SKILLEMALL.ai

Skill rating

118 341 skills. The A–F grade combines safety (60%) and quality (40%); tests add a bonus. The rating refreshes automatically from open catalogs.

118 341
#GradeSkillScore ▾SafetyQualityProcessTestsPopularityUpdated
6401A
Slack bot API integration with managed OAuth for Slack workspace automation. Send messages, manage channels, handle files, manage user groups, schedule messages, search content, manage reactions, pins
9210079D↓ 565 ★ 269 Jun 2026
6402A
Generate and edit images using Google's Nano Banana 2 (Imagen) model — the latest high-quality image generation AI. Supports text-to-image generation and image editing with up to 14 reference images.
9410085C↓ 1 577 ★ 211 May 2026
6403A
Meta-skill for orchestrating end-to-end feature development from persona research through deployed, tested code — coordinating skills, commands, and agents across every stage. Use when building a new
9410084C↓ 1 577 ★ 211 May 2026
6404A
Compress JSON data to TOON format for ~40% context savings. Use when fetching APIs, reading JSON files, or any task outputting structured data. Pipe any output through `toon` - JSON gets compressed, n
9410084C↓ 2 247 ★ 111 May 2026
6405A
Use when users ask for 老黄历/黄历/择日/宜忌/冲煞/干支/节气 explanations, or need a reproducible engineering workflow to compute calendar fields and derive traditional almanac recommendations.
9710092C↓ 83511 May 2026
6406A
Report phishing, malware, and scam URLs to Google Safe Browsing, NCSC (Swiss Cyber Security), and other abuse reporting services. Use when a user shares a suspicious/phishing URL and wants it reported
9710093B↓ 83611 May 2026
6407A
Create, edit, and manipulate DOCX files using SuperDoc - a modern document editor with custom rendering pipeline. Use when you need to programmatically work with Word documents for creation, editing,
9710092C↓ 81411 May 2026
6408A
销售线索研究助手 | Sales Lead Research Assistant. 识别高质量销售线索 | Identify high-quality sales leads. 分析目标公司、提供联系策略 | Analyze target companies, provide contact strategies. 触发词:销售线索、lead research、客户开发.
9410084C↓ 1 592 ★ 217 May 2026
6409A
Extract and analyze content from video ads using Gemini Vision AI. Supports frame extraction, OCR text detection, audio transcription, and AI-powered scene analysis. Use when analyzing video creative
9410084C↓ 2 240 ★ 111 May 2026
6410A
Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoi
9510088C★ 1 0408 d ago
6411A
Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environm
9510088C★ 1 0408 d ago
6412A
Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object poo
9510088C★ 1 0408 d ago
6413A
Use Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game
9510088C★ 1 0408 d ago
6414A
Persist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and Ordered
9510088C★ 1 0408 d ago
6415A
Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when start
9510088C★ 1 0408 d ago
6416A
Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GL
9510088C★ 1 0408 d ago
6417A
Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, r
9510088C★ 1 0408 d ago
6418A
Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner
9510088C★ 1 0408 d ago
6419A
Write Unity 6.3 LTS C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. Use
9510088C★ 1 0408 d ago
6420A
Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC
9510088C★ 1 0408 d ago
6421A
Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wi
9510088D★ 1 0408 d ago
6422A
Build a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws
9510088C★ 1 0408 d ago
6423A
Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing a
9510088D★ 1 0408 d ago
6424A
Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and coll
9510088C★ 1 0408 d ago
6425A
Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/
9510088C★ 1 0408 d ago
6426A
Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and
9510088D★ 1 0408 d ago
6427A
Build and ship Unity 6.3 LTS players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting backend, managed code stripping, scripted BuildPipeline.BuildPlayer, and CI/headl
9510088C★ 1 0408 d ago
6428A
Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.
9510088C★ 1 0408 d ago
6429A
Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and f
9510088C★ 1 0408 d ago
6430A
Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based
9510088C★ 1 0408 d ago
6431A
Structure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love).
9510088C★ 1 0408 d ago
6432A
Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when b
9510088D★ 1 0408 d ago
6433A
Script a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteE
9510088C★ 1 0408 d ago
6434A
Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine
9510088C★ 1 0408 d ago
6435A
Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design.
9510088C★ 1 0408 d ago
6436A
Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.
9510088D★ 1 0408 d ago
6437A
Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons. Use when de
9510088D★ 1 0408 d ago
6438A
Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputa
9510088C★ 1 0408 d ago
6439A
Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, E
9510088D★ 1 0408 d ago
6440A
Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions.
9510088C★ 1 0408 d ago
6441A
Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer autho
9510088D★ 1 0408 d ago
6442A
Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser g
9510088C★ 1 0408 d ago
6443A
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a scr
9510088D★ 1 0408 d ago
6444A
Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling
9510088D★ 1 0408 d ago
6445A
Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time
9510088C★ 1 0408 d ago
6446A
Publish and update a game on itch.io: create the project page and upload builds with the butler CLI (butler push) to named channels. Use for itch.io publishing, butler push, channel naming for Windows
9510088C★ 1 0408 d ago
6447A
Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral
9510088C★ 1 0408 d ago
6448A
Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short pro
9510088D★ 1 0408 d ago
6449A
Design data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with Reso
9510088D★ 1 0408 d ago
6450A
Drive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting paramete
9510088C★ 1 0408 d ago