Skill rating
177 skills. The A–F grade combines safety (60%) and quality (40%); tests add a bonus. The rating refreshes automatically from open catalogs.
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| # | Grade | Skill | Score ▾ | Safety | Quality | Process | Tests | Popularity | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 1 | A | Show the user real screenshots of the work as it progresses, without being asked. Capture the start, the key moment and the result of every visual change, send them as files with captions as soon as e | 100 | 92 | C | — | — | 2 d ago | |
| 2 | A | Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film gr | 100 | 91 | C | — | — | 2 d ago | |
| 3 | A | Audit a website or digital experience against its supplied source references for originality and plagiarism risk. Use when Codex must compare current or historical site output with reference pages, ca | 100 | 91 | C | — | — | 2 d ago | |
| 4 | A | Score work out of 10 against a clear rubric, then improve it round by round until every item reaches the target score the user named (for example "get it to 8 out of 10", "bring everything under 6 up | 100 | 89 | C | — | — | 2 d ago | |
| 5 | A | Package a finished local project into an intentional GitHub repository, create a strong README and visual preview, push it safely, configure a public GitHub Pages URL when the project is compatible, a | 100 | 91 | B | — | — | 2 d ago | |
| 6 | A | Light carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then score the render out | 100 | 89 | D | — | — | 2 d ago | |
| 7 | A | Turn a reference video into a super detailed recreation or inspiration prompt. Use when the user provides, mentions, uploads, links, or points to a video and asks to analyze the design, UI, animations | 100 | 91 | B | — | — | 2 d ago | |
| 8 | A | build-vesperfall-review-assetsAnalyzerSoftware developmentData and analyticsMengTo/SkillsAgent Skills Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. Use when adding a character, enemy, prop, or equipment asset to the | 100 | 87 | D | — | — | 2 d ago | |
| 9 | A | Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized run | 100 | 87 | C | — | — | 2 d ago | |
| 10 | A | Draws hand-authored SVG spot illustrations in a halftone line style for design and coding scenes. Identifying traits are a confident black line with a slight hand wobble and contours left open, grey t | 100 | 88 | D | — | — | 2 d ago | |
| 11 | A | Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored chapt | 100 | 88 | D | — | — | 2 d ago | |
| 12 | A | Draws hand-inked cartoon critters and living objects as SVG cards (480x360), each acting out a coding or design idea. Identified by thick black brush-pen outlines that swell and taper and break into s | 100 | 88 | D | — | — | 2 d ago | |
| 13 | A | Audit work, verify claims with concrete evidence, and explain the result in simple grade-5 language. Use when the user asks to review, audit, check, verify, explain a change, explain a fix, summarize | 100 | 87 | B | — | — | 2 d ago | |
| 14 | A | Capture or repair reliable full-page screenshots for lazy-loaded, scroll-animated, Framer, WebGL/canvas, or reveal-heavy web pages. Use when full-page screenshots are blank, gray, white, sparse, show | 100 | 87 | C | — | — | 2 d ago | |
| 15 | A | Convert an article, tutorial, or prompt pack into focused reusable AgentSkills, one independent capability per skill, with portable instructions, example prompts, working demos, preview screenshots, v | 100 | 88 | C | — | — | 2 d ago | |
| 16 | A | Generate or edit artwork with built-in Codex image gen, especially transparent PNG ornaments, game sprites, emblems, and UI graphics. Use when the user requests GPT 2.5 Flare, /codex-gpt-image-2-5-fla | 100 | 87 | C | — | — | 2 d ago | |
| 17 | A | Create polished 60 fps 4:3 4K browser screen-recording style videos from Codex in-app browser captures, with browser-only crop, natural macOS cursor styling, deliberate click choreography, zoom-follow | 100 | 87 | C | — | — | 2 d ago | |
| 18 | A | Profile, audit, and optimize frontend page performance with emphasis on animation work, memory-leak risks, long-session slowdowns, CSS animations, canvas/WebGL requestAnimationFrame loops, marquees, s | 100 | 88 | C | — | — | 2 d ago | |
| 19 | A | Guide performance profiling for Apple platform apps with Instruments, Xcode diagnostics, and MetricKit. Use when investigating app hangs, stutters, high CPU, memory leaks, memory growth, OOM crashes, | 100 | 88 | D | — | — | 2 d ago | |
| 20 | A | Generate ElevenLabs text-to-speech audio from scripts or inline text using local voice profiles. Use when the user asks for ElevenLabs, text-to-speech, TTS, narration, voiceover, speech audio, or voic | 100 | 87 | C | — | — | 2 d ago | |
| 21 | B | cinematic-gsap-lenis-motion-systemGeneratorData and analyticsWriting and documentsMengTo/SkillsAgent Skills Create premium cinematic web motion systems with GSAP, ScrollTrigger, and Lenis. Use for luxury editorial websites, creative studio portfolios, Awwwards-style interactions, smooth scroll reveals, stag | 100 | 84 | D | — | — | 2 d ago | |
| 22 | B | Build a cursor or touch particle interaction that emits by distance along the traveled segment into a recycled GPU point pool, with optional keyboard-triggered bursts. Use for interactive particle tra | 100 | 84 | C | — | — | 2 d ago | |
| 23 | B | Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. Use for monster asset contracts, procedural or imported creature rigs, semantic joints and sockets, hurtboxes an | 100 | 84 | C | — | — | 2 d ago | |
| 24 | B | Build reversible scroll-controlled visual transformations with a pinned or sticky stage, normalized progress, and video, image-sequence, canvas, SVG, or DOM renderers. Use for hero transformations, pr | 100 | 84 | C | — | — | 2 d ago | |
| 25 | B | Create cinematic scroll-driven landing pages with Lenis smooth scrolling, GSAP ScrollTrigger, scroll-linked progression, staggered text reveals, sticky card stacks, parallax backgrounds, scroll-scrubb | 100 | 84 | C | — | — | 2 d ago | |
| 26 | B | Build, extend, or audit production-linked browser map editors for Three.js and isometric games. Use when Codex needs to create a private director view, derive a versioned editor document from authored | 100 | 84 | C | — | — | 2 d ago | |
| 27 | B | Reveal Three.js geometry with an expanding world-space scan whose wire cage leads the solid surface, then burns away. Use for wireframe scanning, radial mesh reveals, survey pulses, holographic assemb | 100 | 84 | C | — | — | 2 d ago | |
| 28 | B | Reveal marked-up text word by word as scroll progress advances, while preserving semantic inline links, emphasis, responsive line wrapping, and reduced-motion readability. Use for headlines, quotes, m | 100 | 84 | C | — | — | 2 d ago | |
| 29 | B | Design, implement, backfill, audit, and release in-game changelogs with contiguous versioning, deployment provenance, menu-state navigation, accessible toggle, close, and Escape behavior, and responsi | 100 | 84 | C | — | — | 2 d ago | |
| 30 | B | Add a restrained particle atmosphere inside one section with configurable shapes, density, gravity, wind, sway, rotation, recycling or settling, pointer disturbance, visibility pausing, responsive lim | 100 | 84 | C | — | — | 2 d ago | |
| 31 | B | Turn any ordered process into a data-driven vertical or horizontal scroll story with a base line, progress fill, active step states, responsive collapse, semantic fallback, and reduced-motion behavior | 100 | 84 | C | — | — | 2 d ago | |
| 32 | B | Change between pages, chapters or scenes with a paper-burn transition, a ragged ember line that sweeps across the frame, chars the old page ahead of it and reveals the next scene live behind it, writt | 100 | 84 | C | — | — | 2 d ago | |
| 33 | B | Convert a supplied HTML page or generated HTML reference into a screenshot-backed article containing multiple reusable interaction prompts. Use when the user provides an HTML file, exported page, gene | 100 | 84 | C | — | — | 2 d ago | |
| 34 | B | Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations. Use for passive c | 100 | 84 | C | — | — | 2 d ago | |
| 35 | B | Build a cursor trail whose spacing stays constant at any hand speed, by emitting motes per unit of distance travelled rather than on a timer, so a flick draws the same continuous ribbon as a crawl ins | 100 | 84 | D | — | — | 2 d ago | |
| 36 | B | Create subtle editorial word-by-word text reveal animations where each word fades and rises into place once it enters the viewport. Use for premium portfolio headlines, hero copy, section intros, and | 100 | 84 | C | — | — | 2 d ago | |
| 37 | B | Create an on-scroll animation trigger using IntersectionObserver with Tailwind-friendly animation classes and keyframes. Use when asked for scroll-reveal, animate-on-scroll, or sequencing element anim | 100 | 84 | C | — | — | 2 d ago | |
| 38 | B | Add and tune animated liquid-metal WebGL borders with the React `metal-fx` package. Use when buttons, icon controls, chips, tabs, cards, or selected surfaces need a metallic active, selected, hover, f | 100 | 84 | C | — | — | 2 d ago | |
| 39 | B | Build cursor-following spotlight reveals that expose a second aligned image through a soft radial mask. Use for hover-to-color, before-and-after, x-ray, material, texture, product-detail, and illustra | 100 | 84 | C | — | — | 2 d ago | |
| 40 | B | Apply a prompt-agnostic execution and verification loop to any substantial task while preserving the original request. Use when the user asks to fan out work, use subagents or independent reviewers, l | 100 | 84 | C | — | — | 2 d ago | |
| 41 | B | Turn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approved reference exactly around tha | 100 | 84 | C | — | — | 2 d ago | |
| 42 | B | Check a user's latest X/Twitter bookmarks and turn recent saved posts into source-backed quote-post drafts calibrated against the user's latest 100 authored posts. Use when asked to review X bookmarks | 100 | 84 | C | — | — | 2 d ago | |
| 43 | B | Use when you need design-first, spec-driven, skimmable prompts for UI generation. Covers prompt structure, constraints, variations, typography/spacing rules, and iteration workflow for consistent UI o | 100 | 84 | C | — | — | 2 d ago | |
| 44 | B | Apply CSS alpha masking with linear-gradient for horizontal or vertical edge fades (mask-image and -webkit-mask-image). Use when asked for alpha masks, fade edges, or CSS mask gradients. | 100 | 84 | C | — | — | 2 d ago | |
| 45 | B | Build a live Three.js landscape that stays quiet behind a subject — a noise heightfield on a polar grid so resolution follows the lens, ground coloured by slope and moisture rather than by texture, in | 100 | 84 | C | — | — | 2 d ago | |
| 46 | B | Create React loading, processing, selected, current, focus, and pressed states with the border-beam package's animated edge glow. Use when a card, button, input, tab, option, task panel, or agent surf | 100 | 84 | C | — | — | 2 d ago | |
| 47 | B | Create a layered CSS progressive blur (top or bottom) using multiple backdrop-filter masks for depth and softness. Use when asked for “progressive blur”, “gradient blur overlay”, or stepped blur masks | 98 | 89 | C | — | — | 2 d ago | |
| 48 | B | Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, playe | 100 | 84 | C | — | — | 2 d ago | |
| 49 | B | Put weather into a Three.js scene that reads as weather — rain anchored inside the frustum, a storm that is the rain leaned on rather than a second system, lightning on its own light with thunder sche | 100 | 84 | C | — | — | 2 d ago | |
| 50 | B | Build falling leaves that read as leaves, with each one tumbling on its own axis so it presents a face, thins to an edge, and opens out again, and with its sideways slip driven by that same tumble. Co | 100 | 84 | C | — | — | 2 d ago |