Skill rating
117 615 skills. The A–F grade combines safety (60%) and quality (40%); tests add a bonus. The rating refreshes automatically from open catalogs.
ManufacturingLogistics and warehouseProcurementQuality controlContact centreField serviceFinanceCustomer supportindustry shortcuts
| # | Grade | Skill | Score ▾ | Safety | Quality | Process | Tests | Popularity | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 4501 | A | unity-build-pipelineProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build and ship Unity 6.3 LTS players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting backend, managed code stripping, scripted BuildPipeline.BuildPlayer, and CI/headl | 100 | 88 | C | — | ★ 1 040 | 9 d ago | |
| 4502 | A | unreal-cpp-gameplayGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build. | 100 | 88 | C | — | ★ 1 040 | 9 d ago | |
| 4503 | A | Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and f | 100 | 88 | C | — | ★ 1 040 | 9 d ago | |
| 4504 | A | godot-3d-essentialsProcedureSoftware developmentMarketinggamedev-skills/awesome-gamedev-agent-skillsAgent Skills Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based | 100 | 88 | C | — | ★ 1 040 | 9 d ago | |
| 4505 | A | Structure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love). | 100 | 88 | C | — | ★ 1 040 | 9 d ago | |
| 4506 | A | Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when b | 100 | 88 | D | — | ★ 1 040 | 9 d ago | |
| 4507 | A | Script a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteE | 100 | 88 | C | — | ★ 1 040 | 9 d ago | |
| 4508 | A | Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine | 100 | 88 | C | — | ★ 1 040 | 9 d ago | |
| 4509 | A | Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. | 100 | 88 | C | — | ★ 1 040 | 9 d ago | |
| 4510 | A | survival-craftingGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game. | 100 | 88 | D | — | ★ 1 040 | 9 d ago | |
| 4511 | A | godot-nodes-scenesProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons. Use when de | 100 | 88 | D | — | ★ 1 040 | 9 d ago | |
| 4512 | A | unity-input-systemProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputa | 100 | 88 | C | — | ★ 1 040 | 9 d ago | |
| 4513 | A | unreal-blueprintsGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, E | 100 | 88 | D | — | ★ 1 040 | 9 d ago | |
| 4514 | A | godot-2d-movementProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. | 100 | 88 | C | — | ★ 1 040 | 9 d ago | |
| 4515 | A | godot-multiplayerGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer autho | 100 | 88 | D | — | ★ 1 040 | 9 d ago | |
| 4516 | A | Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser g | 100 | 88 | C | — | ★ 1 040 | 9 d ago | |
| 4517 | A | Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a scr | 100 | 88 | D | — | ★ 1 040 | 9 d ago | |
| 4518 | A | godot-ui-controlGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling | 100 | 88 | D | — | ★ 1 040 | 9 d ago | |
| 4519 | A | Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time | 100 | 88 | C | — | ★ 1 040 | 9 d ago | |
| 4520 | A | Publish and update a game on itch.io: create the project page and upload builds with the butler CLI (butler push) to named channels. Use for itch.io publishing, butler push, channel naming for Windows | 100 | 88 | C | — | ★ 1 040 | 9 d ago | |
| 4521 | A | Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral | 100 | 88 | C | — | ★ 1 040 | 9 d ago | |
| 4522 | A | Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short pro | 100 | 88 | D | — | ★ 1 040 | 9 d ago | |
| 4523 | A | Design data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with Reso | 100 | 88 | D | — | ★ 1 040 | 9 d ago | |
| 4524 | A | Drive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting paramete | 100 | 88 | C | — | ★ 1 040 | 9 d ago | |
| 4525 | A | Build a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy. | 100 | 88 | C | — | ★ 1 040 | 9 d ago | |
| 4526 | A | godot-gdscriptGeneratorSoftware developmentWriting and documentsgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when edi | 100 | 88 | D | — | ★ 1 040 | 9 d ago | |
| 4527 | A | Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. | 100 | 88 | C | — | ★ 1 040 | 9 d ago | |
| 4528 | A | Build a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto. Use for a VN, dating sim, or branching story game. | 100 | 88 | C | — | ★ 1 040 | 9 d ago | |
| 4529 | A | Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct spac | 100 | 88 | D | — | ★ 1 040 | 9 d ago | |
| 4530 | A | Write Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, an | 100 | 88 | C | — | ★ 1 040 | 9 d ago | |
| 4531 | A | Build and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from co | 100 | 88 | D | — | ★ 1 040 | 9 d ago | |
| 4532 | A | Set up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnte | 100 | 88 | C | — | ★ 1 040 | 9 d ago | |
| 4533 | A | Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread. | 100 | 88 | C | — | ★ 1 040 | 9 d ago | |
| 4534 | A | godot-csharpProcedureSoftware developmentWriting and documentsgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Use C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and call | 100 | 88 | D | — | ★ 1 040 | 9 d ago | |
| 4535 | A | Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML | 100 | 88 | D | — | ★ 1 040 | 9 d ago | |
| 4536 | A | platformerGeneratorSoftware developmentLearninggamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards. Use for a platformer or Mario/Celeste-like, or tuning jump feel. | 100 | 88 | C | — | ★ 1 040 | 9 d ago | |
| 4537 | A | Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use whe | 100 | 88 | C | — | ★ 1 040 | 9 d ago | |
| 4538 | A | card-gameGeneratorSoftware developmentInfrastructuregamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder. | 100 | 88 | C | — | ★ 1 040 | 9 d ago | |
| 4539 | A | Build a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. Use for a roguelike/roguelite or turn-based grid dungeon crawler with procedural levels. | 100 | 88 | C | — | ★ 1 040 | 9 d ago | |
| 4540 | A | Build a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. Use for a match-3, sokoban, or grid-logic puzzle. | 100 | 88 | D | — | ★ 1 040 | 9 d ago | |
| 4541 | A | Build an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems. | 100 | 88 | C | — | ★ 1 040 | 9 d ago | |
| 4542 | A | roblox-studio-workflowProcedureSoftware developmentAI and agentsgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Modify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionS | 100 | 88 | D | — | ★ 1 040 | 9 d ago | |
| 4543 | A | roblox-charactersGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build respawn-safe Roblox character systems around Players, CharacterAdded/CharacterRemoving, Humanoid, HumanoidRootPart, Animator, R6/R15 rigs, movement, animations and markers, death, tools, accesso | 100 | 88 | C | — | ★ 1 040 | 9 d ago | |
| 4544 | A | roblox-networkingProcedureSoftware developmentFinancegamedev-skills/awesome-gamedev-agent-skillsAgent Skills Design and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership chec | 100 | 88 | C | — | ★ 1 040 | 9 d ago | |
| 4545 | A | roblox-physicsProcedureSoftware developmentResearchgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Implement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces, velocity | 100 | 88 | C | — | ★ 1 040 | 9 d ago | |
| 4546 | A | Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, | 100 | 88 | D | — | ★ 1 040 | 9 d ago | |
| 4547 | A | Executive scheduling assistant for meeting coordination (email, calendar, venues, confirmations). | 100 | 88 | C | — | ↓ 795 ★ 3 | 11 May 2026 | |
| 4548 | A | Add, fix, or optimize schema markup and structured data. Use when the user mentions schema markup, structured data, JSON-LD, rich snippets, schema.org, FAQ schema, product schema, review schema, or br | 100 | 88 | C | — | ↓ 2 494 | 11 May 2026 | |
| 4549 | A | Retrieve paper metadata from arXiv using keyword queries and save results as JSONL (`papers/papers_raw.jsonl`).
**Trigger**: arXiv, arxiv, paper search, metadata retrieval, 文献检索, 论文检索, 拉取元数据, 离线导入.
** | 100 | 91 | C | — | ↓ 1 378 | 11 May 2026 | |
| 4550 | A | Apple Music integration via AppleScript (macOS) or MusicKit API | 100 | 81 | D | — | ↓ 3 752 ★ 3 | 18 May 2026 |