Skill rating
13 skills. The A–F grade combines safety (60%) and quality (40%); tests add a bonus. The rating refreshes automatically from open catalogs.
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| # | Grade | Skill | Score ▾ | Safety | Quality | Process | Tests | Popularity | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 1 | A | Mod a PC game the user owns, taking an idea to working in the real game and recorded. It covers new items, weapons, enemies, bosses, units, civilizations, mechanics, art, sound, VR and cross-game mash | 100 | 93 | C | — | — | 11 d ago | |
| 2 | A | Figure out how a specific installed game can be modded, before writing any mod code. Covers where it's installed, the engine and version, managed vs native code, anti-cheat, loaders already present, s | 100 | 93 | C | — | — | 11 d ago | |
| 3 | A | game-research-websearchGeneratorGitHubYouTubeSoftware developmentMedia and videorehan-remade/universal-modderAgent Skills Research a game, engine or modding technique on the open web with archive-aware, rate-limit-safe searches — Wayback Machine/archive.today for dead forums (XeNTaX, Zenhax, old threads), GitHub code/rep | 100 | 87 | B | — | — | 11 d ago | |
| 4 | B | Search and contribute to the shared AI-modding knowledge base, where field notes record how specific games were modded, decompiled or reverse-engineered (exact versions, route, engine facts, verificat | 100 | 84 | C | — | — | 11 d ago | |
| 5 | B | Package and release a finished game mod. Covers the pre-release lint (no game files, decompiled code or leaked keys), README and install steps, credits and AI disclosure, versioning, where to upload ( | 100 | 84 | C | — | — | 11 d ago | |
| 6 | B | Port an existing mod to a newer game version or another mod loader while keeping its behaviour, values and quirks. Typical cases are an old Forge 1.7.10 or 1.12 Minecraft mod moving to modern Fabric o | 100 | 84 | B | — | — | 11 d ago | |
| 7 | B | Generate game assets with fal (fal.ai) through the fal MCP server, the `um fal` CLI (REST) or `fal api`. Covers sprites and icons with transparent backgrounds, consistent variants and animation frames | 100 | 80 | C | — | — | 11 d ago | |
| 8 | B | Read how a game actually works so a mod can hook it. Decompile .NET/Mono (ILSpy), IL2CPP (Cpp2IL, Il2CppDumper), Java (Vineflower) and native code (Ghidra, IDA, via MCP servers); dump data and asset f | 100 | 79 | D missing files | — | — | 11 d ago | |
| 9 | B | Build cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind. Covers passthrough mods (two games running at once and exchanging state, rendering and | 100 | 80 | D missing files | — | — | 11 d ago | |
| 10 | B | Launch, see and drive a real game so an agent can test its own mods. Covers launching via Steam or the exe, windowed mode at a fixed size, screenshots of the game window (GPU-safe capture), clicking a | 100 | 78 | D missing files | — | — | 11 d ago | |
| 11 | B | Record and cut a short showcase video of a game mod, or a compilation of clips, ready to post on X/YouTube. Records the game window with only the game's own audio, picks moments from contact sheets, a | 100 | 78 | D missing files | — | — | 11 d ago | |
| 12 | B | Decompile a Blitz3D game to readable Blitz source with B3DDecomp and port what it does to another engine. Covers SCP - Containment Breach-era and other .bb games, B3DDecomp, Blitz3D runtime behaviour | 100 | 78 | D missing files | — | — | 35 h ago | |
| 13 | B | Turn generated or hand-made art into exactly what a game engine loads. Covers sprite cutout, trim and nearest-neighbour fitting to frame sizes, pixelation to a palette, sprite sheets and strips, playe | 100 | 75 | D missing files | — | — | 11 d ago |