Skill rating
90 skills. The A–F grade combines safety (60%) and quality (40%); tests add a bonus. The rating refreshes automatically from open catalogs.
ManufacturingLogistics and warehouseProcurementQuality controlContact centreField serviceFinanceCustomer supportindustry shortcuts
| # | Grade | Skill | Score ▾ | Safety | Quality | Process | Tests | Popularity | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 51 | B | AI music generation with ACE-Step 1.5 — background music, vocal tracks, covers, stem extraction for video production. Use when generating music, soundtracks, jingles, or working with audio stems. Trig | 100 | 84 | D | — | ★ 69 558 | 4 d ago | |
| 52 | B | Use when working with ComfyUI workflows in OpenMontage, including comfyui_image/comfyui_video/comfyui_music, custom workflow_json/workflow_path inputs, output_node selection, missing model setup, LoRA | 100 | 85 | C | — | ★ 69 558 | 4 d ago | |
| 53 | B | Build voice AI agents with ElevenLabs. Use when creating voice assistants, customer service bots, interactive voice characters, or any real-time voice conversation experience. | 97 | 89 | D | — | ★ 69 558 | 4 d ago | |
| 54 | B | Video and audio processing with FFmpeg. Use for format conversion, resizing, compression, audio extraction, and preparing assets for Remotion. Triggers include converting GIF to MP4, resizing video, e | 100 | 84 | C | — | ★ 69 558 | 4 d ago | |
| 55 | B | AI video generation with LTX-2.3 22B — text-to-video, image-to-video clips for video production. Use when generating video clips, animating images, creating b-roll, animated backgrounds, or motion con | 100 | 84 | C | — | ★ 69 558 | 4 d ago | |
| 56 | B | synthetic-screen-recordingIntegrationPlaywrightFigmaSoftware developmentDesigncalesthio/OpenMontageAgent Skills Synthetic terminal-style screen recording guidance for Remotion `TerminalScene`. | 100 | 82 | C | — | ★ 69 558 | 4 d ago | |
| 57 | B | Official GSAP skill for ScrollTrigger — scroll-linked animations, pinning, scrub, triggers. Use when building or recommending scroll-based animation, parallax, pinned sections, or when the user asks a | 100 | 83 | C | — | ★ 69 558 | 4 d ago | |
| 58 | B | Official GSAP skill for React — useGSAP hook, refs, gsap.context(), cleanup. Use when the user wants animation in React or Next.js, or asks about GSAP with React, useGSAP, or cleanup on unmount. Recom | 100 | 83 | C | — | ★ 69 558 | 4 d ago | |
| 59 | B | Official GSAP skill for the core API — gsap.to(), from(), fromTo(), easing, duration, stagger, defaults, gsap.matchMedia() (responsive, prefers-reduced-motion). Use when the user asks for a JavaScript | 100 | 83 | C | — | ★ 69 558 | 4 d ago | |
| 60 | B | Use when implementing Disney's 12 animation principles with Lottie animations exported from After Effects | 100 | 81 | C | — | ★ 69 558 | 4 d ago | |
| 61 | B | Use when implementing Disney's 12 animation principles with Framer Motion in React applications | 100 | 81 | C | — | ★ 69 558 | 4 d ago | |
| 62 | B | Generate and conversationally edit short videos with Google Gemini Omni Flash (`gemini-omni-flash-preview`). Use when: (1) iterating on a clip with natural-language edits instead of regenerating ("mak | 95 | 84 | C | — | ★ 69 558 | 4 d ago | |
| 63 | B | READ THIS FIRST for any request to make, create, edit, animate, or render a video, animation, or motion graphic — a promo, explainer, captioned clip, title card, overlay, or any composition. HyperFram | 100 | 77 | B | — | ★ 69 558 | 4 d ago | |
| 64 | B | Generate MiniMax H3 (Hailuo 3.0) video through the official MiniMax v2 API, fal.ai, Runway, ComfyUI Partner Nodes, or local open weights in ComfyUI. Use for 4-15 second 2K clips, first/last-frame anim | 99 | 80 | C | — | ★ 69 558 | 4 d ago | |
| 65 | B | BFL FLUX API integration guide covering endpoints, async polling patterns, rate limiting, error handling, webhooks, and regional endpoints with Python and TypeScript code examples. | 93 | 88 | D | — | ★ 69 558 | 4 d ago | |
| 66 | B | Creating interactive data visualisations using d3.js. This skill should be used when creating custom charts, graphs, network diagrams, geographic visualisations, or any complex SVG-based data visualis | 100 | 78 | D | — | ★ 69 558 | 4 d ago | |
| 67 | B | Use p5.js/canvas for local procedural character effects: particles, weather, squash/stretch, walk cycles, and environmental motion. | 100 | 75 | C | — | ★ 69 558 | 4 d ago | |
| 68 | B | Use the September 2026 image, video, speech and Avatar V adapters with explicit model/host contracts. | 100 | 74 | D | — | ★ 69 558 | 4 d ago | |
| 69 | B | Build scalable design systems with Tailwind CSS v4, design tokens, component libraries, and responsive patterns. Use when creating component libraries, implementing design systems, or standardizing UI | 100 | 74 | C | — | ★ 69 558 | 4 d ago | |
| 70 | B | Official GSAP skill for GSAP plugins — registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomW | 100 | 75 | D | — | ★ 69 558 | 4 d ago | |
| 71 | B | Generate cinematic clips with ByteDance Seedance 2.0 — the preferred premium video model in OpenMontage when a paid gateway is configured. Use when: (1) producing trailers, teasers, hype edits, or pre | 95 | 82 | B | — | ★ 69 558 | 4 d ago | |
| 72 | C | Animate SVG character rigs with GSAP, CSS transforms, Remotion frame control, and HyperFrames-compatible browser previews. | 100 | 73 | C | — | ★ 69 558 | 4 d ago | |
| 73 | C | Review local character animation with schema checks, Playwright browser previews, frame sampling, and FFmpeg/ffprobe final output checks. | 100 | 73 | C | — | ★ 69 558 | 4 d ago | |
| 74 | C | Toolkit-specific Remotion patterns — custom transitions, shared components, and project conventions. For core Remotion framework knowledge (hooks, animations, rendering, etc.), see the `remotion-offic | 100 | 72 | C | — | ★ 69 558 | 4 d ago | |
| 75 | C | Design reusable 2D character pose libraries, action cycles, and expression states for data-driven animation. | 100 | 70 | C | — | ★ 69 558 | 4 d ago | |
| 76 | C | Create professional videos autonomously using claude-code-video-toolkit — AI voiceovers, image generation, music, talking heads, and Remotion rendering. | 99 | 72 | C | — | ★ 69 558 | 4 d ago | |
| 77 | C | Generate, reconstruct, inspect, and route production 3D assets for OpenMontage worlds using Atlas Cloud, fal.ai, licensed catalogs, and Blender. | 100 | 68 | C | — | ★ 69 558 | 4 d ago | |
| 78 | C | xAI Grok image and video generation guide covering authentication, endpoints, prompt structure, image editing, reference-image video, and async polling. | 100 | 68 | C | — | ★ 69 558 | 4 d ago | |
| 79 | C | Create videos from a text prompt using HeyGen's Video Agent. Use when: (1) Creating a video from a description or idea, (2) Generating explainer, demo, or marketing videos from a prompt, (3) Making a | 82 | 92 | C | — | ★ 69 558 | 4 d ago | |
| 80 | C | Agent Media OS — resolve any media need (BGM, SFX, image, icon) into a frozen local file + ledger record. One verb (`resolve`) handles the full cascade — project cache, global cache, HeyGen catalog se | 90 | 81 | C | — | ★ 69 558 | 4 d ago | |
| 81 | C | Build data-driven 2D character rigs for local animation: parts, pivots, layers, constraints, views, and reusable rig packages. | 100 | 63 | C | — | ★ 69 558 | 4 d ago | |
| 82 | C | Create AI avatar videos with precise control over avatars, voices, scripts, scenes, and backgrounds using HeyGen's v2 API. Use when: (1) Choosing a specific avatar and voice for a video, (2) Writing e | 82 | 87 | C | — | ★ 69 558 | 4 d ago | |
| 83 | B | HyperFrames CLI dev loop. Use when running npx hyperframes init, add, catalog, capture, lint, validate, inspect, layout, snapshot, preview, play, render, publish, lambda, doctor, browser, info, upgrad | 100 | 82 | D missing files | — | ★ 69 558 | 4 d ago | |
| 84 | C | [DEPRECATED] Use `create-video` for prompt-based video generation or `avatar-video` for precise avatar/scene control. This legacy skill combines both workflows — the newer focused skills provide clear | 82 | 83 | C | — | ★ 69 558 | 4 d ago | |
| 85 | B | Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, | 99 | 78 | D missing files | — | ★ 69 558 | 4 d ago | |
| 86 | B | Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, | 99 | 80 | C missing files | — | ★ 69 558 | 4 d ago | |
| 87 | B | Use when the user has a music track (an audio file, or a video to pull audio from) and wants a beat-synced HyperFrames video, calm to hard-hitting. The music drives everything: one analyzer reads it o | 100 | 77 | C missing files | — | ★ 69 558 | 4 d ago | |
| 88 | B | remotion-best-practicesProcedureMedia and videoSoftware developmentcalesthio/OpenMontageAgent Skills Best practices for Remotion - Video creation in React | 100 | 75 | D missing files | — | ★ 69 558 | 4 d ago | |
| 89 | C | Audio and media assets for HyperFrames compositions, produced by one shared audio engine (`scripts/audio.mjs`) — multi-provider TTS (HeyGen / ElevenLabs / Kokoro local), background music + sound effec | 100 | 73 | D missing files | — | ★ 69 558 | 4 d ago | |
| 90 | F | Capture a general website/URL and turn it into a HyperFrames video (site tour, showcase, or social clip from the site's own visuals). Uses headless Chrome screenshots + brand assets. Use when intent i | 10 | 79 | C missing files | — | ★ 69 558 | 4 d ago |