Skill rating
113 069 skills. The A–F grade combines safety (60%) and quality (40%); tests add a bonus. The rating refreshes automatically from open catalogs.
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| # | Grade | Skill | Score ▾ | Safety | Quality | Process | Tests | Popularity | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 6351 | A | Structure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love). | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6352 | A | Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when b | 100 | 88 | D | — | ★ 1 030 | 7 d ago | |
| 6353 | A | Script a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteE | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6354 | A | Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6355 | A | Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6356 | A | survival-craftingGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game. | 100 | 88 | D | — | ★ 1 030 | 7 d ago | |
| 6357 | A | godot-nodes-scenesProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons. Use when de | 100 | 88 | D | — | ★ 1 030 | 7 d ago | |
| 6358 | A | unity-input-systemProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputa | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6359 | A | unreal-blueprintsGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, E | 100 | 88 | D | — | ★ 1 030 | 7 d ago | |
| 6360 | A | godot-2d-movementProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6361 | A | godot-multiplayerGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer autho | 100 | 88 | D | — | ★ 1 030 | 7 d ago | |
| 6362 | A | Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser g | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6363 | A | Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a scr | 100 | 88 | D | — | ★ 1 030 | 7 d ago | |
| 6364 | A | godot-ui-controlGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling | 100 | 88 | D | — | ★ 1 030 | 7 d ago | |
| 6365 | A | Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6366 | A | Publish and update a game on itch.io: create the project page and upload builds with the butler CLI (butler push) to named channels. Use for itch.io publishing, butler push, channel naming for Windows | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6367 | A | Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6368 | A | Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short pro | 100 | 88 | D | — | ★ 1 030 | 7 d ago | |
| 6369 | A | Design data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with Reso | 100 | 88 | D | — | ★ 1 030 | 7 d ago | |
| 6370 | A | Drive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting paramete | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6371 | A | Build a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy. | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6372 | A | godot-gdscriptGeneratorSoftware developmentWriting and documentsgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when edi | 100 | 88 | D | — | ★ 1 030 | 7 d ago | |
| 6373 | A | Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6374 | A | Build a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto. Use for a VN, dating sim, or branching story game. | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6375 | A | Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct spac | 100 | 88 | D | — | ★ 1 030 | 7 d ago | |
| 6376 | A | Write Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, an | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6377 | A | Build and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from co | 100 | 88 | D | — | ★ 1 030 | 7 d ago | |
| 6378 | A | Set up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnte | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6379 | A | Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread. | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6380 | A | godot-csharpProcedureSoftware developmentWriting and documentsgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Use C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and call | 100 | 88 | D | — | ★ 1 030 | 7 d ago | |
| 6381 | A | Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML | 100 | 88 | D | — | ★ 1 030 | 7 d ago | |
| 6382 | A | platformerGeneratorSoftware developmentLearninggamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards. Use for a platformer or Mario/Celeste-like, or tuning jump feel. | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6383 | A | Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use whe | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6384 | A | card-gameGeneratorSoftware developmentInfrastructuregamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder. | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6385 | A | Build a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. Use for a roguelike/roguelite or turn-based grid dungeon crawler with procedural levels. | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6386 | A | Build a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. Use for a match-3, sokoban, or grid-logic puzzle. | 100 | 88 | D | — | ★ 1 030 | 7 d ago | |
| 6387 | A | Build an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems. | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6388 | A | roblox-studio-workflowProcedureSoftware developmentAI and agentsgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Modify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionS | 100 | 88 | D | — | ★ 1 030 | 7 d ago | |
| 6389 | A | roblox-charactersGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build respawn-safe Roblox character systems around Players, CharacterAdded/CharacterRemoving, Humanoid, HumanoidRootPart, Animator, R6/R15 rigs, movement, animations and markers, death, tools, accesso | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6390 | A | roblox-networkingProcedureSoftware developmentFinancegamedev-skills/awesome-gamedev-agent-skillsAgent Skills Design and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership chec | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6391 | A | roblox-physicsProcedureSoftware developmentResearchgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Implement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces, velocity | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6392 | A | Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, | 100 | 88 | D | — | ★ 1 030 | 7 d ago | |
| 6393 | A | Mural API integration with managed OAuth for collaborative whiteboard automation. Browse workspaces, rooms, murals, and templates. Create sticky notes, search content, and manage visual collaboration. | 100 | 79 | D | — | ↓ 553 ★ 26 | 9 Jun 2026 | |
| 6394 | A | Professional training course design for corporate L&D with ONE-CLICK generation of complete training packages including course materials, marketing copy, and assessments. Use when designing training c | 100 | 84 | C | — | ↓ 1 187 ★ 3 | 11 May 2026 | |
| 6395 | A | Executive scheduling assistant for meeting coordination (email, calendar, venues, confirmations). | 100 | 88 | C | — | ↓ 781 ★ 3 | 11 May 2026 | |
| 6396 | A | Search the web and fetch URL content using DuckDuckGo. Use when the user wants to search for information online without requiring API keys or paid services. Supports text search with results including | 100 | 92 | D | — | ↓ 819 | 11 May 2026 | |
| 6397 | A | Reverse image search (find image source, visually similar images). Use when user provides an image and wants to find its origin, similar images, or verify authenticity. Supports Yandex, Google, and Bi | 100 | 87 | C | — | ↓ 1 312 ★ 1 | 11 May 2026 | |
| 6398 | A | Batch-distill completed and live OpenClaw session transcripts into structured daily memory files. Two components: distill.py (batch + live session distillation, Granola meeting note distillation, Capt | 99 | 93 | C | — | ↓ 817 | 11 May 2026 | |
| 6399 | A | Use when the user mentions TBC Bank, tbcbank.ge, Georgian bank APIs, PSD2 integration with TBC, account information services (AIS), payment initiation (PIS) with TBC, TPay gateway, TBC installments, o | 100 | 92 | B | — | ↓ 814 | 11 May 2026 | |
| 6400 | A | Create a brand jingle (5–15 seconds) from a brand name and tone keywords. Use when users want a brand sound logo, audio identity, jingle, intro music, or short branded audio clip. Triggers on "品牌 jing | 100 | 92 | B | — | ↓ 838 | 11 May 2026 |