Skill rating
116 987 skills. The A–F grade combines safety (60%) and quality (40%); tests add a bonus. The rating refreshes automatically from open catalogs.
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| # | Grade | Skill | Score ▾ | Safety | Quality | Process | Tests | Popularity | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 6301 | A | Meta-skill for orchestrating end-to-end feature development from persona research through deployed, tested code — coordinating skills, commands, and agents across every stage. Use when building a new | 100 | 84 | C | — | ↓ 1 571 ★ 2 | 11 May 2026 | |
| 6302 | A | Extract and analyze content from video ads using Gemini Vision AI. Supports frame extraction, OCR text detection, audio transcription, and AI-powered scene analysis. Use when analyzing video creative | 100 | 84 | C | — | ↓ 2 235 ★ 1 | 11 May 2026 | |
| 6303 | A | Intercept and authorize outgoing machine-to-machine payments (x402 or similar) using @valiron/sdk trust decisions on the counterparty agent before payment execution. Use when implementing payment midd | 100 | 87 | B | — | ↓ 1 383 ★ 1 | 11 May 2026 | |
| 6304 | A | Retrieve paper metadata from arXiv using keyword queries and save results as JSONL (`papers/papers_raw.jsonl`).
**Trigger**: arXiv, arxiv, paper search, metadata retrieval, 文献检索, 论文检索, 拉取元数据, 离线导入.
** | 100 | 91 | C | — | ↓ 1 378 | 11 May 2026 | |
| 6305 | A | Look up geographic location and network information for any IPv4 or IPv6 address using the apipick IP Geolocation API. Returns country, continent, city, latitude/longitude, timezone, currency, ISP, an | 100 | 91 | B | — | ↓ 1 461 | 11 May 2026 | |
| 6306 | A | Use when users ask for 老黄历/黄历/择日/宜忌/冲煞/干支/节气 explanations, or need a reproducible engineering workflow to compute calendar fields and derive traditional almanac recommendations. | 100 | 92 | C | — | ↓ 832 | 11 May 2026 | |
| 6307 | A | Report phishing, malware, and scam URLs to Google Safe Browsing, NCSC (Swiss Cyber Security), and other abuse reporting services. Use when a user shares a suspicious/phishing URL and wants it reported | 100 | 93 | B | — | ↓ 831 | 11 May 2026 | |
| 6308 | A | 销售线索研究助手 | Sales Lead Research Assistant. 识别高质量销售线索 | Identify high-quality sales leads. 分析目标公司、提供联系策略 | Analyze target companies, provide contact strategies. 触发词:销售线索、lead research、客户开发. | 100 | 84 | C | — | ↓ 1 585 ★ 2 | 17 May 2026 | |
| 6309 | A | Add, fix, or optimize schema markup and structured data. Use when the user mentions schema markup, structured data, JSON-LD, rich snippets, schema.org, FAQ schema, product schema, review schema, or br | 100 | 88 | C | — | ↓ 2 488 | 11 May 2026 | |
| 6310 | A | Use PoYo AI Nano Banana for general image generation and image editing across many aspect ratios through the `https://api.poyo.ai/api/generate/submit` endpoint. Use when a user wants prompt-based imag | 99 | 90 | C | — | ↓ 1 565 ★ 1 | 9 Jul 2026 | |
| 6311 | A | Automatically discover and route relevant installed skills for the current task, plus run a daily skill audit. Use when you want pre-task skill matching across installed skills, heartbeat-based daily | 100 | 91 | C | — | ↓ 779 ★ 1 | 11 May 2026 | |
| 6312 | A | Parallel autonomous ML research agents with a Director, git worktrees for per-agent experiment branches, a Skills library for validated technique reuse, a Synthesizer that distills collective knowledg | 97 | 94 | D | — | ↓ 803 ★ 1 | 11 May 2026 | |
| 6313 | A | Automated Hinge dating profile liker using Android emulator + Gemini vision AI. Scrolls through full profiles, analyzes attractiveness with AI, likes the best photo/prompt with witty comments, skips o | 100 | 90 | B | — | ↓ 1 432 | 18 May 2026 | |
| 6314 | A | Apple Music integration via AppleScript (macOS) or MusicKit API | 100 | 81 | D | — | ↓ 3 737 ★ 3 | 18 May 2026 | |
| 6315 | A | Perform a thorough client-side / browser-facing security assessment of a target web application. Use this skill whenever the user asks to pentest, audit, or review the security of a website or web app | 96 | 92 | C | — | ↓ 1 260 ★ 3 | 17 May 2026 | |
| 6316 | A | Convert story synopses or single-scene descriptions into high-quality text-to-image prompts. Two modes: (1) multi-scene - a story outline is split into multiple coherent scenes, each with its own prom | 100 | 91 | B | — | ↓ 777 ★ 1 | 11 May 2026 | |
| 6317 | A | Multi-format encoder, decoder, and hasher supporting Base64, Base64URL, Base32, Hex, URL-encoding, HTML entities, ROT13, Binary, and ASCII85. Also computes MD5, SHA-1, SHA-256, SHA-512, and SHA3-256 h | 100 | 92 | C | — | ↓ 826 | 11 May 2026 | |
| 6318 | A | When the user wants to implement, optimize, or audit favicon and app icons. Also use when the user mentions "favicon," "app icon," "browser icon," "touch icon," "PWA icon," "favicon sizes," "apple-tou | 100 | 92 | B | — | ↓ 827 | 11 May 2026 | |
| 6319 | A | Task Planner — Professional Task Manager & SchedulerProcedurePersonal productivityClawHubAgent Skills Manage tasks, set priorities, and track deadlines locally. Supports bilingual (EN/CN) documentation. 支持个人任务管理、优先级设定及到期提醒。100% private, no cloud sync. Use when organizing daily work, planning projects, | 100 | 80 | D | — | ↓ 4 726 ★ 2 | 11 May 2026 | |
| 6320 | A | Use this skill when the user wants to install NoUI skills, get started with NoUI, see which NoUI skills are available, or add NoUI to their agent. Triggers on "install NoUI", "get started with NoUI", | 100 | 89 | C | — | ↓ 800 ★ 1 | 11 May 2026 | |
| 6321 | A | Work with Promptfoo for local, repeatable LLM evals and red-team testing. Use when a request explicitly involves Promptfoo, `promptfooconfig.yaml`, Promptfoo CLI commands (`promptfoo eval`, `validate` | 100 | 91 | C | — | ↓ 799 ★ 1 | 11 May 2026 | |
| 6322 | A | Crawl and read documentation websites using DocsForAI. Use when you need to learn a new library, framework, or tool by reading its official docs; when you want to look up how something works from docu | 100 | 89 | C | — | ↓ 775 ★ 1 | 11 May 2026 | |
| 6323 | A | Searchable knowledge base that captures and cross-references everything users share. Auto-triggers when user shares ANY URL (article, tweet, thread, repo, video, paper). Saves structured summaries wit | 100 | 90 | B | — | ↓ 1 426 | 17 May 2026 | |
| 6324 | A | Generate Instagram-ready card news (카드뉴스) image sets. Use when creating a series of 5 slide images from a topic — includes content planning, image generation via nano-banana-pro, PNG→JPG conversion, c | 100 | 91 | C | — | ↓ 1 387 | 18 May 2026 | |
| 6325 | A | Betting analysis — odds conversion, de-vigging, edge detection, Kelly criterion, arbitrage detection, parlay analysis, and line movement. Pure computation, no API calls. Works with odds from any sourc | 100 | 93 | C | — | ↓ 847 | 11 May 2026 | |
| 6326 | A | Activate when: 'our best practices keep failing', 'experts disagree on the right answer', 'the old playbook isn't working', 'we're in crisis and don't know what to do first', 'best practice doesn't ap | 99 | 92 | C | — | ↓ 1 088 ★ 3 | 16 Jul 2026 | |
| 6327 | A | Search and download related arXiv papers by topic plus date range, or from a seed paper title/id. Use when user asks to crawl related papers, collect arXiv articles, or bulk download PDFs into an arxi | 100 | 90 | C | — | ↓ 797 ★ 1 | 11 May 2026 | |
| 6328 | A | Zero-trust email triage — prioritize inbox by sender trust tier, not arrival order. Surfaces paying customers immediately, batches newsletters, and applies an exception lane for unknown senders with o | 100 | 89 | D | — | ↓ 798 ★ 1 | 11 May 2026 | |
| 6329 | A | yoooclaw-world-cup-match-talk-scene-enGeneratorData and analyticsWriting and documentsClawHubAgent Skills Use to generate World Cup football conversation kits from standardized match input and notification retrieval. It supports prep for fan-group chats, in-person viewing, social posts, or selected module | 100 | 99 | B | — | ↓ 331 | 17 Jul 2026 | |
| 6330 | A | ai-behavior-trees-utility-aiGeneratorAI and agentsgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoi | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6331 | A | threejs-materials-lightingProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environm | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6332 | A | performance-optimizationProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object poo | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6333 | A | phaser-arcade-physicsProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Use Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6334 | A | roblox-datastoresProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Persist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and Ordered | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6335 | A | threejs-scene-setupProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when start | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6336 | A | shader-programmingProcedureInfrastructureWriting and documentsgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GL | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6337 | A | unity-scriptableobjectsProcedureSoftware developmentWriting and documentsgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, r | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6338 | A | dialogue-systemsGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6339 | A | unity-csharp-scriptingGeneratorWriting and documentsgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Write Unity 6.3 LTS C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. Use | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6340 | A | unreal-behavior-treesGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6341 | A | unreal-enhanced-inputProcedureSoftware developmentWriting and documentsgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wi | 100 | 88 | D | — | ★ 1 030 | 7 d ago | |
| 6342 | A | pixijs-renderingGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6343 | A | Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing a | 100 | 88 | D | — | ★ 1 030 | 7 d ago | |
| 6344 | A | Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and coll | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6345 | A | Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/ | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6346 | A | godot-signals-groupsGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and | 100 | 88 | D | — | ★ 1 030 | 7 d ago | |
| 6347 | A | unity-build-pipelineProcedureSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Build and ship Unity 6.3 LTS players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting backend, managed code stripping, scripted BuildPipeline.BuildPlayer, and CI/headl | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6348 | A | unreal-cpp-gameplayGeneratorSoftware developmentgamedev-skills/awesome-gamedev-agent-skillsAgent Skills Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build. | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6349 | A | Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and f | 100 | 88 | C | — | ★ 1 030 | 7 d ago | |
| 6350 | A | godot-3d-essentialsProcedureSoftware developmentMarketinggamedev-skills/awesome-gamedev-agent-skillsAgent Skills Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based | 100 | 88 | C | — | ★ 1 030 | 7 d ago |