Skill rating
177 skills. The A–F grade combines safety (60%) and quality (40%); tests add a bonus. The rating refreshes automatically from open catalogs.
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| # | Grade | Skill | Score ▾ | Safety | Quality | Process | Tests | Popularity | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 151 | C | Create or redesign creative agency, production studio, architecture, culture, and portfolio websites with billboard typography, hard black-and-white chapters, exposed grids, documentary imagery, irreg | 100 | 68 | C | — | — | 2 d ago | |
| 152 | A | Show an app working on a web page by drawing it live in HTML instead of recording it. A Mac-style window plays the app step by step, and every frame is a pure function of one clock, View(t), drawn on | 100 | 87 | D missing files | — | — | 2 d ago | |
| 153 | B | Ship every change the way the user requires, with the guardrails. Take screenshots of the start, the key moment and the result; give the change its own changelog version with pictures; verify with tes | 100 | 86 | D missing files | — | — | 2 d ago | |
| 154 | B | Write, rewrite, review, or continuously refine X/Twitter posts in Meng To's current voice using his deduplicated authored-post corpus, personal and product context, shared resources, and Content repo | 100 | 85 | D missing files | — | — | 2 d ago | |
| 155 | B | Generate multiple original brand campaign worlds from a supplied visual reference while controlling how close the new work feels without copying protected signature elements. Use when a user provides | 100 | 82 | D missing files | — | — | 2 d ago | |
| 156 | B | Build an ultra-realistic open ocean in Three.js with a deep-water Gerstner spectrum shaded per pixel from analytic derivatives, each wave faded at its own pixel footprint, plus Fresnel sky-cube and pl | 100 | 82 | D missing files | — | — | 2 d ago | |
| 157 | B | Turn a completed daily UI inspiration capture into exactly five original landing-page builds, one per separate Codex task, using Sites. Use when the user asks to turn the daily inspiration references, | 100 | 80 | C missing files | — | — | 2 d ago | |
| 158 | B | Create a recurring daily UI inspiration capture. Use when the user asks to run, refresh, package, or validate dated UI inspiration bundles, especially for `articles/YYYY-MM-DD-ui-inspiration-capture/` | 100 | 81 | C missing files | — | — | 2 d ago | |
| 159 | B | Oversee the other Claude threads (sessions) working on the same project. Check what each is doing, confirm finished work is merged to main, has its changelog entry with screenshots, and is live, archi | 99 | 82 | C missing files | — | — | 2 d ago | |
| 160 | B | Audit websites, apps, screenshots, mockups, and design code for harmful AI-design clichés, generic generated defaults, and established UI defects. Use when the user wants evidence-backed design feedba | 100 | 81 | C missing files | — | — | 2 d ago | |
| 161 | B | Add cursor-following fluid WebGPU distortion over an existing image with the Shaders library's ImageTexture and CursorRipples components. Use when a hero, gallery, or media panel needs a water-ripple | 100 | 78 | D missing files | — | — | 2 d ago | |
| 162 | B | Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera and | 100 | 78 | D missing files | — | — | 2 d ago | |
| 163 | B | Draws original cosy animal scenes as hand-authored SVG cards (480x360) in a grainy gouache, risograph-like style. Identifying traits are flat shapes with no outlines on a hot-pink card; soft 3-4 stop | 100 | 76 | D missing files | — | — | 2 d ago | |
| 164 | B | Draws original hand-written SVG spot illustrations in the One-line style, joyful action figures doing design and coding work. One continuous uniform black line (2.3 px at 480 wide) loops and doubles b | 100 | 76 | D missing files | — | — | 2 d ago | |
| 165 | C | Draws original hand-authored SVG spot illustrations in an outlined cartoon style for design and coding subjects. Identifying traits: a warm near-black ink outline on every flat fill in three weights ( | 100 | 66 | D missing files | — | — | 2 d ago | |
| 166 | C | Draws original design and coding scenes as hand-authored SVG cards (480x360) in a two-colour brush-marker style. Identifying traits: thick wobbly black marker lines with blobby ends, built as filled r | 100 | 66 | D missing files | — | — | 2 d ago | |
| 167 | C | Draws flat vector spot illustrations of tall, long-legged people doing design and coding things, with solid black as a main colour. Traits: no outlines on coloured fills; black as big solid shapes (ha | 100 | 66 | D missing files | — | — | 2 d ago | |
| 168 | C | Draws true-isometric diorama illustrations of developer and design workspaces in one green ramp, generated as SVG with a bundled scene kit. Traits: one rounded off-white slab with a faceted bevelled e | 100 | 66 | D missing files | — | — | 2 d ago | |
| 169 | C | Draws original hand-authored SVG badge illustrations in a vintage emblem style for design and coding subjects. Identifying traits: a seven-colour screen-print palette (green-black ink, cream, terracot | 100 | 66 | D missing files | — | — | 2 d ago | |
| 170 | C | Draws original hand-written SVG spot scenes in the Line interior style, wide airy rooms or terraces where slim, realistic people do design and coding work. A thin uniform indigo outline (1.4 px at 480 | 100 | 66 | D missing files | — | — | 2 d ago | |
| 171 | C | Draws original design-and-coding scenes as SVG cards (480x360) in a framed-panel cartoon style. Identifying traits are a soft pastel card with a periwinkle-violet panel framed in thin navy, outline-on | 100 | 66 | D missing files | — | — | 2 d ago | |
| 172 | C | Draws original spot illustrations of one hero object as SVG cards (480x360) in a teal-on-white style. Identifying traits are a single object in a fixed oblique 3/4 view showing top, front and right fa | 100 | 66 | D missing files | — | — | 2 d ago | |
| 173 | C | Score a game's combat skills and spells out of 10 with blind judges, then raise the weakest to a bar, for timing and readability (does a skill read as itself, does the blow land when it lands) and for | 100 | 52 | D missing files | — | — | 2 d ago | |
| 174 | D | Build the effects of a water and crystal skill as one visual language in Three.js. Water that reads as clear water, never a teal fill or a textured ball. A ray-marched water orb whose surface swells, | 100 | 36 | F missing files | — | — | 2 d ago | |
| 175 | D | Build the effects of a fire skill as one visual language in Three.js. Flames that read as fire, not as orange fog or cones: ray-marched flame volumes whose turbulence rises with buoyancy (slow at the | 100 | 36 | F missing files | — | — | 2 d ago | |
| 176 | D | Build the effects of an ice and frost skill as one visual language in Three.js. Frost that grows like real frost, not a painted fern: a dendritic tree grown on the CPU from a seed point, stems racing | 100 | 36 | F missing files | — | — | 2 d ago | |
| 177 | D | Build the effects of a close-combat energy skill as one visual language in Three.js. Lightning that reads as lightning, dynamic but never in your face: trees of strips (trunk, forks of forks, hair-fin | 100 | 31 | F missing files | — | — | 2 d ago |