenario-unreal-pipeline-automationProcedureBlenderInfrastructureSoftware developmentscenario-labs/skillsAgent Skills Use when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange pipelines or import presets, | 90 | 88 | D | — | — | 9 h ago | |
| 124 | A | Use when making or fixing Roblox visual effects or game audio: ParticleEmitter, Beam, Trail, flipbook sprite sheets, slash, hit, impact, explosion, fireball, aura or projectile VFX; effects only one p | 100 | 87 | D missing files | — | — | 9 h ago | |
| 125 | B | Use when a Roblox game saves or loads player data, or when players report data not saving, lost progress, rollbacks, duplicated items or a purchase granted twice. Triggers: DataStoreService, UpdateAsy | 100 | 86 | D missing files | — | — | 9 h ago | |
| 126 | B | Use when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D sound too quiet or no | 100 | 86 | F missing files | — | — | 9 h ago | |
| 127 | B | Use when a Roblox game sells something or plans live ops: Developer Products, game passes, experience subscriptions, Roblox Plus perks, ProcessReceipt or BindReceiptHandler, "bought it but didn't get | 100 | 82 | D missing files | — | — | 9 h ago | |
| 128 | B | Use when a Roblox experience is slow, laggy, stuttering, crashing or out of memory, or before shipping or updating one: my game lags on mobile, low FPS, frame spikes, server lag or low heartbeat, phys | 100 | 82 | D missing files | — | — | 9 h ago | |
| 129 | B | Use when securing a Roblox experience against exploiters or designing its networking: RemoteEvent, RemoteFunction or UnreliableRemoteEvent design, validating remote arguments on the server, remote spa | 100 | 82 | D missing files | — | — | 9 h ago | |
| 130 | B | Use when animating Roblox characters, NPCs or creatures: animation not playing, wrong animation wins, animation priority or weight, blending, animation events and markers, hit timing, import from Blen | 100 | 82 | F missing files | — | — | 9 h ago | |
| 131 | B | Use when building gameplay systems in Godot 4.7: enemy AI that patrols, chases and attacks, state machines, behavior trees (LimboAI), NavigationAgent3D pathfinding and avoidance for 100 to 1000 enemie | 100 | 82 | D missing files | — | — | 9 h ago | |
| 132 | B | scenario-blender-expertProcedureBlenderSoftware developmentAI and agentsscenario-labs/skillsAgent Skills Use when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking, texturing, rigging, an | 100 | 82 | D missing files | — | — | 9 h ago | |
| 133 | B | Use when creating a ChatGPT pet or Codex pet with Scenario: hatching an animated companion from a text idea, a character, mascot or brand cue, or reference photos and art; making the 1536x2288 v2 pet | 100 | 82 | D missing files | — | — | 9 h ago | |
| 134 | B | Use when building a Unity 6.3 level or open world: terrain from code or heightmaps, procedural islands, erosion, splat and foliage rules, trees and grass, ProBuilder graybox, level gym, modular kit an | 100 | 79 | F missing files | — | — | 9 h ago | |
| 135 | B | Use when animating characters or scenes in Godot 4.7: AnimationPlayer clips and RESET, AnimationTree state machines and blend spaces built in code, Mixamo or glTF import, loop settings, BoneMap retarg | 100 | 80 | F missing files | — | — | 9 h ago | |
| 136 | B | Use when a Unity 6.3 task involves character animation or cameras: Mixamo or mocap humanoid import and retargeting, Animator Controllers, blend trees, layers and avatar masks, root motion, foot slidin | 100 | 79 | D missing files | — | — | 9 h ago | |
| 137 | B | scenario-roblox-assetsProcedureBlenderInfrastructureData and analyticsscenario-labs/skillsAgent Skills Use when bringing 3D assets into Roblox Studio or preparing avatar items: import from Blender, GLB, FBX or OBJ files, AI-generated or image-to-3D meshes (Scenario or other tools), wrong scale or size | 100 | 79 | F missing files | — | — | 9 h ago | |
| 138 | B | Use when building or debugging Unity gameplay systems: enemy AI that patrols, chases and attacks, NavMesh baking and agents (AI Navigation 2), feet sliding on agents, state machines or behavior trees, | 100 | 79 | D missing files | — | — | 9 h ago | |
| 139 | B | Use when writing or fixing Godot 4.7 shaders: .gdshader code (spatial, canvas_item, particles, sky, fog), VisualShader graphs built in code, stylized or toon water, dissolve or burn effects, hit flash | 100 | 80 | D missing files | — | — | 9 h ago | |
| 140 | B | scenario-unity-mobileProcedureSoftware developmentData and analyticsscenario-labs/skillsAgent Skills Use when a Unity 6.3 game targets Android or iOS: phone frame budget, overheating after 20 minutes, 'my game stutters on phones', ASTC or ETC2 textures, audio import, URP mobile settings, touch contro | 100 | 79 | D missing files | — | — | 9 h ago | |
| 141 | B | scenario-unity-pipeline-automationProcedureGitHubBlenderInfrastructurescenario-labs/skillsAgent Skills Use when automating a Unity 6.3 content pipeline or build: importing an art drop (FBX, PNG) with AssetPostprocessor rules and naming conventions, generating prefabs or editing scenes from script with | 100 | 76 | D missing files | — | — | 9 h ago | |
| 142 | B | scenario-godot-rendering-lightingGeneratorAI and agentsSoftware developmentscenario-labs/skillsAgent Skills Use when lighting or rendering a Godot 4.7 3D scene: pick a renderer (Forward+, Mobile, Compatibility), choose GI (SDFGI, VoxelGI, LightmapGI, reflection probes), bake lightmaps without a mouse, tune | 100 | 76 | D missing files | — | — | 9 h ago | |
| 143 | B | scenario-unity-rendering-lightingGeneratorSoftware developmentInfrastructurescenario-labs/skillsAgent Skills Use when setting up URP (or choosing URP vs HDRP), configuring URP assets and quality tiers for PC and phones, lighting a stylized or realistic Unity scene (sun, sky, baked or mixed lightmaps, Shadowm | 100 | 76 | D missing files | — | — | 9 h ago | |
| 144 | B | Use when structuring Godot 4.7 game code: folders, scenes and nodes, signals or an event bus autoload, custom Resources for item data, components (health, hitbox, hurtbox), an inventory, save and load | 100 | 76 | D missing files | — | — | 9 h ago | |
| 145 | B | Use when structuring Unity 6.3 C# code: ScriptableObject data vs runtime state, events and services, inventory, health, save and load, Input System actions and key rebinding, async with Awaitable, ass | 100 | 76 | D missing files | — | — | 9 h ago | |
| 146 | B | Use when a Unity 6.3 game is slow or stutters: low fps, frame spikes, hitches when entering areas or on first effects, GC spikes, too many draw calls or SetPass calls, CPU vs GPU bound questions, Prof | 100 | 76 | F missing files | — | — | 9 h ago | |
| 147 | B | scenario-roblox-toolingProcedureGitHubSoftware developmentInfrastructurescenario-labs/skillsAgent Skills Use when setting up or repairing a Roblox team project outside Studio: Rojo or Script Sync, Wally packages, Rokit pins, luau-lsp type checking, Selene, StyLua, unit tests in Lune or the engine, GitHub | 100 | 75 | D missing files | — | — | 9 h ago | |
| 148 | B | scenario-godot-3d-worldGeneratorBlenderSoftware developmentAI and agentsscenario-labs/skillsAgent Skills Use when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and MeshLibrary, terrain (heightmap, | 100 | 76 | F missing files | — | — | 9 h ago | |
| 149 | B | Use when an agent builds, fixes or tests anything in Roblox Studio: "make a Roblox game", "Roblox Studio", a Luau script, "my Roblox game lags", agent control of Studio, the Studio MCP server (execute | 100 | 75 | D missing files | — | — | 9 h ago | |
| 150 | B | Use when writing, reviewing or debugging Luau in a Roblox experience: task.spawn vs task.defer vs task.wait, replacing wait() or spawn(), Deferred events and SignalBehavior, handlers running in the wr | 100 | 76 | F missing files | — | — | 9 h ago |