SKILLEMALL.ai

Skill rating

116 987 skills. The A–F grade combines safety (60%) and quality (40%); tests add a bonus. The rating refreshes automatically from open catalogs.

116 987
#GradeSkillScore ▾SafetyQualityProcessTestsPopularityUpdated
6351A
Structure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love).
9510088C★ 1 0307 d ago
6352A
Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when b
9510088D★ 1 0307 d ago
6353A
Script a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteE
9510088C★ 1 0307 d ago
6354A
Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine
9510088C★ 1 0307 d ago
6355A
Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design.
9510088C★ 1 0307 d ago
6356A
Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.
9510088D★ 1 0307 d ago
6357A
Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons. Use when de
9510088D★ 1 0307 d ago
6358A
Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputa
9510088C★ 1 0307 d ago
6359A
Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, E
9510088D★ 1 0307 d ago
6360A
Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions.
9510088C★ 1 0307 d ago
6361A
Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer autho
9510088D★ 1 0307 d ago
6362A
Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser g
9510088C★ 1 0307 d ago
6363A
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a scr
9510088D★ 1 0307 d ago
6364A
Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling
9510088D★ 1 0307 d ago
6365A
Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time
9510088C★ 1 0307 d ago
6366A
Publish and update a game on itch.io: create the project page and upload builds with the butler CLI (butler push) to named channels. Use for itch.io publishing, butler push, channel naming for Windows
9510088C★ 1 0307 d ago
6367A
Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral
9510088C★ 1 0307 d ago
6368A
Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short pro
9510088D★ 1 0307 d ago
6369A
Design data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with Reso
9510088D★ 1 0307 d ago
6370A
Drive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting paramete
9510088C★ 1 0307 d ago
6371A
Build a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.
9510088C★ 1 0307 d ago
6372A
Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when edi
9510088D★ 1 0307 d ago
6373A
Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API.
9510088C★ 1 0307 d ago
6374A
Build a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto. Use for a VN, dating sim, or branching story game.
9510088C★ 1 0307 d ago
6375A
Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct spac
9510088D★ 1 0307 d ago
6376A
Write Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, an
9510088C★ 1 0307 d ago
6377A
Build and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from co
9510088D★ 1 0307 d ago
6378A
Set up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnte
9510088C★ 1 0307 d ago
6379A
Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.
9510088C★ 1 0307 d ago
6380A
Use C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and call
9510088D★ 1 0307 d ago
6381A
Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML
9510088D★ 1 0307 d ago
6382A
Build a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards. Use for a platformer or Mario/Celeste-like, or tuning jump feel.
9510088C★ 1 0307 d ago
6383A
Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use whe
9510088C★ 1 0307 d ago
6384A
Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.
9510088C★ 1 0307 d ago
6385A
Build a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. Use for a roguelike/roguelite or turn-based grid dungeon crawler with procedural levels.
9510088C★ 1 0307 d ago
6386A
Build a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. Use for a match-3, sokoban, or grid-logic puzzle.
9510088D★ 1 0307 d ago
6387A
Build an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems.
9510088C★ 1 0307 d ago
6388A
Modify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionS
9510088D★ 1 0307 d ago
6389A
Build respawn-safe Roblox character systems around Players, CharacterAdded/CharacterRemoving, Humanoid, HumanoidRootPart, Animator, R6/R15 rigs, movement, animations and markers, death, tools, accesso
9510088C★ 1 0307 d ago
6390A
Design and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership chec
9510088C★ 1 0307 d ago
6391A
Implement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces, velocity
9510088C★ 1 0307 d ago
6392A
Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup,
9510088D★ 1 0307 d ago
6393A
Mural API integration with managed OAuth for collaborative whiteboard automation. Browse workspaces, rooms, murals, and templates. Create sticky notes, search content, and manage visual collaboration.
9210079D↓ 553 ★ 269 Jun 2026
6394A
Professional training course design for corporate L&D with ONE-CLICK generation of complete training packages including course materials, marketing copy, and assessments. Use when designing training c
9410084C↓ 1 187 ★ 311 May 2026
6395A
Executive scheduling assistant for meeting coordination (email, calendar, venues, confirmations).
9510088C↓ 781 ★ 311 May 2026
6396A
Search the web and fetch URL content using DuckDuckGo. Use when the user wants to search for information online without requiring API keys or paid services. Supports text search with results including
9710092D↓ 81911 May 2026
6397A
Reverse image search (find image source, visually similar images). Use when user provides an image and wants to find its origin, similar images, or verify authenticity. Supports Yandex, Google, and Bi
9510087C↓ 1 312 ★ 111 May 2026
6398A
Batch-distill completed and live OpenClaw session transcripts into structured daily memory files. Two components: distill.py (batch + live session distillation, Granola meeting note distillation, Capt
979993C↓ 81711 May 2026
6399A
Use when the user mentions TBC Bank, tbcbank.ge, Georgian bank APIs, PSD2 integration with TBC, account information services (AIS), payment initiation (PIS) with TBC, TPay gateway, TBC installments, o
9710092B↓ 81411 May 2026
6400A
Create a brand jingle (5–15 seconds) from a brand name and tone keywords. Use when users want a brand sound logo, audio identity, jingle, intro music, or short branded audio clip. Triggers on "品牌 jing
9710092B↓ 83811 May 2026