SKILLEMALL.ai

Skill rating

117 368 skills. The A–F grade combines safety (60%) and quality (40%); tests add a bonus. The rating refreshes automatically from open catalogs.

117 368
#GradeSkillScore ▾SafetyQualityProcessTestsPopularityUpdated
6301A
Complete job search intelligence system for anyone looking for work, changing careers, or trying to advance professionally. Trigger whenever someone needs help finding a job, writing a resume, prepari
9610089C↓ 1 57511 May 2026
6302A
Audit and maintain workspace file structure, memory quality, and project documentation. Use when: cleaning up the workspace, running a file audit, checking memory health, ensuring project READMEs exis
9710092C↓ 84111 May 2026
6303A
Multi-Cursor orchestration for parallel task execution and AI council deliberation. Use when needing to run multiple Cursor agents in parallel, coordinate complex multi-step coding tasks, get diverse
959988C↓ 2 47817 May 2026
6304A
工资数据审核系统,基于确定性规则引擎 + Python 脚本执行。 全量对齐《工资审核标准流程 SOP》6 步流程。v7.2 修复P0阻断bug:_get_pay_month() 支持 中文格式("2026年4月"/"2026年04月"/"202604"),RL-003/RL-007 排除逻辑完全生效。 v7.1 修复5个P0阻断bug:全角/半角括号统一、RL-003状态列检查、RL-007新员
9610090D↓ 1 71824 Jul 2026
6305A
Convert MySQL CREATE TABLE statements to Java entity classes following framework conventions. Use when converting SQL DDL to Java entity definitions, generating ORM models from database schemas, or cr
9610091B↓ 790 ★ 111 May 2026
6306A
Use this skill for anything related to food, nutrition, calories, macros, protein, fat, carbohydrates, fiber, vitamins, meal tracking, diet goals, weight management, or healthy eating. Triggers on: fo
9610089C↓ 814 ★ 111 May 2026
6307A
Patterns for building AI agents that integrate with CopilotKit. Use when designing agent architecture, implementing AG-UI event streaming, managing shared state between agent and UI, adding human-in-t
9610089C↓ 1 47411 May 2026
6308A
Analyze Twitter Spaces and voice conversations to extract market intelligence, crypto alpha, sentiment analysis, and speaker-attributed insights. Transforms spoken audio into structured reports, full
9410086C↓ 1 544 ★ 211 May 2026
6309A
Intercept and authorize outgoing machine-to-machine payments (x402 or similar) using @valiron/sdk trust decisions on the counterparty agent before payment execution. Use when implementing payment midd
9510087B↓ 1 390 ★ 111 May 2026
6310A
Use this skill for any task involving the ambit CLI: creating or destroying private networks, deploying apps to a private network, checking network or router health, listing routers, or diagnosing con
9610090C↓ 1 44817 May 2026
6311A
Comprehensive kéfir batch management system with cycle tracking, intelligent reminders, grain health monitoring, and recipe management. Use when managing kéfir fermentation cycles, tracking grain heal
9610091C↓ 1 42817 May 2026
6312A
Look up geographic location and network information for any IPv4 or IPv6 address using the apipick IP Geolocation API. Returns country, continent, city, latitude/longitude, timezone, currency, ISP, an
9610091B↓ 1 46911 May 2026
6313A
Extract and parse content from URLs. Triggers on: user provides a URL to extract content from, another skill needs to parse source material, "parse this URL", "extract content", "解析链接", "提取内容".
9710093C↓ 83811 May 2026
6314A
Personal travel planning assistant. Requires a SerpAPI key (stored in ~/.serpapi_credentials). Searches real flights and hotels via Google (SerpAPI), checks the user's calendar, and builds fully coste
9710093C↓ 86211 May 2026
6315A
Slack bot API integration with managed OAuth for Slack workspace automation. Send messages, manage channels, handle files, manage user groups, schedule messages, search content, manage reactions, pins
9210079D↓ 565 ★ 269 Jun 2026
6316A
Generate and edit images using Google's Nano Banana 2 (Imagen) model — the latest high-quality image generation AI. Supports text-to-image generation and image editing with up to 14 reference images.
9410085C↓ 1 577 ★ 211 May 2026
6317A
Meta-skill for orchestrating end-to-end feature development from persona research through deployed, tested code — coordinating skills, commands, and agents across every stage. Use when building a new
9410084C↓ 1 577 ★ 211 May 2026
6318A
Compress JSON data to TOON format for ~40% context savings. Use when fetching APIs, reading JSON files, or any task outputting structured data. Pipe any output through `toon` - JSON gets compressed, n
9410084C↓ 2 247 ★ 111 May 2026
6319A
Use when users ask for 老黄历/黄历/择日/宜忌/冲煞/干支/节气 explanations, or need a reproducible engineering workflow to compute calendar fields and derive traditional almanac recommendations.
9710092C↓ 83511 May 2026
6320A
Report phishing, malware, and scam URLs to Google Safe Browsing, NCSC (Swiss Cyber Security), and other abuse reporting services. Use when a user shares a suspicious/phishing URL and wants it reported
9710093B↓ 83611 May 2026
6321A
Create, edit, and manipulate DOCX files using SuperDoc - a modern document editor with custom rendering pipeline. Use when you need to programmatically work with Word documents for creation, editing,
9710092C↓ 81411 May 2026
6322A
销售线索研究助手 | Sales Lead Research Assistant. 识别高质量销售线索 | Identify high-quality sales leads. 分析目标公司、提供联系策略 | Analyze target companies, provide contact strategies. 触发词:销售线索、lead research、客户开发.
9410084C↓ 1 592 ★ 217 May 2026
6323A
Extract and analyze content from video ads using Gemini Vision AI. Supports frame extraction, OCR text detection, audio transcription, and AI-powered scene analysis. Use when analyzing video creative
9410084C↓ 2 240 ★ 111 May 2026
6324A
Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoi
9510088C★ 1 0408 d ago
6325A
Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environm
9510088C★ 1 0408 d ago
6326A
Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object poo
9510088C★ 1 0408 d ago
6327A
Use Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game
9510088C★ 1 0408 d ago
6328A
Persist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and Ordered
9510088C★ 1 0408 d ago
6329A
Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when start
9510088C★ 1 0408 d ago
6330A
Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GL
9510088C★ 1 0408 d ago
6331A
Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, r
9510088C★ 1 0408 d ago
6332A
Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner
9510088C★ 1 0408 d ago
6333A
Write Unity 6.3 LTS C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. Use
9510088C★ 1 0408 d ago
6334A
Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC
9510088C★ 1 0408 d ago
6335A
Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wi
9510088D★ 1 0408 d ago
6336A
Build a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws
9510088C★ 1 0408 d ago
6337A
Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing a
9510088D★ 1 0408 d ago
6338A
Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and coll
9510088C★ 1 0408 d ago
6339A
Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/
9510088C★ 1 0408 d ago
6340A
Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and
9510088D★ 1 0408 d ago
6341A
Build and ship Unity 6.3 LTS players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting backend, managed code stripping, scripted BuildPipeline.BuildPlayer, and CI/headl
9510088C★ 1 0408 d ago
6342A
Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.
9510088C★ 1 0408 d ago
6343A
Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and f
9510088C★ 1 0408 d ago
6344A
Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based
9510088C★ 1 0408 d ago
6345A
Structure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love).
9510088C★ 1 0408 d ago
6346A
Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when b
9510088D★ 1 0408 d ago
6347A
Script a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteE
9510088C★ 1 0408 d ago
6348A
Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine
9510088C★ 1 0408 d ago
6349A
Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design.
9510088C★ 1 0408 d ago
6350A
Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.
9510088D★ 1 0408 d ago