Skill rating
40 368 skills. The A–F grade combines safety (60%) and quality (40%); tests add a bonus. The rating refreshes automatically from open catalogs.
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| # | Grade | Skill | Score ▾ | Safety | Quality | Process | Tests | Popularity | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 1601 | A | Execute SQL queries, inspect Snowflake databases, schemas, tables, views, warehouses, and data pipeline resources. Use this skill when users want to query data, explore database structure, manage ware | 100 | 79 | C | — | ↓ 597 ★ 26 | 9 Jun 2026 | |
| 1602 | A | Downloads YouTube video transcripts/subtitles and cover images by URL or video ID. Supports multiple languages, translation, chapters, and speaker identification. Caches raw data for fast re-formattin | 99 | 89 | B | — | ↓ 2 694 | 18 May 2026 | |
| 1603 | A | National e-Invoice System (KSeF) accounting assistant in English. Use when working with KSeF 2.0 API, FA(3) invoices, Polish VAT compliance, e-invoice processing, payment matching, VAT registers (JPK_ | 100 | 86 | C | — | ↓ 2 334 ★ 1 | 11 May 2026 | |
| 1604 | A | crawl the Vietnam nutrition provider page-by-page with scrapling-official and upload each raw provider record to Cloudflare R2 after fetch. use for provider-specific ingestion where the canonical data | 100 | 92 | C | — | ↓ 833 | 11 May 2026 | |
| 1605 | A | Step-by-step contemplative problem-solving using Buddhist wisdom domains. Interactive dialogue where each step completes before proceeding. Use for complex problems, paradoxes, creative blocks requiri | 100 | 88 | C | — | ↓ 1 351 ★ 1 | 11 May 2026 | |
| 1606 | A | Battle-tested toolkit for Moltbook platform engagement. Use when: (1) Posting or commenting on Moltbook with built-in deduplication protection, (2) Scanning feeds for engagement opportunities and tren | 100 | 91 | C | — | ↓ 1 410 | 18 May 2026 | |
| 1607 | A | Ensures alignment between user and Claude during feature/spec planning through a structured interview process.
Use this skill when the user invokes /plan-interview before implementing a new feature, | 100 | 92 | B | — | ↓ 829 | 11 May 2026 | |
| 1608 | A | 控制小播鼠广播系统进行音频播放和广播通知。使用当用户需要向广播设备播放音频、设置音量、管理定时广播任务、或查看设备状态时。支持播放音频文件、URL播放、音量调节、设备管理、定时任务管理、文字转语音(TTS)广播等功能。Control xiaoboshu broadcast system for audio playback and notifications. Use when playing a | 99 | 91 | D | — | ↓ 1 424 | 11 May 2026 | |
| 1609 | A | Interactive guide for new OpenClaw users to set up and grow their agent. Two paths - Tool Path (automation, efficiency, getting things done) or Awakening Path (memory, personality, relationship, growt | 100 | 93 | C | — | ↓ 818 | 11 May 2026 | |
| 1610 | A | Multi-Cursor orchestration for parallel task execution and AI council deliberation. Use when needing to run multiple Cursor agents in parallel, coordinate complex multi-step coding tasks, get diverse | 99 | 88 | C | — | ↓ 2 472 | 17 May 2026 | |
| 1611 | A | Complete job search intelligence system for anyone looking for work, changing careers, or trying to advance professionally. Trigger whenever someone needs help finding a job, writing a resume, prepari | 100 | 89 | C | — | ↓ 1 563 | 11 May 2026 | |
| 1612 | A | Comprehensive kéfir batch management system with cycle tracking, intelligent reminders, grain health monitoring, and recipe management. Use when managing kéfir fermentation cycles, tracking grain heal | 100 | 91 | C | — | ↓ 1 421 | 17 May 2026 | |
| 1613 | A | Extract and parse content from URLs. Triggers on: user provides a URL to extract
content from, another skill needs to parse source material, "parse this URL",
"extract content", "解析链接", "提取内容". | 100 | 93 | C | — | ↓ 833 | 11 May 2026 | |
| 1614 | A | Retrieve paper metadata from arXiv using keyword queries and save results as JSONL (`papers/papers_raw.jsonl`).
**Trigger**: arXiv, arxiv, paper search, metadata retrieval, 文献检索, 论文检索, 拉取元数据, 离线导入.
** | 100 | 91 | C | — | ↓ 1 378 | 11 May 2026 | |
| 1615 | A | Use when users ask for 老黄历/黄历/择日/宜忌/冲煞/干支/节气 explanations, or need a reproducible engineering workflow to compute calendar fields and derive traditional almanac recommendations. | 100 | 92 | C | — | ↓ 832 | 11 May 2026 | |
| 1616 | A | Report phishing, malware, and scam URLs to Google Safe Browsing, NCSC (Swiss Cyber Security), and other abuse reporting services. Use when a user shares a suspicious/phishing URL and wants it reported | 100 | 93 | B | — | ↓ 831 | 11 May 2026 | |
| 1617 | A | Task Planner — Professional Task Manager & SchedulerProcedurePersonal productivityClawHubAgent Skills Manage tasks, set priorities, and track deadlines locally. Supports bilingual (EN/CN) documentation. 支持个人任务管理、优先级设定及到期提醒。100% private, no cloud sync. Use when organizing daily work, planning projects, | 100 | 80 | D | — | ↓ 4 726 ★ 2 | 11 May 2026 | |
| 1618 | A | Activate when: 'our best practices keep failing', 'experts disagree on the right answer', 'the old playbook isn't working', 'we're in crisis and don't know what to do first', 'best practice doesn't ap | 99 | 92 | C | — | ↓ 1 088 ★ 3 | 16 Jul 2026 | |
| 1619 | A | Search and download related arXiv papers by topic plus date range, or from a seed paper title/id. Use when user asks to crawl related papers, collect arXiv articles, or bulk download PDFs into an arxi | 100 | 90 | C | — | ↓ 797 ★ 1 | 11 May 2026 | |
| 1620 | A | Executive scheduling assistant for meeting coordination (email, calendar, venues, confirmations). | 100 | 88 | C | — | ↓ 781 ★ 3 | 11 May 2026 | |
| 1621 | A | Design, configure, and give identity to a companion AI agent running alongside a primary agent. A companion is a second mind in the same house — different model, different tone, same workspace, its ow | 100 | 92 | D | — | ↓ 914 | 23 Jul 2026 | |
| 1622 | A | Full automated memory pipeline for OpenClaw agents. Scribe session transcripts into structured daily memory files, ingest them into Supermemory for semantic recall, and retrieve enriched context at se | 99 | 93 | C | — | ↓ 854 | 18 May 2026 | |
| 1623 | A | Get today's NBA game schedule, live scores, final results, and current season standings. Use when the user asks about NBA games today, live NBA scores, game results, NBA standings, team records, or an | 100 | 92 | C | — | ↓ 826 | 11 May 2026 | |
| 1624 | A | Shared Meta Ads skill for OpenClaw agents. Analyze Meta (Facebook and Instagram) ad accounts, campaigns, ad sets, ads, insights, and lead-form data with a production-safe read-first workflow. Use when | 100 | 87 | B | — | ↓ 1 202 ★ 1 | 11 May 2026 | |
| 1625 | A | Direct dating and matchmaking workflow via curl against the dating HTTP API. Use when users ask to make friends, find a partner, date, run matchmaking, xiangqin, update a dating profile, upload profil | 100 | 89 | C | — | ↓ 1 396 | 17 May 2026 | |
| 1626 | A | Search and download licensed music from Trackyard's AI-powered catalog. Use for finding background music for videos, social content, podcasts, or any project needing royalty-free tracks. Supports natu | 100 | 89 | C | — | ↓ 1 386 | 11 May 2026 | |
| 1627 | A | Search and retrieve royalty-free media from Pexels (photos/videos), Pixabay (images/videos), Freesound (audio effects), and Jamendo (music/BGM). Use when the user needs to find stock photos, illustrat | 100 | 91 | C | — | ↓ 1 403 | 31 May 2026 | |
| 1628 | A | threejs-materials-lightingProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environm | 100 | 88 | C | — | ★ 996 | 6 d ago | |
| 1629 | A | performance-optimizationProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object poo | 100 | 88 | C | — | ★ 996 | 6 d ago | |
| 1630 | A | phaser-arcade-physicsProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Use Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game | 100 | 88 | C | — | ★ 996 | 6 d ago | |
| 1631 | A | roblox-datastoresProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Persist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and Ordered | 100 | 88 | C | — | ★ 996 | 6 d ago | |
| 1632 | A | threejs-scene-setupProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when start | 100 | 88 | C | — | ★ 996 | 6 d ago | |
| 1633 | A | shader-programmingProcedureInfrastructureWriting and documentsgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GL | 100 | 88 | C | — | ★ 996 | 6 d ago | |
| 1634 | A | unity-scriptableobjectsProcedureSoftware developmentWriting and documentsgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, r | 100 | 88 | C | — | ★ 996 | 6 d ago | |
| 1635 | A | unreal-enhanced-inputProcedureSoftware developmentWriting and documentsgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wi | 100 | 88 | D | — | ★ 996 | 6 d ago | |
| 1636 | A | Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and coll | 100 | 88 | C | — | ★ 996 | 6 d ago | |
| 1637 | A | unity-build-pipelineProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build and ship Unity 6.3 LTS players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting backend, managed code stripping, scripted BuildPipeline.BuildPlayer, and CI/headl | 100 | 88 | C | — | ★ 996 | 6 d ago | |
| 1638 | A | Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and f | 100 | 88 | C | — | ★ 996 | 6 d ago | |
| 1639 | A | godot-3d-essentialsProcedureSoftware developmentMarketinggamedev-skills/awesome-gamedev-agent-skillsAgent Skills Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based | 100 | 88 | C | — | ★ 996 | 6 d ago | |
| 1640 | A | Structure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love). | 100 | 88 | C | — | ★ 996 | 6 d ago | |
| 1641 | A | Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when b | 100 | 88 | D | — | ★ 996 | 6 d ago | |
| 1642 | A | Script a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteE | 100 | 88 | C | — | ★ 996 | 6 d ago | |
| 1643 | A | Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine | 100 | 88 | C | — | ★ 996 | 6 d ago | |
| 1644 | A | Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. | 100 | 88 | C | — | ★ 996 | 6 d ago | |
| 1645 | A | godot-nodes-scenesProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons. Use when de | 100 | 88 | D | — | ★ 996 | 6 d ago | |
| 1646 | A | unity-input-systemProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputa | 100 | 88 | C | — | ★ 996 | 6 d ago | |
| 1647 | A | godot-2d-movementProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. | 100 | 88 | C | — | ★ 996 | 6 d ago | |
| 1648 | A | Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser g | 100 | 88 | C | — | ★ 996 | 6 d ago | |
| 1649 | A | Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time | 100 | 88 | C | — | ★ 996 | 6 d ago | |
| 1650 | A | Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short pro | 100 | 88 | D | — | ★ 996 | 6 d ago |